Very in detail and pretty accurate, nice of you to take the time to argue
.
While I agree with pretty much all the changes (if ex dd3 would continue the combo man... I can still dream)
I could see Jason be really good, he has a strong reversal game, although much tends to whiff, and with these changes you mentioned he should stand a chance against some of the cast:
A) Double the duration of punishment
B) Increase the health gained back from corpse walk from 5% to 10%
and
C) Increase the health gained back from resurrection
OR
C) Significantly reduce his damage scaling on
What I would add is
- Give him a true mid (b1 or speed up b3) adjust the hitboxes
- Give jason during the health gain special meter on block like kotal.
- Maybe just maybe speed up the f2 and make it an overhead or at least make it connect on crouch block.
- also f2 1+3 and b3 1+3 (is that correct? You know the "throws") should be more useful. Like maybe it should let you choose the direction you throw your opponent. Now they are pointless, you lose so much dmg on the f2 and the b3 is way to slow to be viable imo.
*Also wich is still unconfirmed I think, but if his cmd grabs would connect on hit like some chars in the beta, this would be a huge game changer.
Another thing,
how DO you play slasher in the neutral?
I really struggle keeping up the pressure and getting in is also hard sometimes.
Having the projectile only helps so much and the recovery isn't that great.
Thx in advance
-Santa