Hey dudes. Just had a solid weekend of games offline for the first time in ages so wanted to put some thoughts about Goro that I think are worth discussing. I've loved playing the character for the past few months but have come to realise I've been getting further on people not understanding Goro, and consequently have probably not yet established a strong enough gameplan with Goro and have been convincing myself that he has less problems than he actually does.
First off, I imagine many of you, like myself, like to cancel pokes into punchwalk from time to time to keep the opponent respecting your pokes and prevent them from poking back. After playing against people familiar with the matchup, I've realised this isn't all it's cracked up to be. Patient players will happily hold the block, causing you to punchwalk your way into a -5 situation. In this scenario, I'm often not the strongest with my reads so I'll either be punished for ex punchwalking or give them their turn back. If they do decide to block the poke, Goro's mobility prevents him from back dashing to bait and punish advancing strings or pokes, making it hard to keep the offence going.
Another issue is the utility of his plus frames. While it's definitely great being +2 on most of his strings, he tends to have a harder time using these to condition his opponents compared to other characters. From memory b121 pushes back slightly, meaning you need to walk forward for throw to reach, which effectively eliminated the advantage. D1 or d3 into pw can be good, but then you introduce yourself to the issues I mentioned above. You can't necessarily SG everyone afterwards either, Cassie for one seems to require goro to be completely on top of her for the grab not to whiff. Low and overhead are also quite slow so arent too useful for this situation imo.
Probably the biggest issue for me, though, comes from the utility of his d4. While possibly one of the best d4's in the game, Goro's mobility prevents him from establishing much off an offence when you land it. Yes, you can get a f3 for free but people catch onto this pretty quickly and once again you tend to give them a chance to attack by doing so. Other characters, such as kotal and sub, have the oppunity to run up into strings or throws after a d4 to keep the opponent guessing, though goro's d4 is comparatively limited in its use.
These are all simply my perspective on things and they may not be 100% correct so I'm more than happy to hear everyone's thoughts and what advice you guys may have.
@Decay @Metzos @Espio @Cage Redfield @Mortal Komhat