No it's not, the third option is the fullscreen Telecoward. Telecancel is when you feel they gonna try block and punish your TP, cancelling it generally gives you a freethrowYes but teleport cancel is an evasive move.
Its a combo extender move that you can hit confirm to stay safe from any string, and that itself can turn into a mind game as the opponent has to wait to punish on block...shouldn't that cost you a bar of stamina?Yes but teleport cancel is an evasive move.
From the looks of it though, Smoke can never get locked into a corner either. This is on top of a teleport that he has as well as the teleporting normal attacks. Of course its speculation, but it seems like Smoke could phase out of corners for free.He meant two shots at teleport cancel to bait out panic buttons
basically scorpion would get to apply teleport pressure twice, relentless teleport cancels just to mark territory, hellfire would come out of 214fbc into tele cancel, never being afraid to wakeup, you would just tele cancel then tele away and stay safe until your stamina refills, scorpion would never get locked in the corner.
He needs itWell I don't know about this comparison but...
It's still never been adequately explained why Takeda's air tele has better recovery than Scorpion's air tele CANCEL.
smokes tele is nowhere near as good as akumas or e ryus from the looks of things and those are fine. At worst you're going to have to make a read(shocking) and commit(unheard of!) to choosing wether you stay back and punish the tele or pressure on wake up. Welcome to fighting games.From the looks of it though, Smoke can never get locked into a corner either. This is on top of a teleport that he has as well as the teleporting normal attacks. Of course its speculation, but it seems like Smoke could phase out of corners for free.
On stream Derek got punished by using when he tried to approach @16bit, so there is recovery frames on smoke teleport before the stance action becomes available, on that period where he is recovering, you can punish him for sure, so no, he doesn't get away for free.From the looks of it though, Smoke can never get locked into a corner either. This is on top of a teleport that he has as well as the teleporting normal attacks. Of course its speculation, but it seems like Smoke could phase out of corners for free.
i get what your saying eddy, but i hope its safe at least with meter to continue pressure like Ethereal is.On stream Derek got punished by using when he tried to approach @16bit, so there is recovery frames on smoke teleport before the stance action becomes available, on that period where he is recovering, you can punish him for sure, so no, he doesn't get away for free.
And Scorpion can get locked in the corner, that was just a speculation analysis on what he would do if he could cancel his teleport for half stamina.
just chill, on the earlier days of mkx before the vanilla release or the day 1 patch, his tele cancel didn't required stamina, flame aura would stay active even if he took hits, and he could combo from d1, ex mb spear hard a LOT of hit stun, and didn't triggered damage protection afterwards, his F2 overhead was +25 on block, now imagine how stupid broken he was.
Derek is somewhat more attractive imo but whatevers man I don't judgeI don't thrust Derek, i thrust colt.
I don't thrust Derek, i thrust colt.
Derek is somewhat more attractive imo but whatevers man I don't judge
As Jackie Chan once before me, i hate english. That caught me so off guard, damn! Sorry guys, there are some words that still catch me lol.
No,but Raiden has the fastest mid in the game."Does it seem fair that Shinnok's low kick is 7f while Raiden's is 13f? I don't know how I feel about it."
What I'm trying to say is that it's useless to compare two abilities in the vacuum ignoring the rest moves and qualities of those characters.
because people want a copy and paste of each character apparentlyA. Why are we still saying X character needs something because Y character has it?
B. Why are we saying what he needs and should have instead when literally only a tiny handful of players have had minuscule access to him? Way too early to tell.
But to be fair Shinnok is waaay better than Raiden."Does it seem fair that Shinnok's low kick is 7f while Raiden's is 13f? I don't know how I feel about it."
What I'm trying to say is that it's useless to compare two abilities in the vacuum ignoring the rest moves and qualities of those characters.