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Street Fighter V General Discussion

bdizzle2700

gotta stay sharp!
Nice, I have been there a couple times. I didn't stay to many summers in CO I would move to Oregon until the next winter. I am actually thinking of moving back if I can get a better job then I have now.

Ready for some games in a short bit?
Im getting on now if yoi wanna set up the lounge and inv me?
 

d3v

SRK
I need to know more than that because . . ..


Is super important info to know. Also that video that salesmang linked said you can tech the whole 11 frames that are a part of a throw and the tech happens on that frame. Instead of the frame after in SF4.

Along with the visual indicator I pointed out, mostly because I'm a visual kind of dude and feedback like that is extremely helpful.
Sorry for the late reply

The thing is, 11 frames is way too fast to react to on pure visual reaction. In fact, the average for fighting game players tends to be somewhere around 20 frames, and for most regular people, it's definitely higher.

There's been enough research on thing topic in gaming in general. However, you might want to try Teyah's "Millia Mixup Blocker", which is basically a reaction speed benchmarking tool.

http://www.teyah.net/MilliaBlocker_v0.3.swf

The interesting thing here is the fact that the examples used to test reaction speeds here (Milia's many overheads, the slowest which is 20 frames) are manageable in actual play. But when done at random however, they actually prove quite difficult to react to, since it's hard to really "predict" a random number generator.

If you really need a visual cue, then you're going to have to learn these on a per player basis, looking for certain player specific cues to know when they're going for a throw.
 

buyacushun

Normalize grab immunity.
Sorry for the late reply

The thing is, 11 frames is way too fast to react to on pure visual reaction. In fact, the average for fighting game players tends to be somewhere around 20 frames, and for most regular people, it's definitely higher.

There's been enough research on thing topic in gaming in general. However, you might want to try Teyah's "Millia Mixup Blocker", which is basically a reaction speed benchmarking tool.

http://www.teyah.net/MilliaBlocker_v0.3.swf

The interesting thing here is the fact that the examples used to test reaction speeds here (Milia's many overheads, the slowest which is 20 frames) are manageable in actual play. But when done at random however, they actually prove quite difficult to react to, since it's hard to really "predict" a random number generator.

If you really need a visual cue, then you're going to have to learn these on a per player basis, looking for certain player specific cues to know when they're going for a throw.
You're missing the point. It's not about reacting to throws but understanding what's going on exactly. Like the visual cue I now get from throw breaks helps me know what timings being used. Let's me know who's pressing throw first. Which can then help me know a possible opportunity to bait throws. Or maybe alert me that I need to get tighter on my own timings.

I also learned when I can tech. Like within certain animations and such.

Things like a lockout being applied is also good to know. Wish there was a visual for that one at least. Someone could be mashing and end up inputting lp~throw and that could be causing them to get thrown. No way to no without looking it up.

This is all valuable information that's more than "try and feel when your opponent is going to throw" and why I was asking if anyone had in depth information on the throw system. In SF4 who wouldn't be doing crouch tech? And that only comes from actually understanding the systems in place. You'd tell someone not just to feel out the throw but also it's most likely best to input it crouching to get a quick hit confirm normal in case your opponent doesn't throw. Stuff like that is what I was asking about. Stuff that would give me a better understanding of what's going on.

I started playing SF4 a little, late in to its lifespan. I had no clue a crouch tech OS was even thing. I knew how techs work but not how that specifically works. So before a friend pointed it out to me, I have no clue how many times it was used against me and I ate cr.LK to the shins. Simply because my brain wouldn't even register as that's what's going on. But now I can process way more info because I'm actually aware of what's going on.
 
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Chris G tier list:

"Lets get a bunch of things right about sf5, cause it seems everyones opinion is better than everyone elses:

-Chunli is op as all hell. Every tool in the game plus more. No discussion
-Necalli.... why do people undermine this character. Hes retarded good, turns super saiyen, and makes you question everything you do as a human being
-Karen is the most basic good character ever. Damage and Normals for days. But at least when she beats you, you know why.
-Nash aka the most "op" character in the game..... Only in the right hands.
-Ryu/Ken. Super powered versions of themselves. Reversals, dmg, projectiles, pressure. Ryu is more solid, ken is more ham
-Guile is not that good.... Bad normals, no wakeup, no good punishes. But hey, hes got a cool combo in the corner with v-trigger.
-Bison most overrated character. Good for a week, suddenly not good
-Vega and cammy are just worse karens. Not as solid, but one has a command grab and the other has divekick.
-R. Mika. LOL..... braindead garbage character. Anyone can use. The only people to defend her are r mika players. Doesnt play street fighter
-Dhalsim is magneto and dormammu combined... on x-factor
-Zangief and fang.... capcom tried.....
-Rashid, laura, Alex..... Theory fighting at its finest. Watch these new setups that im about to..... oh wait I lost. Alex might be a little underrated though
-Birdie is just super solid. Any loss by him is well deserved. Destroys nuts who just wanna go ham.

Thats my 2-senses. Share, and let everyone know that they are stupid."

...

most accurate tier list ive ever seen
 

buyacushun

Normalize grab immunity.
@StormGoddess Add cr.HK either knocking down on the first hit or sucking in so both hits always happen. To F.A.N.G's actual needed changes. I'd actually make super hit better, buff his damage, and either increase posion damage/tick rate overall or at least give some moves a buff. Speed up EX dash or at least increase the invincibility on it. Then maybe reduce/change his hurtboxes on some of his normals. That's my final wishlist for this character. I don't know SF like that and he's got new to SF mechanics. But I think this would help him without pushing him overboard. Especially since he's arguably the weakest right now.

-R. Mika. LOL..... braindead garbage character. Anyone can use. The only people to defend her are r mika players. Doesnt play street fighter
LOL
 
Chris G tier list:

"Lets get a bunch of things right about sf5, cause it seems everyones opinion is better than everyone elses:

-Chunli is op as all hell. Every tool in the game plus more. No discussion
-Necalli.... why do people undermine this character. Hes (soap bar in my mouth) good, turns super saiyen, and makes you question everything you do as a human being
-Karen is the most basic good character ever. Damage and Normals for days. But at least when she beats you, you know why.
-Nash aka the most "op" character in the game..... Only in the right hands.
-Ryu/Ken. Super powered versions of themselves. Reversals, dmg, projectiles, pressure. Ryu is more solid, ken is more ham
-Guile is not that good.... Bad normals, no wakeup, no good punishes. But hey, hes got a cool combo in the corner with v-trigger.
-Bison most overrated character. Good for a week, suddenly not good
-Vega and cammy are just worse karens. Not as solid, but one has a command grab and the other has divekick.
-R. Mika. LOL..... braindead garbage character. Anyone can use. The only people to defend her are r mika players. Doesnt play street fighter
-Dhalsim is magneto and dormammu combined... on x-factor
-Zangief and fang.... capcom tried.....
-Rashid, laura, Alex..... Theory fighting at its finest. Watch these new setups that im about to..... oh wait I lost. Alex might be a little underrated though
-Birdie is just super solid. Any loss by him is well deserved. Destroys nuts who just wanna go ham.

Thats my 2-senses. Share, and let everyone know that they are stupid."

...

most accurate tier list ive ever seen
I disagree on some points here:
1) Guile not only has a "cool corner combo" he has an awesome projectile which he can follow and his flash kick will win him matches. And yea, a good corner combo that looks more like an infinity.
2) Nash, "in the right hands" can be said about any other top tier character, the fact of the matter is that he's proven to be a top character overall not only by infiltration, I have said many times in the past that he's probably OP, whenever you have a projectile that you can follow and pressure AND have a strong AA with his flash kick (sorry) then that's too much, I think tournament results are showing that. I believe guile will win many tournaments and to me he's an enhanced version of Guile.
3) Chun-Li then needs to win way more tournaments. I do believe she's on top of most but to say she's "op as all hell" then where's that in action?
4) Fang and Zangief yea, I feel both are bottom too.
5) Mika, I know my skill is limited but I honestly think she's one of the hardest characters to truly master, she has so many options as setups and her VTrigger has to at least guarantee her a enhanced grab or super everytime, just don't know how yet.
It's still way too early for anyone's points to be definitive especially mine but as of now this is how I feel.
 

buyacushun

Normalize grab immunity.
stay free cushun

i can't get mika'd
Like that match up isn't you getting to be as scrubby and me having to play on point 100%. Nevermind online makes you're normals instant transmission to my face and erase half your jump frames. Just wait till I get a Ken or Necalli for that dumb af charcter nash. Also we got to run the Karin Mika MU before you can truly say that.
 
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B. Shazzy

NRS shill #42069
Like that match isn't you getting to be as scrubby and me having to play on point 100%. Just wait till I get a Ken or Necalli for that dumb af charcter nash. Also we got to run the Karin Mika MU before you can truly say that.
you can't lose 25-0 and blamee it on the character

maybe one day buddy
 
I disagree on some points here:
1) Guile not only has a "cool corner combo" he has an awesome projectile which he can follow and his flash kick will win him matches. And yea, a good corner combo that looks more like an infinity.
2) Nash, "in the right hands" can be said about any other top tier character, the fact of the matter is that he's proven to be a top character overall not only by infiltration, I have said many times in the past that he's probably OP, whenever you have a projectile that you can follow and pressure AND have a strong AA with his flash kick (sorry) then that's too much, I think tournament results are showing that. I believe guile will win many tournaments and to me he's an enhanced version of Guile.
3) Chun-Li then needs to win way more tournaments. I do believe she's on top of most but to say she's "op as all hell" then where's that in action?
4) Fang and Zangief yea, I feel both are bottom too.
5) Mika, I know my skill is limited but I honestly think she's one of the hardest characters to truly master, she has so many options as setups and her VTrigger has to at least guarantee her a enhanced grab or super everytime, just don't know how yet.
It's still way too early for anyone's points to be definitive especially mine but as of now this is how I feel.
No disagreement with Bison? Faith in TYM restored.
 
You're missing the point. It's not about reacting to throws but understanding what's going on exactly. Like the visual cue I now get from throw breaks helps me know what timings being used. Let's me know who's pressing throw first. Which can then help me know a possible opportunity to bait throws. Or maybe alert me that I need to get tighter on my own timings.

I also learned when I can tech. Like within certain animations and such.

Things like a lockout being applied is also good to know. Wish there was a visual for that one at least. Someone could be mashing and end up inputting lp~throw and that could be causing them to get thrown. No way to no without looking it up.

This is all valuable information that's more than "try and feel when your opponent is going to throw" and why I was asking if anyone had in depth information on the throw system. In SF4 who wouldn't be doing crouch tech? And that only comes from actually understanding the systems in place. You'd tell someone not just to feel out the throw but also it's most likely best to input it crouching to get a quick hit confirm normal in case your opponent doesn't throw. Stuff like that is what I was asking about. Stuff that would give me a better understanding of what's going on.

I started playing SF4 a little, late in to its lifespan. I had no clue a crouch tech OS was even thing. I knew how techs work but not how that specifically works. So before a friend pointed it out to me, I have no clue how many times it was used against me and I ate cr.LK to the shins. Simply because my brain wouldn't even register as that's what's going on. But now I can process way more info because I'm actually aware of what's going on.
Yeah, the throw system is very intuitive in sfv. Its interesting and reacting to the situation rather than pure guessing makes it much easier to tech-- Its a smart 50/50. One of the beauties of sfv.
 

EMPRESS_SunFire

Regina George of discord
Chris G tier list:

"Lets get a bunch of things right about sf5, cause it seems everyones opinion is better than everyone elses:

-Chunli is op as all hell. Every tool in the game plus more. No discussion
-Necalli.... why do people undermine this character. Hes (soap bar in my mouth) good, turns super saiyen, and makes you question everything you do as a human being
-Karen is the most basic good character ever. Damage and Normals for days. But at least when she beats you, you know why.
-Nash aka the most "op" character in the game..... Only in the right hands.
-Ryu/Ken. Super powered versions of themselves. Reversals, dmg, projectiles, pressure. Ryu is more solid, ken is more ham
-Guile is not that good.... Bad normals, no wakeup, no good punishes. But hey, hes got a cool combo in the corner with v-trigger.
-Bison most overrated character. Good for a week, suddenly not good
-Vega and cammy are just worse karens. Not as solid, but one has a command grab and the other has divekick.
-R. Mika. LOL..... braindead garbage character. Anyone can use. The only people to defend her are r mika players. Doesnt play street fighter
-Dhalsim is magneto and dormammu combined... on x-factor
-Zangief and fang.... capcom tried.....
-Rashid, laura, Alex..... Theory fighting at its finest. Watch these new setups that im about to..... oh wait I lost. Alex might be a little underrated though
-Birdie is just super solid. Any loss by him is well deserved. Destroys nuts who just wanna go ham.

Thats my 2-senses. Share, and let everyone know that they are stupid."

...

most accurate tier list ive ever seen
This is so legit.
 

buyacushun

Normalize grab immunity.
Yeah, the throw system is very intuitive in sfv. Its interesting and reacting to the situation rather than pure guessing makes it much easier to tech-- Its a smart 50/50. One of the beauties of sfv.
One thing I'd like is either a walkspeed (maybe overall speed) increase or more range on throws. Probably a walkspeed increase though. I like SF but it always feels to slow to me. I'm hoping Ibuki or even Juri speeds the game up for me. Also hoping they give Ibuki a decent reversal in this one.
 

B. Shazzy

NRS shill #42069
One thing I'd like is either a walkspeed (maybe overall speed) increase or more range on throws. Probably a walkspeed increase though. I like SF but it always feels to slow to me. I'm hoping Ibuki or even Juri speeds the game up for me. Also hoping they give Ibuki a decent reversal in this one.
there are characters with fast walkspeeds, play them. if your characters don't have one then it's probably for a good reason.
 

@MylesWright_

I'll be back 3ing
Anytime someone is saying F.A.N.G sucks or is agreeing he sucks I'm happy. The character is a punching bag in SFV and has no place in the game
 

Qwark28

Joker waiting room
As a F.A.N.G main knowing he's terrible doesn't make me happy at all. At least he's not worse than Joker was Injustice.
Yeah, Joker sucked, he only had 100% unblockables, 43% bnbs into inescapable 50-50 crossup setups, best jump attacks in the game, best jump arc etc.
 

Helter Skelter

CHIPPINGxTRAPPINGxZONING
Yeah, Joker sucked, he only had 100% unblockables, 43% bnbs into inescapable 50-50 crossup setups, best jump attacks in the game, best jump arc etc.
You had an amazing Joker and I learnt a lot from watching you play him but on day one he was trash and just like F.A N.G they need some special attention for him to him to improve