http://testyourmight.com/threads/mileena-frame-data-chart.56314/So after studying the Telekick setups for the video, I'm thinking we should find out everything Mileena can do on HIT with her frames.
Are there any followup attacks that will jail?
Are there guaranteed Sai throws? (Meaning the opponent can't jump over them in time)
- 2,1 and Piercing B2,1 for example. If the low hits how much advantage does she actually have?
- 1,2,3 hits and you didn't special cancel. Does she have any forced blocks? or forced reversals?
I believe that's where the next level is.
Lord have mercy...
So I learned the hard way that even when you are having fun and doing silly stuff you should never do raw Xray lol
Lol yeah, Decided to look into it a little more and it seems there is a certain window as Mileena is coming down in the Xray animation where you can evade it. Characters with a fast dash like Lao and Kitana can just forward dash to make it whiff. Bigger characters like Jax need to move slightly forward and crouch block which can lead to a full combo punish. However, this info is kinda pointless because to be honest, no one really will be doing raw Xray and even if you did, who would bother to take the risk of crouch blocking to make it whiff.Lord have mercy...
It's just that your video is the clearest example of why this xray is fucked over. At least it armors though projectiles ok.However, this info is kinda pointless because to be honest, no one really will be doing raw Xray and even if you did, who would bother to take the risk of crouch blocking to make it whiff.
I guess that is true, it does highlight the issues with itIt's just that your video is the clearest example of why this xray is fucked over. At least it armors though projectiles ok.
I was just watching this video that I saw posted on Reddit looks like I'm missing some damage on a lot of situations lol. Granted, as an online warrior I can't rely on a lot of this flashy stuff just for max damage. One thing I'm particularly interested in though: at 1:15 or so, there is an Ethereal combo where 4~EX Fade links into f3. Has this always been the case? Because I had no idea and I've tried A LOT of EX fade setups lol. Seems like a damn good way to spend a bar on a punish assuming the link isn't too hard to get reliably
EDIT: Also, how do we feel about 2 bars for 50+%? Obviously when it will kill, there's no reason not to but I feel like generally when I'm in Ravenous or Piercing I have the meter to spare anyways. Could very well be worth it if I can get some of this execution down and fight my muscle memory[/QUOTE
That combo might be either 1 frame link or because Goro has bigger hitbox so F3 hits earlier. Don't ever try it in real match trust me....
About that meter spending .... it depends on situation I can't really say anything. Sometimes I try for the risky setup on knockdown by ending a combo with sweep, then F12 ex roll, 2 combos is better than one xD
It's not just Goro since he does it again on Kitana.Haha you accidentally replied within the quote I bet you're right on the Goro hitbox! I didn't even think about that. Would have been awesome if it was a universal thing, but now that you mention it I'm sure it's not. Tragic. I agree that 2 combos is better than one, but seeing 50% for 2 bars looks pretty nice to me if they don't have enough to breaker. You're right in that it's pretty situational and to each his own though. 2 combos IS better than one, but that EX roll mixup is still going to give them the opportunity to guess correctly in which case 2 combos is no longer better than 1
Curse you and your observational skills. I'll be experimenting with it when I get home. I wonder what the reward is for only 1 bar if that's the case.It's not just Goro since he does it again on Kitana.
Hold up, 50+ one bar ethereal? Show me the light. I haven't been doing the uppercut corner combos, I knew they existed but by the time I saw them I was stuck in my ways. I expect to add them as an addition in the near future though.Some of those combos were pretty cool. As for the 2 bars for 50+%, Unless you know it will definitely kill with the opponent having not enough meter to break I don't see it being worth it when you can already get 50+ for 1 bar across all variations anyway. However, I will probably learn some of these just to be flashy
Well there is a 51% one bar combo in the video for Ethereal which I didn't know existed. Skip to 2.55 to see it. For me I generally do 50% for one bar in Ethereal.Hold up, 50+ one bar ethereal? Show me the light. I haven't been doing the uppercut corner combos, I knew they existed but by the time I saw them I was stuck in my ways. I expect to add them as an addition in the near future though.
well, if we're talking just 50% u can do F343,2,U3 MB,12,4,Roll,D2,4U3,1+2Hold up, 50+ one bar ethereal? Show me the light. I haven't been doing the uppercut corner combos, I knew they existed but by the time I saw them I was stuck in my ways. I expect to add them as an addition in the near future though.
Appreciate it! Don't know how I missed this, haha must have been during my traitor periodwell, if we're talking just 50% u can do F343,2,U3 MB,12,4,Roll,D2,4U3,1+2
that's just flat 50% and also universal.
sure thing.Appreciate it! Don't know how I missed this, haha must have been during my traitor period
I really like the damage on those post-2nd-Roll combos, but I prefer to keep corner if I'm able to. That's just me though.sure thing.
also, just did some experimenting...
F343,U3 MB,12,4,Roll,D2,4,Roll,D2 - 52% 1 bar
actually not too hard to execute. will have to try online but right now i'm finding it easier to pull off than the 50% i posted. only thing is it doesn't leave the opponent in the corner.
It seems better to wait for D4 to hit, then throw sai. If you cancel D4 into the Sai they don't stagger back as far. Might affect some punishes.Good stuff @ZeroEffect I used to do d4 xx Sai a lot in the early days but then I just stopped for some reason, don't know why. I will start messing around with these soon