REO
Undead
Hey, everyone. So this was briefly mentioned in a thread I made the other day regarding some potential Warrior fixes. (you can read more about that here) But I think this deserves it's own thread since it's a pretty crucial downfall to an already weak variation.
We all know about the Self Destruct special move in Warrior. It's what makes Warrior fun to play as, very hype to watch, and overall is the core game aspect of Warrior. It even pays tribute to Predator from the movies and does it a ton a justice. Seems like a win win in every direction, right? Except there's one big concern that I feel will damage and bring this variation down in the long run. It's something that will leave Warrior players with a bad taste in their mouth once they've experienced it in real match play, much like how the meter drain glitch did in MK9.
Below are two videos showcasing this flaw:
What you see above is not only the explosion visually coming out along with the sound cues signifying the move has completed it's start up, but that Predator ALSO takes the inflicted damage from Self Destruct which should only happen when the attack blows up. Which it rightfully did. So this leads me to my next question. Is this a possible bug or functioning by design? It may very well be an unknown bug, but you never know so it's always best to ask just to make sure. I have a few theories behind this move. The first theory is that It's possible that the move is programmed not to trade, which doesn't make sense. But then again, Hish-Qu-Ten lasers are also programmed the same exact way. Below you can see a video of this proof. (perhaps this is also a bug?)
The second theory I have is maybe both the animation of the attack and the 10% self damage infliction take place BEFORE the hitbox does. This makes sense and could possibly be what is causing the issue here. If this is how it's designed then I believe it should be changed to have the hitbox become active as the same exact frame the explosion takes place. And have Predator lose the 10% health the same frame as everything else is going on, or immediately AFTER on the next possible frame.
The final theory, while a bit random and a bit out reach could be maybe the MK9 no trade implementation wasn't flagged for some of Predator moves and left intact unintentionally during his early design. This along with the fact that every other character in the game has trade implemented into all of their attacks causes the other characters to ALWAYS win in the confrontation because it acts as the old Player 1 advantage in MK9. I have no other explanation otherwise as to why some of Predator's attacks are designed to have their hitbox mysteriously vanish on trade.
Anyway, if this is functioning by design, I think the best way to balance this would be to make the hitbox on Self-Destruct become active on the same exact frame the explosion animation occurs or when Predator takes damage from the self destruction. Otherwise it is not fair to have Warrior's core design function in such a diminishing way. Working to set up Self-Destruct set-ups and losing 10% of your health when the explosion goes off just to see the hitbox was negates by a poke is a total buzz and hype kill.
What are you guys thoughts on this? Post here and discuss.
We all know about the Self Destruct special move in Warrior. It's what makes Warrior fun to play as, very hype to watch, and overall is the core game aspect of Warrior. It even pays tribute to Predator from the movies and does it a ton a justice. Seems like a win win in every direction, right? Except there's one big concern that I feel will damage and bring this variation down in the long run. It's something that will leave Warrior players with a bad taste in their mouth once they've experienced it in real match play, much like how the meter drain glitch did in MK9.
Below are two videos showcasing this flaw:
What you see above is not only the explosion visually coming out along with the sound cues signifying the move has completed it's start up, but that Predator ALSO takes the inflicted damage from Self Destruct which should only happen when the attack blows up. Which it rightfully did. So this leads me to my next question. Is this a possible bug or functioning by design? It may very well be an unknown bug, but you never know so it's always best to ask just to make sure. I have a few theories behind this move. The first theory is that It's possible that the move is programmed not to trade, which doesn't make sense. But then again, Hish-Qu-Ten lasers are also programmed the same exact way. Below you can see a video of this proof. (perhaps this is also a bug?)
The second theory I have is maybe both the animation of the attack and the 10% self damage infliction take place BEFORE the hitbox does. This makes sense and could possibly be what is causing the issue here. If this is how it's designed then I believe it should be changed to have the hitbox become active as the same exact frame the explosion takes place. And have Predator lose the 10% health the same frame as everything else is going on, or immediately AFTER on the next possible frame.
The final theory, while a bit random and a bit out reach could be maybe the MK9 no trade implementation wasn't flagged for some of Predator moves and left intact unintentionally during his early design. This along with the fact that every other character in the game has trade implemented into all of their attacks causes the other characters to ALWAYS win in the confrontation because it acts as the old Player 1 advantage in MK9. I have no other explanation otherwise as to why some of Predator's attacks are designed to have their hitbox mysteriously vanish on trade.
Anyway, if this is functioning by design, I think the best way to balance this would be to make the hitbox on Self-Destruct become active on the same exact frame the explosion animation occurs or when Predator takes damage from the self destruction. Otherwise it is not fair to have Warrior's core design function in such a diminishing way. Working to set up Self-Destruct set-ups and losing 10% of your health when the explosion goes off just to see the hitbox was negates by a poke is a total buzz and hype kill.
What are you guys thoughts on this? Post here and discuss.