What's new

Name your top 5 MKX Characters in order & List one hypothetical Nerf for each

IrishMantis

Most humble shit talker ever!!!
i cant guarantee an armor break with 11212 after a throw tho, but these are first world problems i guess :p
Just decrease by like 2 or 3 nothing crazy just so a good chunk of armour has to respected

Let's face KLs reversal is one of the reasons KL is so good

Like kL is one of the best chars to deal with KLs throw okie

Your prolly the most concise with them armour crushes out of all the Lao players I played
 

WiseM0nkey

welcome to the ButtSlam
Just decrease by like 2 or 3 nothing crazy just so a good chunk of armour has to respected

Let's face KLs reversal is one of the reasons KL is so good

Like kL is one of the best chars to deal with KLs throw okie

Your prolly the most concise with them armour crushes out of all the Lao players I played
just checked the frame data and seems that is throw has 10f hit adv.

im gonna test if i can armor break after a throw and ill brb :)
 

Wigy

There it is...
i was just using it as an example, i think in one of the esl tournaments with mitsuwones and someone else if im not correct he basically did the same thing as the low missle hit him and cassie did the overhead or the other way around with the ex misse drop
There is ways out. You're not forced to guess. In the corner stay down, unless they use the b212 string in which case u wakeup immediately. Midscreen backdash.

Quan does like 25% from a safe mixup into a true 50/50 near unblockable where your ONLY option is to let jesus take the wheel and its safe.

Don't say things like cassie in spec ops has the same mixups as quan. If she did she would be #1 and its fueling this nerf cassie fire
 

the.hamburglar

Alien keeps me up at night
There is ways out. You're not forced to guess. In the corner stay down, unless they use the b212 string in which case u wakeup immediately. Midscreen backdash.

Quan does like 25% from a safe mixup into a true 50/50 near unblockable where your ONLY option is to let jesus take the wheel and its safe.

Don't say things like cassie in spec ops has the same mixups as quan. If she did she would be #1 and its fueling this nerf cassie fire
im not saying anything about that, i really dont care about cassie but chill fam and with quan i mean if you block the low bat then rise up and if they do the trance theyle just eat a full combo punish, i dont really think she needs much of a nerf but yeah i think quan chi should be scaled a bit more but other than that its all G
 

WiseM0nkey

welcome to the ButtSlam
Just decrease by like 2 or 3 nothing crazy just so a good chunk of armour has to respected

Let's face KLs reversal is one of the reasons KL is so good

Like kL is one of the best chars to deal with KLs throw okie

Your prolly the most concise with them armour crushes out of all the Lao players I played
so i did a few test, and here are the results.

- Takeda fist whirlwind - 23f start up / Predator shimitar smash - 23f start up = breaks
- D'vorah ovipositor rush - 20f start up = breaks, but it's tighter
- Kotal OH sword smash - 17f start up = sometimes trade, sometimes breaks, inconsistent and it's a tight execution
- Sub Zero Ice frost bomb - 15f start up = doesnt break


so unless you got a really slow armor i cant break you're wake up after a throw, but again, first world problems, cause if i know that you gonna try to wake up after a throw i can still bait and punish it.
 

Wigy

There it is...
1. Quan Chi
Reduce the frame advantage of EX rune to about +6 or 7. Also definitely get rid of his stupid skull combos.

2. Cassie
Either increase the start-up of B12 or make B12 and/or B124 more negative/punishable

3. Tremor
Make rock drop not track as well and possibly fall slower

4. Kung Lao
Not sure how to nerf him without destroying him tbh. Was thinking of reducing the hit stun of hat spin on hit so it's harder to combo off of.

5. Predator
Again. Not really sure how to nerf him. Maybe increase the start-up and recovery of plasma cannon.
Making b12 more punishable with cassie means that string is full punishable with by any fast special (depending on how much more negative u make it) and the string would be unusable, since right now you rely on the fact you can bait a reversal with it being safe. People will reversal out of it every time.

B124 is good right now, you guess if she will finish the string or not +1 is hardly game breaking. All the needs potentially changed IMO is ex flipkick. Most characters have safe armour that can get you out of b124 free. Hell tremour can do his + on block launcher ex every time and either get a combo or be +
 
Last edited:

Spencer

Always Training
1.Quan Chi & Kung Lao
Their both number 1 in the game to me.
Kung Lao J2 range Nerfed to half the distance it is now and Teleport should be slowed down to make it more punishable.

Quan Chi give Him a wake up but take away his bat in combos. Also make his enhance rune less plus so people have chance to poke out.

Make his low and overhead starter more punishable. Reduce range of b2.

Liu kang mb flying kick +0 to remove jailing.

I Been saying Cassie has a lot of broken things months ago and needs a nerf.

ITS funny that she finally came to light and now people are saying she S+

I WOULD discuss what NERFS she needs but I don't feel like being attacked by Cassie Mains like I did before.


Oh yeah and Tanya

Make here MB rekkas +0 so opponents can poke.

When she delays her string make it so the opponent can poke out If delayed to long make the end of string extremely punishable and suck her into the opponent
 
Last edited:

IrishMantis

Most humble shit talker ever!!!
so i did a few test, and here are the results.

- Takeda fist whirlwind - 23f start up / Predator shimitar smash - 23f start up = breaks
- D'vorah ovipositor rush - 20f start up = breaks, but it's tighter
- Kotal OH sword smash - 17f start up = sometimes trade, sometimes breaks, inconsistent and it's a tight execution
- Sub Zero Ice frost bomb - 15f start up = doesnt break


so unless you got a really slow armor i cant break you're wake up after a throw, but again, first world problems, cause if i know that you gonna try to wake up after a throw i can still bait and punish it.
Dude you broke my Ex nutpunch twice And that's 11f
 

Darth-Nero

Come Thunder! Come Lightning!
Shinnok - Hellsparks startup 22 (up from 15)

Kung lao - Reduce the hitbox on his grab

Kitana - Reduce the hitbox on her njp, it's ridiculous

D'vorah - universal damage nerf (cuz it's not normal to eat an easy 41% meterless combo into setup)

Kano - Hes balls needs to get more negative on block so that more characters can punish with something other than an uppercut


Didn't mention characters like Tanya because it's blasphemous to request a nerf on characters that got only one viable variation left.
 

TOC EdDoughBoy

Jax Bruh
1. Kung Lao: hat spin is neg -7 or -8 nerf jump 2 (maybe make it slow? like so you have to do it super early?)
2. Quan: mid bat or ex runes -2 or -3
3. Tanya: 1st rekka -2, 2nd -5, 3rd punishable. these happen even if delayed (ex 3rd hit is safe)
4.Cassie: ex flip kick is always punishable, less chip on ex gunshot and the back 2 string.
5. Shinnok: Armor-able gap between down 4 and hell sparks. back 3 to -12(maybe)
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Top 5
1. Tremor (Crystalline)
Nerf:db2 shouldnt be as safe as it is since db1 is a better option
2. Kung lao (tempest)
Nerf:MB spin shouldnt have that many active frames
3. Quan Chi (Summoner)
Nerf:Slight scaling on release bat (L2)
4. Predator (Hish Qu Ten)
Nerf:Low Plasma shouldn't be "low"
5.Roo Kang
Nerf:bf2 MB should have push back on block,so it doesn't guarantee a b12 on some characters

Don't kill me
 
Last edited:

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Hello, My name is Shujinkydink and they call me a Quan Chi downplayer.

Since this is an opinion thread im gonna give my opinion. There are only two characters on this roster who i think need nerfs. Tanya and Kung Lao. Quan chi does not need nerfs!!! He is perfectly fine the way he is and is a top 5 character. Honestly, i wouldn't even care so much if Kung lao didnt get nerfed. But Quan is not a serious threat to the tournament scene. There is currently only one quan chi doing well, and i believe his best placement is 3rd at a major. A lot of people whine and say "oh but hes so broken online, his hard to blockables are pretty much impossible to block." Well imo facts would say otherwise. Ive done some research and here's what ive found.

During the first 5 weeks of ESL, Tanya has been present in the top 8 a total of 10 times. Kung Lao has been present a total of 11 times. You know how many times Quan chi has been in Top 8? not once. His setups and damage are great, and his mixups are annoying, but NOT OP. People clearly know how to beat him and are doing so consistently. The reason balance changes happen in fighting games is for the competitive player, not the casuals, and right now competitively quan doesn't seem to be giving anyone major problems. There's lots of things i would LIKE nerfed in this game, such as sub zeros clone, Kung Lao's tempest spin, hell i even think Erron black could use some toning down, but none of things are neccessary. At this point in the game, infinites and glitches have been mostly removed and we are lucky to even see a new patch. The nerf list should be a very short and very minimal one, and we should be focusing more on buffs to the lower tiers to lessen the gap and make it more enjoyable so everyone can use their character.
As much as i hate you......I agree.....Yes i play quan chi and love his zoning....I no longer hate you
 

lm Tweakk

#BuffAntiAirs
Mediocre damage, meter heavy, unsafe on pretty much everything (besides F41D2 in Bone Shaper).
Meter heavy - builds I shit ton of meter
Mediocre damage - has a restand that guarantees pressure and chip , his damage is not mediocre.
Unsafe - b3 and that's it , he can be played completely safe.
 

WiseM0nkey

welcome to the ButtSlam
Dude you broke my Ex nutpunch twice And that's 11f
maybe it was after the 21 hard knockdown, cause it's like +25 hit adv.

cause im sure i cant break nutpunch after a throw, i can test it, but i dont think it will.

can you remember if it was after the throw or the hard knockdown?
 

the.hamburglar

Alien keeps me up at night
1.Quan Chi & Kung Lao
Their both number 1 in the game to me.
Kung Lao J2 range Nerfed to half the distance it is now and Teleport should be slowed down to make it more punishable.

Quan Chi give Him a wake up but take away his bat in combos. Also make his enhance rune less plus so people have chance to poke out.

Make his low and overhead starter more punishable. Reduce range of b2.

Liu kang mb flying kick +0 to remove jailing.

I Been saying Cassie has a lot of broken things months ago and needs a nerf.

ITS funny that she finally came to light and now people are saying she S+

I WOULD discuss what NERFS she needs but I don't feel like being attacked by Cassie Mains like I did before.


Oh yeah and Tanya

Make here MB rekkas +0 so opponents can poke.

When she delays her string make it so the opponent can poke out If delayed to long make the end of string extremely punishable and suck her into the opponent
if you take away his bat hell basically be useless, his combos wont be doing as much damage and thats basically what we pick him for, you basically are asking him to be useless, might as well play warlock or sorceror
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Meter heavy - builds I shit ton of meter
Mediocre damage - has a restand that guarantees pressure and chip , his damage is not mediocre.
Unsafe - b3 and that's it , he can be played completely safe.
Well that shows how much you actually know about him.
He's still meter heavy, whether he builds it quickly or not.
The restand doesn't guarantee anything, his damage is still mediocre even with the chip.
He can only make things safe WITH METER, and if you think B3 is the only move he has that's unsafe you really need to go look at him in the lab.

No wonder you think he's top 5...
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
How is jax ridiculous?
Not in any sort of brain dead broken way; the guy is just terrifying to fight. One of the brightest examples of "How can you make one character this good and another that shitty?" But he's exactly what Jax was in MK9 and has been throughout: a big bad black powerhouse of a man who's going to smash you into chunks if he gets you to the corner. As a loooongtime MK player, thats what immediately comes to mind when I think of Jax, and they got it right; yet we have still yet to see anyone find an over the top scary formula with Kenshi, who's supposed to be a defensive fortress ala Sub-Zero. I'm not complaining, because i know the work isnt done, its just confusing to ponder.
 

TopTierHarley

Kytinn King
Shinnok - Hellsparks startup 22 (up from 15)

Kung lao - Reduce the hitbox on his grab

Kitana - Reduce the hitbox on her njp, it's ridiculous

D'vorah - universal damage nerf (cuz it's not normal to eat an easy 41% meterless combo into setup)

Kano - Hes balls needs to get more negative on block so that more characters can punish with something other than an uppercut


Didn't mention characters like Tanya because it's blasphemous to request a nerf on characters that got only one viable variation left.
huh? Her damage is fine. 41 for a bar is the norm in this game. I'm sorry you are getting blown up by an 11f mid cause you got punished.