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Street Fighter V General Discussion

GAV

Resolution through knowledge and resolve.
K
He just lacks some tools that other top tiers have... In a bit more detail i can tell you this much, His normals have shorter range than pass iterations which in itself is already a bit sad, but when you compare his normals to other characters the "range King" is not that great of a king to speak of.. just out of the top of my head here are 5 characters that have better pokes/range than he does - Nash, Chun, Ryu/Ken and Bison. After that he lacks an universal anti air... his current anti air tools range from his Cr. HP which is not universal, some characters can jump at a perfect spot where his anti air will completely wiff while characters like Nash, Birdie, FANG have universal anti airs that can catch any character at any distance at pretty much any point in the jump arc while Vegas 90% of the time will trade (mind you not in your favor)... His V trigger which again has a lot of dead angles that ppl can just go over the rose and punish you and lastly what i think is his best anti air, his jumping grab (ironic)...

After that his next weakness is that since he doesnt have his extreme range from SFIV he now has problems dealing with characters with slow fireballs and fast recoveries like Nash and FANG, which im pretty sure are 2 of his worse matchups... im almost certain they will end up being his 7-3s not in his favor...

The remainign weaknesses are that he lacks a DP so he is completely free on wakeup and against solid pressure his Back flip which takes V-Bar now only cancels block frames is not a get off me tool like say R-Mikas etc... its very situational and takes 1 of 2 bars from your V Trigger which honestly is still in my opinion a better tool...

My last point here is that his jump arc got changed in Beta 2, he used to jump further, meaning you could punish fireball abusers a lot better, now the jump arc is shorter meaning you have to be closer to your opponent to make him scared of tossing a fireball which in hand means that when you get close enouth to jump its in a range that they have no interest in tossing a fireball unless its to end a string, so they will be ready for your jump in and will DP it or anti air it which 90% of the cast can do...

Now i know this sounds like a rant and that i think he is a super week character and low tier... Not the case, i think Vega is very good and has some very impressive offensive tools... But when ppl tell me he is on the top 3 or top 5 i cant but frown and disagree because of the points i mention above... Still amazingly fun character and i have no reason to switch from him...
Kick

Knowledge
 

ForeverKing

Patreon.com/MK_ForeverKing
How does Laura stop Karin from doing her qcb+punch attack? Karin just keeps flipping at me from full screen and getting free offense started, idk how to stop it as Laura
 

Senate

Noob
How does Laura stop Karin from doing her qcb+punch attack? Karin just keeps flipping at me from full screen and getting free offense started, idk how to stop it as Laura
Karin's leaping overhead? The hp version is the least negative at -4 if you block, I believe you can just jab her after to stop any followups.
 
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How does Laura stop Karin from doing her qcb+punch attack? Karin just keeps flipping at me from full screen and getting free offense started, idk how to stop it as Laura
I play Karin, and this is what I told my brother who said the same thing. Laura (or anyone else) can hit it out of the air with literally anything. Alot of people jsut mash jabs, but there's just as much of a chance that you get hit while recoverng as there is actually counter hitting it, so there's no reason for the karin player not to just throw it out. If you didn't read it or just wait and react and you're forced to block the overhead, you can counter poke, DP, or throw in between any of the follow up options. Overhead into the low slide is full punishable by everyone, can be hit out of. Overhead into the command throw wiffs on crouching opponents. Overhead into a regular throw is easily counter poked or DPed. Overhead into another string (c.mp most likely) is also counterpoked.

It isn't free pressure at all. Your best choice is to just crouch block and counter poke before the slide / command throw etc.. You can do a few DPs in there to make your opponent realize that they can't just keep attacking every time. If I were playing laura I'd jsut crouch block and then counter poke into command throw.

Just don't throw projectiles. You'll eat the overhead every single time.

People are going to start having way less trouble with Karin as soon as they figure out how punishable she is. Also with the matchup in general, think about this.. There is no reason you ever need to crouch block unless you are inside of sweep range.
 
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Rickyraws

This mean you don't like me?
Wow. It's actually very heartwarming to see all these newcomers to the series enjoying their time with SFV.

If anyone needs any kind of help with MUs, in depth frame data and properties or any questions at all, feel free to shoot me a tag when you post and I'll give you all the info you need.


If anyone wants to play me, you can take my PSN ID down by my avatar.
 

lionheart21

Its Game Over, Man
Due to university, I haven't done as much work on Street Fighter yet, but from what I have seen, Chun looks like she's gonna be my main yet again. So glad to see that standing Heavy Punch again.
 

GAV

Resolution through knowledge and resolve.
LOL i have no clue have that means GAV, but its always great to see your inputs on such matters XD
That's just my way of saying I liked your post.

Kick Knowledge is Old Skool, in a B-Boy Stance. :p
 
Reactions: 14K

mercureXI

Punching bag that throws fans !
It would be Necalli, but he's a charge character - and that makes him more defensive by default.

Most aggressive I'm taking means rushdown pressure and that would probably also be Chun Li.

This will help explain...
Necalli isn't really a "charge" character, he only has one charge move, and that's either used in combos or to get close and eat a projectile (1 hit of projectile armor).

Chun-Li having 2 moves that require charge, is more of a charge character, than Necalli actually.

But I tend to agree on Chun being a monster up close.

I still think they're gonna nerf her at some point, being able to have all she has AND light to medium links, feels like it's a bit too much in SFV.
 

GAV

Resolution through knowledge and resolve.
Necalli isn't a charge character, he only has one charge move, and that's either used in combos or to get close and eat a projectile (1 hit of projectile armor).

Chun-Li having 2 moves that require charge, is more of a charge character, than Necalli actually.

But I tend to agree on Chun being a monster up close.

I still think they're gonna nerf her at some point, being able to have all she has AND light to medium links, feels like it's a bit too much in SFV.
Maybe, but I hope not. I like her current design.
 

mercureXI

Punching bag that throws fans !
Maybe, but I hope not. I like her current design.
I love her design.

I'd just make her overhead unsafe on guard (like -4) instead of safe at -2 ... that makes no sense, especially since you can combo from it during VT.
And I'd strip her out of her cLP sMP cMK confirm.

No reason selling SFV has a game that turned his back on "jabs as universal combo starters" and turned them into "get off me" normals that can, at best, score a low damage combo if you add a special, if Chun-Li can still play the "3 frames will confirm into special or super" game.

I'd understand if she was lacking in some department, but, overall, she has :

- great pokes
- great mixups (command normals + V-Skill --- see vid link)
- confirms from her 3f jab
- one of the best V-Trigger (shit, her normals become mad safe and actually mad positive on block, for example, cHP is like +9, her cMK +6 etc)
- air Hyakuretsu for pressure, and you can combo from it
- EX SBK, has a good get off me move, that prevents crossups too
- an air throw (+21 if your opponent quick rises ! lol)
- a projectile that she can dash follow to mount some offense
- double hitting air HP that put people in juggle state
- great mobility
- cMP slides under projectiles, and you can hit confirm into VT combos
- great anti-air normals (b+HK or sLK) : you can do b+HK, sHP, Super (during VT) or sLK > dash under for mixups.

To me, it doesn't make sense to give her light > medium links AND a safe overhead she can combo from once VT is activated., considering all the tools she has for offense in her toolbox.

But that's only my opinion, after a few months of playing the whole cast. I may be wrong :)

 

Sultan

Kitana, Scorpion
Wow. It's actually very heartwarming to see all these newcomers to the series enjoying their time with SFV.

If anyone needs any kind of help with MUs, in depth frame data and properties or any questions at all, feel free to shoot me a tag when you post and I'll give you all the info you need.


If anyone wants to play me, you can take my PSN ID down by my avatar.
Crouching_Fierce (me) will be sending you an invite soon bruh. I'm in love with this game. Who are you maining?
 

Sultan

Kitana, Scorpion
Calling it btw. Rashid's destined for high or top-tier. I don't think there's a character with more potential dirt than him... FANG, Bison, Sim and Laura are all in that same boat, but I think his potential dirt quotient is off the f-cking charts. F'real...