BillStickers
Do not touch me again.
Just to clarify because I see terminology getting thrown around incorrectly and it's causing confusion:
[Active Frame]
[Active Frame]
- A frame where a given move is able to hit the opponent.
- Active Frames are the total number of frames where a move is capable of hitting an opponent.
- The number of frames before the first Active Frame of a given move.
- This is the value shown in the move list.
- The number of frames before and including the first Active Frame.
- This is calculated as [Start-up Frames] + 1
- It costs 1 frame to unblock before you can start an attack.
- A special move, throw, or backdash performed on the first possible frame after blocking an attack.
- Negates the Unblocking Penalty.
- Yes, all moves are technically "one frame slower" than the frame data suggests (really it's more of a "does Christmas Day count in a days till Christmas countdown" type of situation), but it doesn't really matter since ALL moves in the game are calculated this way (so they all cancel each other out).
- @GGA Dizzy, your first post mentions that Liu Kang's b1 comes out on the 10th frame whereas Lao's spin comes out "in 7 frames." Unless mkxframedata is incorrect, Lao's spin has 7 start up frames, which means it will always come out on frame 8. Startup vs execution frames in this case are irrelevant because both fighters are subject to the same game mechanics.
- The game's block advantage numbers should be considered as accurate for reversal situations only. If the defender plans on following up with a normal, you can effectively add 1 to the first attacker's block advantage (or subtract 1 from the first defender's block advantage).