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Discussion MY MKXL PATCH LIST FOR KP3 (Post Yours)

So what is ur point? what do you want? You want to get free out of her 50/50 into grenade? You gotta make the reads. I already told you u can poke, you can armor, you can jump as long as you make the reads. Is there some risk? Yeah but that is how fighting games play.
I WANT TO GET OUT OF THE 50/50 INTO GRENADE INTO 50/50 INTO GRENADE I want to be able to armor I can t poke cmon , I can t armor the grenade still hit takeda. My problem is that there are risk but no rewards.
Edit: I need to be more specific about what happens when Takeda poke when he poke he is forced to block the grenade which lead to the same situation
 

Skedar70

Noob
I WANT TO GET OUT OF THE 50/50 INTO GRENADE INTO 50/50 INTO GRENADE I want to be able to armor I can t poke cmon , I can t armor the grenade still hit takeda. My problem is that there are risk but no rewards
If you can't armor(because of ur character) Jump across her. She has to detonate the grenade immediately after the toss if she wants to catch you. If she detonates the grenade immediately and you didn't jump and instead blocked it she is negative and you can poke out and get your turn back since there is no longer a grenade on screen to hold you back. She can anti air you if she reads the jump also but that is part of the risk you take not to hold the 50/50 into grenade again. If she doesn't read the jump you can pressure her and get your turn back. That is how you escape the situation. It is what it is.
 

Skedar70

Noob
I WANT TO GET OUT OF THE 50/50 INTO GRENADE INTO 50/50 INTO GRENADE I want to be able to armor I can t poke cmon , I can t armor the grenade still hit takeda. My problem is that there are risk but no rewards.
Edit: I need to be more specific about what happens when Takeda poke when he poke he is forced to block the grenade which lead to the same situation
You are allowing this to happen if you let her grenades remain on screen to the point where she gets another 50/50 without challenging her.
 

Skedar70

Noob
What should I do then?
I already told you. Read when your opponents is going to detonate the grenade and based on that. Jump, Armor or block and poke out. All of this also applies to the EX grenade call. You will get hit at times because of a bad read but that is how the game works. Your opponent will also need to read if your are going to do any of these before he goes into another 50/50 if he sees that you are challenging him instead of just sitting there blocking and doing nothing else.
 

21122

Noob
Reduce OTG scaling for Tremor, it scales too much and reduce the recovery pls on rock shower and make his d1 8 or 7 frame startup.

Reduce scaling on Erron Blacks F3 4+2 in Outlaw variation and give it a brutality. Give it damage over time, unlike tarkatan stab this one can kill your opponent but the drawback is that it does less damage per tick <-- This has to be done since Tark. stab has more oki advantage. There has to be an incentive to use this move over the Tark. stab, otherwise it will still be useless.

Reduce recovery on Outlaw's B211 so we can actually use it in combos.

Increase hit advantage on F3 to make it useful. it's slow and is only +1 lol.

Make S1 or 2 a mid pls :DOGE
 

Meep8345

Noob
Reduce OTG scaling for Tremor, it scales too much and reduce the recovery pls on rock shower and make his d1 8 or 7 frame startup.

Reduce scaling on Erron Blacks F3 4+2 in Outlaw variation and give it a brutality. Give it damage over time, unlike tarkatan stab this one can kill your opponent but the drawback is that it does less damage per tick <-- This has to be done since Tark. stab has more oki advantage. There has to be an incentive to use this move over the Tark. stab, otherwise it will still be useless.

Reduce recovery on Outlaw's B211 so we can actually use it in combos.

Increase hit advantage on F3 to make it useful. it's slow and is only +1 lol.

Make S1 or 2 a mid pls :DOGE
F2 in all varaitions is +2 on block and starts up in 10 frames. Then we could have a mid to actually counter-poke people with.
 

Colest

Mid-Tier 'Mancer Main
Is that video still up of Brady's proposed changes? Those are a great start. Fucking nerf Swarm Queen's puddle. It shouldn't be +22.
 

SaSSolino

Soul Stealing Loyalist
- s2 mid
- 21 is now +1 (down from +2)
- b2 is now -4 (down from +1)
- spit now hits correctly on all crouching block opponents


i dont see any other way to buff / balance out reptile

EDIT: would be nice if they give OH pounce the ability to change the trajectory while airborne, just like Takeda
s2 mid with 21 at +1, for real?
 

Meep8345

Noob
Is that video still up of Brady's proposed changes? Those are a great start. Fucking nerf Swarm Queen's puddle. It shouldn't be +22.
If she's doing it from blockstrings it's pretty much a gimmick but it is a dumb oki tool in the corner. Overall I think it's fine.
 

WiseM0nkey

welcome to the ButtSlam
s2 mid with 21 at +1, for real?
it's 12f with short range... one of reptiles problems are his lack of good stagger pressure (f41 isnt legit), that would address this..

i said +1 cause it's currently +2, and since i said make s2 a mid, id be cool if they tone down his plus frames in 21. even 0 or -1 would be fine

i also said to make b2 -4 / 5 so i cant sneak a f2 followup.

seems fair to me, at least you can make ppl hold something and not getting always low profiled by Mileenas / Cages and so on..
 

Meep8345

Noob
So nerf Alien (Tanya 2.0) and make Tanya (the original) back to what made her hated in 2015? Yeah.. no. I'd rather take my chances with Alien at this point and ride it out.
Alien is worse than Tanya. If it's day 1 Tanya it was worse but when they took away ex teleport having armor I think alien is worse.
 

thlityoursloat

kick kick
it's 12f with short range... one of reptiles problems are his lack of good stagger pressure (f41 isnt legit), that would address this..

i said +1 cause it's currently +2, and since i said make s2 a mid, id be cool if they tone down his plus frames in 21. even 0 or -1 would be fine

i also said to make b2 -4 / 5 so i cant sneak a f2 followup.

seems fair to me, at least you can make ppl hold something and not getting always low profiled by Mileenas / Cages and so on..
Isn't d3 good for stagger? Every Reptile I play just mashes d3 every time I'm negative or every time they're negative and it pisses me off because it's only -3.
 

SaSSolino

Soul Stealing Loyalist
it's 12f with short range... one of reptiles problems are his lack of good stagger pressure (f41 isnt legit), that would address this..

i said +1 cause it's currently +2, and since i said make s2 a mid, id be cool if they tone down his plus frames in 21. even 0 or -1 would be fine

i also said to make b2 -4 / 5 so i cant sneak a f2 followup.

seems fair to me, at least you can make ppl hold something and not getting always low profiled by Mileenas / Cages and so on..
dude Reptile has mad staggers and you should know, you played a lot against mine. f41 is legit, and so is 21, 14, 1, 141, 2... hell even b3 can be used as stagger if you wanna go for some mad risk. I like the b2 change though, it makes no sense right now.
 

WiseM0nkey

welcome to the ButtSlam
dude Reptile has mad staggers and you should know, you played a lot against mine. f41 is legit, and so is 21, 14, 1, 141, 2... hell even b3 can be used as stagger if you wanna go for some mad risk. I like the b2 change though, it makes no sense right now.
f41 isnt legit cause every player that knows the MU just punish you hard for trying to followup after f41.. his main mid string or normal either ends at -5 or worse, wich is cool since f4 it's a 9f mid...

i do also think reptile is good and it's most likely A / A+ tier.. but in the current meta and with the current low profile this game has, a 12f and 9f high staggers to get plus frames are not enough to compete with the top tiers.

i'd be cool if they made his 50/50 game less rewarding / forgiving (although its not as forgiving as some of the other characters), just to enhance his block pressure game
 

DDutchguy

Stand 4'ing airplanes out of the sky
All JK's now are at least -10
Why ever use a JK?

Balanced: ex teleflurry hits mid but is - 30 on block
Interesting idea, would change the meta game of Balanced quite a lot.

Kenjutsu: overhead sword is now -6
-10 is fine, if spaced properly it's safe against many characters.

Scorpion:
gains new 12 frame f4 which launches upwards for a full combo but is not special
cancel-able
Would have to be quite unsafe, otherwise top tier Scorpion boyz.

Sub zero:
Back 2 is now -20 on block
Rip Sub-Zero.

Shinnok: back 3 is now -30
Fuck Shinnok right? -30 is WAY too much.

Kano:
Ex upball now loses armour
Why ever use EX-upball?

Cut throat:
b121 is now -15 on block
b12 is not -15 on block
b1 is now -15 on block
You might want to use some lube when you fuck Kano in the ass this hard.

Summoner:
gains ex bat which has two bats and lasts twice as long
What are you smoking.

There were several pretty good changes in your list, but overall, many were either nerfs that were far too harsh or buffs that were unnecessary/too good.
 

D7X

EMPEROR | D7X
If NRS nerfs anyone, PLEASE don't make them trash tier. Make them viable still or nerf them a little. High mid tier AT LEAST.
Same with buffing, don't buff someone til' they're broken. Listen to what the pros/fans have to say!