You guys act like shit collision boxes are unique or even all that bad in NRS games.It's this way of thinking that will save this game
How? You still have to unlock the appropriate gear so nothing has changedIf you could do that first option, the whole idea of gear would be shit.
Well yeah except there will actually be something to spend on it.What currency? Did they mention a currency system? Will it be like the Fight Money from SFV? .
Will it be like the Fight Money (fictious money) or like the Zenny thing (real money)?Well yeah except there will actually be something to spend on it.
It'll be just like koins in MKX. They've done this a hundred times. You play the game, you get money, you buy gear from the archives or krypt or whatever its called. Just like the character cards in MKX that do the exact same thing.Will it be like the Fight Money (fictious money) or like the Zenny thing (real money)?
They've already addressed that, yes, there will be a way to buy gear for people who don't want to grind. No, they don't know how much it will cost or what it will entail.Ask them about micro transactions
This has already been answered with Injustice 1. Both Superman/Zod & Batman/Batgirl were completely different characters even with the same powers.What's the difference between Superman and Supergirl? With the same powers, isn't like two characters taking up select screen spots?
The game really only needs one character honestly. I mean everybody has hands and feet. Whats the difference?What's the difference between Superman and Supergirl? With the same powers, isn't like two characters taking up select screen spots?
I think they are blockable. I don't remember the exact video, but in it, it looks like Atrocitus throws an interactable at Batman and he blocks it. I sure hope this is the case. It worked wonderfully for MKX, so I imagine it would work just as good in Injustice 2.Will interactables be blockable like in MKX?
Will they be tweaking the lighting on the stages so that it is a bit easier to see?
Will they continue to support MKX before Injustice 2's release? (1 more patch)
IF they properly adjust the frames, speed, reach, hitboxes, etc of the returning moves to properly balance the game, then I'm all for returning moves. BUT it is Paulos's vision we are talking about, so I'm very concern here .I think returning moves is the best option to go with. They'll know where they went wrong last time and adjust frame data, speed, reach etc.
So, instead of providing an option for people who do / don't want to grind, they should either force everyone to grind or just torch the system entirely? How would you prefer the system to work?Right, just like unlocking the Krypt in MKX. I'm sure it will happen, which to me, nullifies the whole point of the gear, and putting ANY emphasis on gear.
I'm actually counting on it because fuck grinding. I want to play the fucking fighting game, not WoW.
Or, it'll be handled the same way dlc has been handled in every one of their games for years?However, I'm worried they're going to go with a more complex method of sale, like selling you pieces of gear in $5 packs, or one by one for $1. Hell, or like $20 to deck out one character with full gear. That would fucking blow.
Watch them develop some kind of trade market for gear and then limit how much you can hold.
maybe somebody in the competitive community should get their shit together and do actual media coverage instead of just bitching on forums.it is like everyone that interviews them is to much of a pussy to ask ANY questions that might actually interest the competitive community. Just look at this thread and there are a ton of questions right here we all wana know badly..
it appears (at this point) some are and some aren't. OTGs are already confirmed though, so it doesn't matter, prepare to eat more drones and dumpsters on knockdown again.I think they are blockable. I don't remember the exact video, but in it, it looks like Atrocitus throws an interactable at Batman and he blocks it. I sure hope this is the case. It worked wonderfully for MKX, so I imagine it would work just as good in Injustice 2.