im weaaaaakkkkk lmfaoLord. Brady.
Lmao i'm dying!Lord. Brady.
unblocking does not cost one frame. landing a reversal is rewarded by taking a frame off the startup of that reversal.IMO the game defense system needs to be just as good as offense is, aside from the bullshit, general offense mechanics needs to be toned down starting by jump attacks, advancing strings and safe low profiling d1s, unblocking costing 1 frame etc.
You can't punish minus moves with matching startup normals, it should be be possible, but in MKX its not. if you have a -7 move blocked, you can't punish with a 7f normal.unblocking does not cost one frame. landing a reversal is rewarded by taking a frame off the startup of that reversal.
anyway, I agree on the offence / defense balancing. all jump ins should at least have a gap on block
The game already was patched before EVO, the latest that came out at the end of March.
that's because 7f startup means the move will be active on the 8th frame. it's a definition thing. so in your example your button will be active the same frame your oponent can start blocking. if your reversal has seven f startup it will actually become active on the 7th frameYou can't punish minus moves with matching startup normals, it should be be possible, but in MKX its not. if you have a -7 move blocked, you can't punish with a 7f normal.
I don't need for defense to be as good as offense but at least let aas actually anti air jumping attacks.IMO the game defense system needs to be just as good as offense is, aside from the bullshit, general offense mechanics needs to be toned down starting by jump attacks, advancing strings and safe low profiling d1s, unblocking costing 1 frame etc.
you're counting 1f off execution.that's because 7f startup means the move will be active on the 8th frame. it's a definition thing
what you stated is making defense more rewarding my friend, in sum we talked the same thing.I don't need for defense to be as good as offense but at least let aas actually anti air jumping attacks.
Make block breaker 1/3 bars of meter.
Fix whiffing issues all across the board.
Buff back dashes.
Give advancing whiffed strings more recovery and game will be balanced.
In game frame data for MKX is true startup, not execution like mk9 frame data.you're counting 1f off execution.
In MK9 we could punish -13 moves with matching 13f normals counting added execution, which should be 1 frame longer but it wasn't.
Inb4 "says the alist main lmfao lulz"Agree.
Too many mindless tools.
The second i start loosing with takeda i go for HTB, its genuinely cheesed my way past many players who are objectively better.
Only reason i took the occasional game off @ismael4790
Alien's string should hit mid mid mid or have a gap somewhere.
well, that's the explanation dizzy gave some months ago, and it makes more sense to me than the unblocking frame theory. but of course i'm no dev so I can't say for 100% that this is correctyou're counting 1f off execution.
In MK9 we could punish -13 moves with matching 13f normals counting added execution, which should be 1 frame longer but it wasn't.
its correct, it explains clearly why hasn't been working, well its kinda deceiving if you ask me, having to add 1 frame to every single move displayed in the frame data execution wise.well, that's the explanation dizzy gave some months ago, and it makes more sense to me than the unblocking frame theory. but of course i'm no dev so I can't say for 100% that this is correct
You are a good player man, I'm sure you will prove you truly like Takeda if they remove his htb and you keep using the character.Agree.
Too many mindless tools.
The second i start loosing with takeda i go for HTB, its genuinely cheesed my way past many players who are objectively better.
Only reason i took the occasional game off @ismael4790
Alien's string should hit mid mid mid or have a gap somewhere.
I haven't listened to it yet, but if he actually thinks that he is clueless. Worst idea ever. Wow some of these posts are so bad.Good post. The only thing I disagree with is making Sonya's grenades vanish when she's hit. I feel like that's a HUGE part of her defensive game. When Sonya has zero grenades, her defense is basically nonexistent unless she has meter. That's like saying Special Forces's drone should disappear when she's hit.
@Tom Brady . You left out block stun. It's hilarious when you block correctly and your opponent is -13 and you cant punish with a 9 frame jab because the character has 12 frames of block stun before he becomes -13.
Silliest thing in the game.