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General/Other - Ferra/Torr The Ferra/Torr [Block Infinite] challenge thread

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Doombawkz

Trust me, I'm a doctor
Seriously, I wish this guy was on PSN
I am on psn

tell me what im doing wrong oh great lab master

I'm not entirely sure what you're trying to do, but try timing your moves to when he does his forward scoot.
Also try to do the inputs as a collective, not separate. Don't do down and then 1 or 2, d.1 or d.2 should be one whole thing.

If you're still having trouble with it, I would recommend making sure your timing is right so you don't get your inputs eaten.
Keep at it.

ya im out
Ok then. Try not to scare people anymore, Red.
 

omooba

fear the moobs
You fucking suck at reversal timing. Even if the word reversal comes out your timing is still very bad. Your labbing is worse than redraptors. Filthy plebians
lol calm down.
don't know why his grab isn't coming out though cus mine does every time. does the same move reversed have different speeds depending on how fast the reversal is inputted
 

Doombawkz

Trust me, I'm a doctor
lol calm down.
don't know why his grab isn't coming out though cus mine does every time. does the same move reversed have different speeds depending on how fast the reversal is inputted
Actually its funny because honestly, I find its more consistent when I don't do my grab as a reversal. Stepping forward opens the frame, doing the grab as a raw rather than as a block buffer gives me better results.
 

InFlames

dead
yeah
I am on psn


I'm not entirely sure what you're trying to do, but try timing your moves to when he does his forward scoot.
Also try to do the inputs as a collective, not separate. Don't do down and then 1 or 2, d.1 or d.2 should be one whole thing.

If you're still having trouble with it, I would recommend making sure your timing is right so you don't get your inputs eaten.
Keep at it.


Ok then. Try not to scare people anymore, Red.
yeah no, ive been sitting here for 10 minutes trying to trade or grab and i havent done so once. im also not sure what doing d1 at the same time is supposed to change anything.
 

Rampage254

Ayy Lmao
lol calm down.
don't know why his grab isn't coming out though cus mine does every time. does the same move reversed have different speeds depending on how fast the reversal is inputted
Homies post completely went over your head. You do realize him and Inflames are brothers that just troll each other all the time, right?
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Hello. As a lab monster, it sickens me to see everyone cling to this idea of a "block infinite" that isn't even close to one.

So I extend to the community a challenge. Find me any character you believe CANNOT get out of this blockstring and I will post for you two videos: One at point blank and one at optimal/peak distance to show you that every character can get out of this with ease.

I challenge you, community, to prove that you aren't just shitting the bed out of your own lack of knowledge.
I challenge you to prove your grievance. I plan to expose every single person who dares assume they know my character better than we, the mains, do.

Show me your shame, community. Allow me to show you why you haven't learned a thing since Bane.


Takeda:

Short and sweet. b.121xxOH toss has a delay inbetween strings to get Ferra back. Low blocking the third hit of b.121 will push Torr too far back to hit mid with his next b.121. Also throw works.

Please note, this is an even more crisp and precise timing than Raptor's video, meaning this is AS CLOSE as its going to get to the real thing. I grinded the timing of b.121xxOH to b.121xxOH to a frame at the most.


Summoner Quan Chi.
this one was done using the forward step method. Had to re-do the timing, but same results. 9 frames beats it out, meaning you're neutral at best. Throw still works, so on.

So how come in your video with takeda, d2 comes out when MASHED (void of any strict just frame timing) and Raptors gets stuffed when MASHED? Keep in mind, ferra is on torrs back in time to make the next toss.

If anything @Red Raptor has the more crisp timing in his video than yours because he's actually unable to escape.
 

Doombawkz

Trust me, I'm a doctor
So how come in your video with takeda, d2 comes out when MASHED (void of any strict just frame timing) and Raptors gets stuffed when MASHED? Keep in mind, ferra is on torrs back in time to make the next toss.

If anything @Red Raptor has the more crisp timing in his video than yours because he's actually unable to escape.
Red stand blocks the entire time.
I duck block the third hit.

Spacing differences, he does his inputs separately while mine usually go together. So on, so forth.
I could list a lot of differences between my process and his, since apparently his can't be replicated or something.
However, even given the same timings and spacing I could still produce the same result. d.2 still trades or beats, d.1 still beats, so on.
 

Doombawkz

Trust me, I'm a doctor
yeah


yeah no, ive been sitting here for 10 minutes trying to trade or grab and i havent done so once. im also not sure what doing d1 at the same time is supposed to change anything.
I could go into specifics, but you can take my word that the input of down and 2 is slower than d.2 as an input.
Stuff about going from blocking to neutral to ducking to attack rather than blocking to neutral to attack, frees up like 1 or 2 frames give or take.
Makes all the difference.
 

Geoffmeister

PS4/EU Ermac main
The best frames I got testing this was that Takeda could only trade with his (8fr) uppercut against F/T's delayed b1. D1 or reversal throws didn't work as shown in OP's video.
I don't think this is a real block "infinite" (this only applies to having 0 bar AND >8 frame pokes AND no low profiling starters), F/T gets to decide to:
A) fast B1212 (12%) = no gap for pokes, cant jump out, no toss
B) delayed B1 = 1 frame gap for <8 frame uppercuts/pokes, still cant jump out, high damage potential (can reloop toss), low profiling starters beat b1

It only applies to a fraction of the roster, so maybe it's not that bad.
I'll admit I was jumping the gun on this pseudo block infinite, but I haven't changed my mind on F/T's dumb +6 toss (or soon launchers), if it was +4, F/T could still catch jumpers but only if it wasn't delayed and 6fr d1's would beat it if timed perfectly. I think that would be the best way to normalize that pressure.
 
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InFlames

dead
Red stand blocks the entire time.
I duck block the third hit.

Spacing differences, he does his inputs separately while mine usually go together. So on, so forth.
I could list a lot of differences between my process and his, since apparently his can't be replicated or something.
However, even given the same timings and spacing I could still produce the same result. d.2 still trades or beats, d.1 still beats, so on.
i crouched block, yet ur arguement is my execution even tho I timed my attacks
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Red stand blocks the entire time.
I duck block the third hit.

Spacing differences, he does his inputs separately while mine usually go together. So on, so forth.
I could list a lot of differences between my process and his, since apparently his can't be replicated or something.
However, even given the same timings and spacing I could still produce the same result. d.2 still trades or beats, d.1 still beats, so on.

What difference does it make if u stand or duck block the third hit? Your still forced to stand block the ferra toss. Unless there's variable block stun on the string that causes ferra toss to hit on the earlier active frames rather than later then that wouldn't make a difference.
 

Doombawkz

Trust me, I'm a doctor
i crouched block, yet ur arguement is my execution even tho I timed my attacks
I saw your inputs. That didn't look very timed or precise to me.

What difference does it make if u stand or duck block the third hit? Your still forced to stand block the ferra toss. Unless there's variable block stun on the string that causes ferra toss to hit on the earlier active frames rather than later then that wouldn't make a difference.
Lots of stuff F/T do have variable blockstun depending on when Ferra hits you. Crouch blocking makes it even more positive on block but protects you from b.12xxOH, b.121 low girl stuff as well. If I just stand block the whole thing its only about +1.

Too bad Doombawkz can't even apply all the stuff he finds, in a real match.
Oh man, you sure got me there Rampage. Pat yourself on the back. Two claps.
Cool, man that stings about as much as it did when people said it a year or two ago. Which is like... not at all.

Do you still play Goro, or did you switch to Takeda? I always forget.
All I can remember is you obviously don't play Ferra/Torr.
 

Skedar70

Noob
It still needs to get fixed somehow. "you have to block the third hit low", "your timing isn't on point" "the spacing isn't the same" Escaping this thing still remains too hard.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
I saw your inputs. That didn't look very timed or precise to me.


Lots of stuff F/T do have variable blockstun depending on when Ferra hits you. Crouch blocking makes it even more positive on block but protects you from b.12xxOH, b.121 low girl stuff as well. If I just stand block the whole thing its only about +1.


Oh man, you sure got me there Rampage. Pat yourself on the back. Two claps.
Cool, man that stings about as much as it did when people said it a year or two ago. Which is like... not at all.

If u stand block the entire thing and its only +1... And u claimed raptor stood blocked the whole thing which led to the block stun, then how was his buttons getting beat out? Because mashing is mashing AFAIK..


Crouch blocking and standing into the OH toss would cause the toss to hit on the later active frames, reaping even more plus frames. If raptor was unable to mash out while stand blocking and taking the route to even less block adv, then how would he be able to mash out by taking your advice and putting himself in even more block stun?

I think @doombawks needs to find @Red Raptor on the beta. Raptor picks FT and doom picks Takeda. That's the only way this will get figured out.
 
What difference does it make if u stand or duck block the third hit? Your still forced to stand block the ferra toss. Unless there's variable block stun on the string that causes ferra toss to hit on the earlier active frames rather than later then that wouldn't make a difference.
If I understand right, the pushback is different depending on if you stand or crouch block the third hit.
 
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