RyuuJin882
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Are there any video guides on how to play Ruthless since the pain and gain cancels?
I haven't seen yet, but for now I think it's safe to use existing guides, just incorporating new combos / "flash parry" into your game. Granted, learning particular cases where the latter will or will not work is probably quite a study.Are there any video guides on how to play Ruthless since the pain and gain cancels?
Not many, but mostly about Vicious' grab being only one that can tick off pretty much any singular normal, so it's not like there's no use for it.Thoughts??
So I took this to the lab and Ithink you're wrong, at least partially. I think you can tick with this because the start up for the grab is much longer than the rest, that it "resets" after the first normal's block stun. it won't tick off of anything the other two don't already.Not many, but mostly about Vicious' grab being only one that can tick off pretty much any singular normal, so it's not like there's no use for it.
Erm... That's pretty much what I meant, I'm not sure what you mean.So I took this to the lab and Ithink you're wrong, at least partially. I think you can tick with this because the start up for the grab is much longer than the rest, that it "resets" after the first normal's block stun. it won't tick off of anything the other two don't already.
Yea we agree, but it's hardly a tick throw since they have a chance to armour out.Erm... That's pretty much what I meant, I'm not sure what you mean.
I don't think other grabs can connect when cancelled of anything, unlike this one, specifically because it is slow enough to let blockstun end by the time it connects.
As per mechanics of any fighting game I know, you can always counter a throw that people sneak into pressure with normals. The only case when you can't execute a reversal or jump out is the case in which throw wouldn't connect anyway due to blockstun.Yea we agree, but it's hardly a tick throw since they have a chance to armour out.
Actually there are two exceptions:As per mechanics of any fighting game I know, you can always counter a throw that people sneak into pressure with normals. The only case when you can't execute a reversal or jump out is the case in which throw wouldn't connect anyway due to blockstun.
Do you ask about mech behind it or about NRS' design philosophy? If former, this is because second hit only comes out on a proper hit. If the latter, then this is probably wrong place to askDoes anyone know why f2 doesn't armour break? on hit there is clearly two hits, one low and one mid. You can see it in training and by the combo counter. but on armoured moves there is only one low hit. Anyone know why this is? balancing purposes? I mean liu Kang, Erron Black both have (almost to) instant double hitting moves that will consistently break armour. So why do we lose a hit while they keep theirs?
I'm not sure we will ever get such a lovely buff, but starting the round without ferra just isn't fair, a simple tp to torr's back at the end of a round would be nice, even if it remains unchanged in other areas.I was playing the other day, i lost Round 1 and Round 2 started and ferra was still running around like a chicken without his head, and that is not the first time something like that happened, do you think they should change ferra "respawn" a little?
I think it is an issue of balancing, as Vicious command grab cannot be neutral ducked, unlike every other command grab in the game AFAIK.So with this in mind I was a dedicated Vicious player, I really liked the style, more about making the player come to you all the while running a gauntlet of Ferra. I was thinking last night about their command grabs, specifically ex versions. Lackey and Ruthless get more damage off the EX, as does Vicious. But Lackey and Ruthless grabs are hard knockdowns, AND they can also position with their EX command grabs. I'm curious as to why Vicious doesn't have this?
Certain characters and certain crouch animations can't duck under Lackey command grab either.I think it is an issue of balancing, as Vicious command grab cannot be neutral ducked, unlike every other command grab in the game AFAIK.
Not surprised. I meant to include an addendum that I have yet to test the Viscious CG out on low crouch animation characters such as Scorpion and Cassie.Certain characters and certain crouch animations can't duck under Lackey command grab either.
i normally do b121- ferra toss and follow that with another b121 when they don't know/respect it i end up doing b121-boss toss on hit, normally ferra is already on you back. but i only do the ferra toss frame trap in the corner, so there is that.Also against people who don't respect or just don't know about the frame trap, to me it seems like b1212 is the only guaranteed way to blow them up for pressing a button, which isn't that big a reward for making a correct read.
Jasons DBF2 hits mid.I think it is an issue of balancing, as Vicious command grab cannot be neutral ducked, unlike every other command grab in the game AFAIK.
Pretty sure it can still be low-profiled.Jasons DBF2 hits mid.
Well, the quote specifically stated "neutral ducked".Pretty sure it can still be low-profiled.