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buyacushun

Normalize grab immunity.
That's footsies for you, learn them. That's what SF is all about.
I'm loving this so much. The fact that I can stay patient under block stun. That if my opponent is predictable in my offense they get nothing and probably opened up. You have to switch up what you're doing and how doing so much and it never feels like there is just a simple do it all plan.

Some of the characters have really fun intriguing game play designs. For instance, dhalsim everything or how mika's irish whip wall bounce puts the opponent in an "airborne" state.
 

mercureXI

Punching bag that throws fans !
someone educate me. she has no safe blockstrings without v trigger. it also seems all her gameplay is confirms into jf tenko
cMP>sMP is safe and a frame trap. Easy to hit confirm too.

IIRC you can counterhit cMK into her Orochi (shoulder attack), and worst case, it's -2 on guard (safe).
You can easily confirm this into Super too.
 
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mercureXI

Punching bag that throws fans !
I don't understand this game at all. And I can't even practice without being thrown into a game. I crack top 100 in MKX but I haven't even won a game yet in SFV. It's my first street fighter game. Where do I start
Forget about MK :)
 

mercureXI

Punching bag that throws fans !
Oh, lol... can't beleive I missed that!



I learned alot from this post... Thanks!

Can you explain how her frame traps work? Is that on block or hit "MP>cMP"?

I noticed in this build you can get a standing reset off her v-skill overhead on counter hit (spin knockdown) by using MK>command dash. Or you can just get damage with st. HK. In the corner you can do a qcfHP follow up as well (iirc).
* MP>cMP works both on hit or block. It doesn't combo unless you counterhit.

* Yeah your best bet is resetting your opponent. Using cHK is also a good option depending on your opponent's reversals.
 

Rip Torn

ALL I HAVE IS THE GREEN.
* MP>cMP works both on hit or block. It doesn't combo unless you counterhit.

* Yeah your best bet is resetting your opponent. Using cHK is also a good option depending on your opponent's reversals.
Thanks. Yeah I found the frame data that MP is +3 on block and cr. MP is 5 frames. I'm guessing the fastest pokes are 3 frames?

I think in the corner you can do the HK reset (after CH MP+MK) and still be able to go into a MP vs grab mixup.
 

mercureXI

Punching bag that throws fans !
Thanks. Yeah I found the frame data that MP is +3 on block and cr. MP is 5 frames. I'm guessing the fastest pokes are 3 frames?

I think in the corner you can do the HK reset (after CH MP+MK) and still be able to go into a MP vs grab mixup.
Not only fastest pokes are 3 frames, but hards have priority over mediums, and mediums over lights, meaning that you can't trade if you hit on the same frame with a stronger button in SFV.

Hence CC setups being very powerful against people that push buttons all day.
 
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mercureXI

Punching bag that throws fans !
Stand fierce, down fierce and ex qcb punch, nuffin free about it
Yeah Karin is F-A-R from free when it comes to jumpins.

Actually, every character has one or two great normals/specials for AA.

It's not MKX, where d2 can be stuffed all day every day :) in SFV, if you jump, better be for a good reason, or else get prepared for a world of pain !
 

buyacushun

Normalize grab immunity.
Look up the V frames app on android. I don't know if they have an iOS version yet. Free SFV companion app. They plan on keeping all the frame data up to date and adding other features people find useful.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Not only fastest pokes are 3 frames, but highs have priority over mediums, and mediums over lows, meaning that you can't trade if you hit on the same frame with a stronger button in SFV.

Hence CC setups being very powerful against people that push buttons all day.
Right, I think you meant to say Hard>Medium>Light for the priority. So her cr. MP would beat any LK or LP that lands on the same frame. The only issue would be moves that are invincible or 1 frame Supers then?

Also, her st. MP hits pretty high, although they buffed the hitbox in the latest build to hit more crouching opponents. I found st. MK to be her best button when getting poked from inside sweep range, but outside MP range. Also, st. HP also very good for fishing for CC's.
 

mercureXI

Punching bag that throws fans !
Right, I think you meant to say Hard>Medium>Light for the priority. So her cr. MP would beat any LK or LP that lands on the same frame. The only issue would be moves that are invincible or 1 frame Supers then?

Also, her st. MP hits pretty high, although they buffed the hitbox in the latest build to hit more crouching opponents. I found st. MK to be her best button when getting poked from inside sweep range, but outside MP range. Also, st. HP also very good for fishing for CC's.
Yeah thanks.

Reversals are the only issue, but they aren't that scary anymore (in USF4, you could eat a reversal > cancel > super, confirmable ... now they have to commit and they may eat a CC combo afterwards, risk and reward is on your side in SFV this time).

sMP hits high and prevents "I'll jump out of this shit" after a qcfLP ... not sure sMK does that, added to the fact that sMK is -1 on block.

If you have people mashing throws after a crossup or a jumpin to tech your "jumpin > throw" (need to apply a few beforehand), you can jumpin > delay > sHP to score a CC.

The biggest combo I found out for now with this setup is : sHP (CC) > qcbMP > cHP > qcfMP+MP (no EX involved).

Any jumpin becomes a mixup, which forces a lot of people to mash shoryu-moves, you guard next time and score big again.
 

buyacushun

Normalize grab immunity.
so....anyone here willing to teach me street fighter when it releases?
Yo can add me for games. I don't know the ins and outs of street fighter but I'm not completely new to the series either. I could play you and help with understanding the basics of SF and it's differences from MK.
 

buyacushun

Normalize grab immunity.
@mercureXI @Scott The Scot When I was messing around with Chun I found out, if your opponent is in the corner, you can use the V-skill for some pretty ambiguous stuff. Different timings of j.mk got either: Cross up, Cross up but land in front, and I think you could just get regular same side jump in too. This might have needed a d+j.mk to start. Don't fully remember.
 

aieches

#freeHomelee2016
so question.. whats every ones verdict on kens vskill for this last beta? how are some of you guys feeling about it? im still on the fence. thinki was spoiled by the speculation of beta one ken
 

mercureXI

Punching bag that throws fans !
@mercureXI @Scott The Scot When I was messing around with Chun I found out, if your opponent is in the corner, you can use the V-skill for some pretty ambiguous stuff. Different timings of j.mk got either: Cross up, Cross up but land in front, and I think you could just get regular same side jump in too. This might have needed a d+j.mk to start. Don't fully remember.
Yeah I mentioned that earlier : you can crossup with her V-Skill or land in front depending on distance / on applying d+MK beforehand.
 

mercureXI

Punching bag that throws fans !
so question.. whats every ones verdict on kens vskill for this last beta? how are some of you guys feeling about it? im still on the fence. thinki was spoiled by the speculation of beta one ken
Didn't test Ken ever since Beta 2, but he could do mid-distance hado > V-skill kick as a combo.

As a dash, it's quite poor (like Laura's, in a way), since he is negative no matter what.

It's a tool to get back in the face of a turtling opponent to apply another frametrap or a throw (or shoryuken !).

Most likely the worst V-Skill in my opinion. But I didn't used Ken at all since beta 2, so take this with a grain of salt.
 

buyacushun

Normalize grab immunity.
Yeah I mentioned that earlier : you can crossup with her V-Skill or land in front depending on distance / on applying d+MK beforehand.
Oh ok cool. I meant to try her out more but Mika had my full attention.

Didn't test Ken ever since Beta 2, but he could do mid-distance hado > V-skill kick as a combo.

As a dash, it's quite poor (like Laura's, in a way), since he is negative no matter what.

It's a tool to get back in the face of a turtling opponent to apply another frametrap or a throw (or shoryuken !).

Most likely the worst V-Skill in my opinion. But I didn't used Ken at all since beta 2, so take this with a grain of salt.
@aieches
From what I faced online Ken has some good buttons and frame trap pressure. That plus his shoto moveset and his good use of meter I think his V-skill evens out. I feel like once people really lab him up he'll have some nasty stuff with it. Should've gave that dude a second chance. It reminds of chun-li. She is such a good base character that a simple v-skill like another jump is good enough. I mean people are comparing her to her 3S incarnation, which from what I heard had great tools. Not just on the basis that everyone else sucked but she was just that good. Ken might be my surprise secondary or tertiary character.
 

CAM THE SAGE

THERE IS FEAR IN YOUR HEART
Oh ok cool. I meant to try her out more but Mika had my full attention.


@aieches
From what I faced online Ken has some good buttons and frame trap pressure. That plus his shoto moveset and his good use of meter I think his V-skill evens out. I feel like once people really lab him up he'll have some nasty stuff with it. Should've gave that dude a second chance. It reminds of chun-li. She is such a good base character that a simple v-skill like another jump is good enough. I mean people are comparing her to her 3S incarnation, which from what I heard had great tools. Not just on the basis that everyone else sucked but she was just that good. Ken might be my surprise secondary or tertiary character.
CD JR was doing some sick stuff with his V Skill look at some of his matches
 

aieches

#freeHomelee2016
Oh ok cool. I meant to try her out more but Mika had my full attention.


@aieches
From what I faced online Ken has some good buttons and frame trap pressure. That plus his shoto moveset and his good use of meter I think his V-skill evens out. I feel like once people really lab him up he'll have some nasty stuff with it. Should've gave that dude a second chance. It reminds of chun-li. She is such a good base character that a simple v-skill like another jump is good enough. I mean people are comparing her to her 3S incarnation, which from what I heard had great tools. Not just on the basis that everyone else sucked but she was just that good. Ken might be my surprise secondary or tertiary character.
CD JR was doing some sick stuff with his V Skill look at some of his matches
lol i swear every time i can watch mani hes playing as someone else but not ken lol ill have to check the archive. . but i def like ken & i do feels hes good in this game. hes pretty much always been my main in SF and this version feels like the "real" ken if that makes sense - just seems like im hunting for ways to use his v skill run. ken feels like real foosties character but his limbs feel kinda "jacqui'ish" i kinda watnted the run to make up for that but it kind doesnt. least with how much i have had my hands on him.
but yeah youre correct .. prob once break out into his meta more the skys will open up.. prob learning other characters frames and buttons will prob help too.
 
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