No. It's which character wins most out of 10 matches. So no .5
This isn't true. This matchup figure has never been a straight prediction of who wins a number of rounds out of 10 but rather an overall average. That's why 2-8 matchups are pretty much impossible to win even though the numbers indicate they should win 20% of the time. MU charts use .5 all the time. Judging any slight advantage as automatically 6-4 is asinine and defeats the purpose of a MU chart as providing a standard to compare MU difficulties.The numbers indicate advantage in a matchup. If one has an advantage over another, it is a 6... if it is fairly even it is 5. The traditional scale is:
0 Impossible to Win
1 Close to unwinable
2 Extreme Disadvantage
3 Large disadvantage
4 Some disadvantage
5 Relatively Even
6 Some advantage
7 Large advantage
8 Extreme advantage
9 Close to unlosable
10 Definite win
5.5 would indicate a minute / insignificant win. The advantage is negligible and pretty much non-existent. By not committing to whole numbers, you are leaving it open to debate and are not committing to a win or loss. Does one of them have some advantage? Well that is a 6. Is it negligible/debatable? It is 5. Using 0.5 indicates a lack of commitment to a winning matchup and just muddies the waters.
Good example:
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