B. Shazzy
NRS shill #42069
that'll teach me to stop being such a jab masherSo I just gotta super that shit....
that'll teach me to stop being such a jab masherSo I just gotta super that shit....
Nice thanks for the info, I didnt know you could flex into V-trigger I usually just go for a spd or head but depending on range. I should of used V reversal more I don't know why I didn't. Are you saying you can V-trigger into spd on hit or block I will def have to look into that also as I have not fully explored vskill yet.Block, v-reversal, or (ideally) v skill flex are pretty much your only options. Wake up CA is possible too, but you're not always going to have a full stock of meter.
The problem with doing flex against jabs, especially if they are mashed jabs, is that the jabs aren't subject to block stun when being absorbed and come out quicker, making the window to get flex to come out absurdly tight. I said 'ideally' because flex allows you to combo into v trigger activation and super (or both if it will close out the round), so it's a case of risk versus reward.
Against mashed jabs just block, as jab mashers tend to whiff a few just to confirm they are safe before jumping away. Block two, then light or ex SPD. Ex has a recessed hurt box and leads into set ups, so that's the ideal one. There are no set ups off light SPD. Others will do two jabs then a c.mk or something equivalent. With them, sometimes it's possible to block the jabs then v-skill-l.spd, but it required great reactions or a solid read (and some execution practice as v skill into SPD has a variable timing based on when abouts in the animation you absorb the hit. You can't rely on the same buffeted timing, you need to visually confirm it).
And Shazzy, that was just general advice for the man, I wasn't digging at you calling you a jab masher.
You use v skill as a pseudo parry to create extra frame advantage for yourself. The idea is that you tap v skill, buffer the SPD motion, absorb a hit on the active frames and grab them in their recovery (It's not a cancel, mind, you still have your five frames start up). The best example of how this works is with Mika's charged hk. When you block it she's at advantage, but if you v skill it you can heavy SPD her in her recovery frames.Nice thanks for the info, I didnt know you could flex into V-trigger I usually just go for a spd or head but depending on range. I should of used V reversal more I don't know why I didn't. Are you saying you can V-trigger into spd on hit or block I will def have to look into that also as I have not fully explored vskill yet.
Nice to know me, Sako and Infiltration are all on the same wavelength. FreebukiInfiltration said Ibuki and Balrog are trash, but he thinks Balrog is a little better than Ibuki. Ibuki confirmed dumpster tier with a homeless person sleeping inside.
Give it a month. You'll soon be weighing up the value of the wins you'll get playing her against the shame of being a dirty R.Mika player.R.Mika needs t0 be deleted from the game lol
I am just being salty due to lack of match up knowledge im not one to bitch about characters. Why the fuck did I pick gief to learn instead of her for a grappler lol.Give it a month. You'll soon be weighing up the value of the wins you'll get playing her against the shame of being a dirty R.Mika player.
I'm seriously considering it myself, but I'm lazy and can't be bothered to learn all her tech and mix ups.
Gief has better anti zoning tools, longer pokes, higher stamina and stun and a larger throw range, whereas Mika has better speed, a better armoured reversal, better jumps and a better corner game.I am just being salty due to lack of match up knowledge im not one to bitch about characters. Why the fuck did I pick gief to learn instead of her for a grappler lol.
Infiltration said Ibuki and Balrog are trash, but he thinks Balrog is a little better than Ibuki. Ibuki confirmed dumpster tier with a homeless person sleeping inside.
I think she's bad too.Nice to know me, Sako and Infiltration are all on the same wavelength. Freebuki
7-3 vs birdie? Idk bout thhat bad lol. 6-4 i can agree. I guess lolI think she's bad too.
Birdie feels like 7-3. Can't get in. He can just literally spam his pokes and AA with cr.MP and Ibuki has to hold dat. Alex also seems tough, as well as Gief. They can pretty much go full yolo mode and unless we're willing to spend like all the resources they are not getting punished properly, so they don't care.
Pretty much any character with better than mediocre pokes beats Ibuki. Birdie is for sure her worst MU from what I've played. Have to outplay him 10/10 to win.
Seems like a nice challenge after playing Chun/Cammy all this time....
edit: Also, I'm pretty sure, Ibuki has little to no airborne frames during her backdash, so enjoy getting thrown by meaty SPDs even though you guessed right and backdashed. Have to neutral jump, so everything to lose, very little to gain....
Spam st.MK and st.HK more Kappa7-3 vs birdie? Idk bout thhat bad lol. 6-4 i can agree. I guess lol
:/i wanted to test some things out against a good player
I would like to learn the chun match up if you ever want to play some games let me know.:/
GGs. Tried playing Chun that day. Emphasis on tried.
Was surprised the Ibuki depression hasn't kicked into full gear sooner.Infiltration said Ibuki and Balrog are trash, but he thinks Balrog is a little better than Ibuki. Ibuki confirmed dumpster tier with a homeless person sleeping inside.
I'll fight you later if you want.What's with all the Mika hate? Come get smothered by cheecks and learn how glorious it is to fight Mika.
Was surprised the Ibuki depression hasn't kicked into full gear sooner.
@THTB uses NecalliIs there any Necali players here? I have only had a chance to fight 1 so far and would like some xp.
Is that even possible? Elaborate on this techWhy is it that some of Ibuki's crossups does not display the cross up sign?
The double bomb reset does not display "Cross Up" if it crosses up.Is that even possible? Elaborate on this tech
That's a side-switch though. An actual cross up in the game only refers to jump-insThe double bomb reset does not display "Cross Up" if it crosses up.
If you're talking about jump ins, SFV has a weird cross up detection. I've seen:Why is it that some of Ibuki's crossups does not display the cross up sign?
I can't right nowI'll fight you later if you want.
It has to be that, tho. Can't think of any other circumstance where you have to block "cross-up" and if you block wrong the sign doesn't come up.That's a side-switch though. An actual cross up in the game only refers to jump-ins