What's new

General/Other - Grandmaster Fixes that Grandmaster still requires!

RM Ree

Shiba Tamer
Woah I don't think any Grandmaster MU is 7-3, save for maybe Sun God Kotal. Knives are good vs. clone and all, I recognize their recovery speed and how we can't trade well. I also recognize how Kano's wake up options are easily beaten in the corner. This might be an honest 5-5, or 6-4 advantage SZ, if only for his corner carry/ corner damage.
 

RVB

twitch.tv/rvblacktail
Is it just me or have I started a trend... more and more "FIX" threads start showing up but when you read or view the vids inside it always comes down to "this character needs a 6f jab cuz reasons"
 
Last edited:
Well since NRS decided to give a character so well balanced as quan a 6f d1, its not too far fetched to believe people wanting the same for their mains. Is it a good idea? Well thats another story...
 

JDM

Noob
Because even an esteemed SZ hater such as yourself can see that a character falling through the klone and NOT getting frozen is stupid.
Also EX frost bomb=block+grab FTW
Wow you mean I can punish an armored launcher with a grab!!!!!


FUCKING AMAZING.

That shit should be full combo punishable easily, not -10. Get outta here.
 
Hey people, I've been checking this thread out and here's my two cents, whether or not this is useful is another story xD

This game has a breathing hitbox for all characters which the best way to see that is these characters are alive as they move when standing still. Also every character has a different standing pose and block pose which can actually affect things more than you'd think e.g there were some moves I'd completely whiff only on block against raiden because of the way he leans back as he blocks. This is just an example.

Anyway if things are stance related, It's normally down to a couple of reasons: The breathing hitbox of the other character during whatever stance he is in or the distance of a specific limb or something when switched stance so the limb is behind which can mess with frames. Basically, again down to the nature of them game being constantly "alive"


I honestly can't see things like this getting fixed when it comes to combos like these because it's more sub zeros fault rather than everyone else's fault kind of situation, as his ice clone is so unique and they have done the best they can to cater and implement it. You also have to remember that obviously this game can't and shouldn't cater one players game so bare that in mind with some of the buffs and etc you are not getting. That said, of course his genuine problems such as the b33 comboing and the other known things mentioned should be adressed naturally and b33 comboing without meter isn't really a big deal at all as you still have to hit confirm it or else you'll get punished.


That video with scorpion not hitting the clone looks to me because he's already hit the floor and entered the invulnerable state and so doesn't get frozen until the first frame of when he can act. That seems like a range dependant thing an I'd describe it as purely unfortunate if that happens lol

The ice shatter autoblock I haven't got a clue xD giving that to him would only make him more disgusting at the wall so that would be a good addition for SZ players.

The only suggestion realistically to making the clone more consistent from what I can see is to change the move so SZ jumps further back and the clone comes out further away from the opponent to negate these inconsistencies where the character is too close. I'm not a GM player so I don't know how good or bad that can make things. I'm guessing it could take some tweaking to past setups where clone distance is a factor but I also see it making the clone cancels less punishable in general if there's more distance.

Sorry this is so long and for the record I have no hate to SZ and none of this is supposed to be negative or bitchy towards GM. This is purely constructive and I just wanted to bring something to the table for the main GM players to maybe spark with better suggestions :)
 

RVB

twitch.tv/rvblacktail
Wow you mean I can punish an armored launcher with a grab!!!!!


FUCKING AMAZING.

That shit should be full combo punishable easily, not -10. Get outta here.
I miss @M.D. at least when he hates on Sub Zero he does it with a somewhat funny twist, you on the other hand are just plain... dumb.
I can punish frost bomb just fine with subs 11 when i have my opponent in the corner, midscreen I just grab or whiff punish.
Yes the punish needs to be frame perfect but again I have no issue doing it offline, online I just stick to grabs and for your information MR. "FUCKING AMAZING" there are plenty of meterless specials that you can only punish with a grab in this game.
WHAAAT you mean to tell me you have no issue with Kung Jins Shaolin Drop that's -7 but that damn pesky Frost Bomb at -10 needs a nerf???

The truth is you're just a scrub who's got nothing better to do than complain about SZ 24/7. GET OUTTA HERE!!!
 

RVB

twitch.tv/rvblacktail
That video with scorpion not hitting the clone looks to me because he's already hit the floor and entered the invulnerable state and so doesn't get frozen until the first frame of when he can act. That seems like a range dependant thing an I'd describe it as purely unfortunate if that happens lol
He's not hitting the floor first then going in the klone if that's what you mean, what happens is Scorpions hands and head make direct contact to the klone then falls to the ground. The issue is not that it is range dependent is that the hitbox of the klone is not detecting the characters hitbox triggering a freeze.
I understand the fact that if I do EX slide into the klone at the furthest range my opponent will not land in the klone but when you visually see your opponent fall in then he should get frozen.

Anyways thank you for adding your input to the thread, this is why the thread is here.
 

Barrogh

Meta saltmine
A careful reminder that extending clone's hitbox forward will make it fail to come out at close ranges more often.

Maybe reworking mech that is responsible for this behaviour is needed.
 
Reactions: RVB

RVB

twitch.tv/rvblacktail
A careful reminder that extending clone's hitbox forward will make it fail to come out at close ranges more often.

Maybe reworking mech that is responsible for this behaviour is needed.
It's most likely the reason why the hitbox of the klone is positioned that way, I'm not holding my breath on a fix happening soon or at all really, it's just people complain a lot about this character and they are totally oblivious to these glitches happening.
 

RM Ree

Shiba Tamer
If only they made the hit box of the clone start from the back and slowly creep forward to fill out the rest of the visual clone. This way clone would come out reliably, and icy slide > clone shenanigans would still work.
 

JDM

Noob
I miss @M.D. at least when he hates on Sub Zero he does it with a somewhat funny twist, you on the other hand are just plain... dumb.
I can punish frost bomb just fine with subs 11 when i have my opponent in the corner, midscreen I just grab or whiff punish.
Yes the punish needs to be frame perfect but again I have no issue doing it offline, online I just stick to grabs and for your information MR. "FUCKING AMAZING" there are plenty of meterless specials that you can only punish with a grab in this game.
WHAAAT you mean to tell me you have no issue with Kung Jins Shaolin Drop that's -7 but that damn pesky Frost Bomb at -10 needs a nerf???

The truth is you're just a scrub who's got nothing better to do than complain about SZ 24/7. GET OUTTA HERE!!!

I'll murder your scrub zero son
 

RVB

twitch.tv/rvblacktail
If only they made the hit box of the clone start from the back and slowly creep forward to fill out the rest of the visual clone. This way clone would come out reliably, and icy slide > clone shenanigans would still work.
Guess what I've been doing, testing out Ex slide into klone for various character hitboxes... I can freeze Erron Black just fine but I can't do it with Goro at the same exact range.
 
Last edited:
A careful reminder that extending clone's hitbox forward will make it fail to come out at close ranges more often.

Maybe reworking mech that is responsible for this behaviour is needed.
Yeah I think moving it forward could potentially make it worse, there's obviously a reason they designed it this way. Even if they moved sent sub zero back more and gave the clone more room, moving the detection forward would most likely really tamper with wall stuff and that would butcher sub zero. This game has too many varying breathing hitboxes to just move detection forward, could make this even more inconsistent
 

RVB

twitch.tv/rvblacktail
Yeah I think moving it forward could potentially make it worse, there's obviously a reason they designed it this way. Even if they moved sent sub zero back more and gave the clone more room, moving the detection forward would most likely really tamper with wall stuff and that would butcher sub zero. This game has too many varying breathing hitboxes to just move detection forward, could make this even more inconsistent
here's one thing that i don't get, arite you want characters to bob around like they're breathing why does that have to affect hitboxes, couldn't the bobbing motion be separate from the hitboxes?
 

zoofs

bless
Woah I don't think any Grandmaster MU is 7-3, save for maybe Sun God Kotal. Knives are good vs. clone and all, I recognize their recovery speed and how we can't trade well. I also recognize how Kano's wake up options are easily beaten in the corner. This might be an honest 5-5, or 6-4 advantage SZ, if only for his corner carry/ corner damage.
aftershock vs gm is no doubt 7-3 at best, same with hqt, boneshaper/impostor are debatable. He also wins against quite a few chars 7-3 most likely, reptile/jason pretty much for sure.

theres probably others but I just wanna give some blatant 7-3s lol
 

DT Tundra

Steam Name:Tundra_Arctos Twitter: @tundraarctos
You genuinely think Sub could be a top 10 character as it stands Ree? Like there is some serious dirt up there, and this character has a lot of 7-3s against him and a lot of losing match ups, with DVorah, Quan Chi, Lao, Takeda and Kung Jin being the worst ones, but honourable mentions to Raiden, Goro, Tanya, and that's just the big losing ones, there is a bit of debate around characters like F/T, Kitana, Shinnok and they may still be 5/5 even tho they got tools around Clone so I won't use them for the sake of my argument here. Just with the match ups we KNOW are bad, the cards are really against him ever being a super competitive character.

Winning match ups I'll say he DEFINITELY has:
Reptile
Sonya
Jax
Predator
Kano
Cassie
Jason in all variations but Slasher
JC in all variations but Stunt Double
Jacqui in all variations but Shotgun
Kotal in all variations but War God
Kenshi in all variations but Kenjutsu
Tanya probably belongs on this list as well, even though I put her in the worst match ups - that's only vs Dragon Naginata, GM Sub takes out her other variations


I think he goes 5/5 with Ermac,and all the "exception" variations mentioned up there, as far as I know. Some might be slanted slightly against him like WG but not enough to make it not a 5/5. I also think he got 5/5 with LoopKang, both characters have some great dirt against each other and it's an awesome match up to watch.
I don't know enough about the Mileena matchup to have an opinion. It looks pretty favourable however, from what I know.


So while the character has a lot of winning match ups, he has some CRITICAL losing ones, he is very polarized. And while I usually wouldn't mention that every character has a variation to deal with him because I mean we have three variations as well, I think it's fair to say that very few players are going to be facing a brick wall against a 8-2 Sub match up, that Kotal player is just going to use WG.
I don't think GM as a variation can ever be top 10 on its own like Tempest or Swarm Queen can. If we look at the character as a whole with Cryomancer to even up some of the worst match ups we can shoot a bit higher, but I mean Cryo still loses to DVorah and Quan Chi hard, he's basically just a worse version of them with much worse footsies, he just doesn't lose quite as hard as GM does.


This is my opinion on GM match up and tier it's, but it's a hard sell to me that he'll ever be in the top 10 or even top half of the cast without major changes. Regardless, he's probably good as is. GM Sub is the real dark horse of the competitive scene IMO, could potentially knock out even the best players of certain characters on the way up the ladder just because some match ups are so amazing. Unfortunately this isn't early days anymore and very few competitive players are locked into just one character, and if they do play a character who gets wrecked by Sub they will generally have a secondary that covers that blatant hole, and it's so easy to cover with one real easy to secondary characters, like Kung Jin, Quan, and Lao, easy to play easy to learn characters that ensure a GM will never ruin your day or become a roadblock.

This is entirely my genuine opinion, I'm not trying to convince anyone of any agenda, I'm 100% not downplaying, this is how I genuinely feel on the character.
Mind elaborating on why you think GM wins against Predator. D4 and B2 demolish the clone and he is able to win the full screen battle with air disks and plasma blasts. He can also punish Ice clone cancels with an armored launcher. I have always put HQT vs Gm as a losing MU for GM.
 

JDM

Noob
Mind elaborating on why you think GM wins against Predator. D4 and B2 demolish the clone and he is able to win the full screen battle with air disks and plasma blasts. He can also punish Ice clone cancels with an armored launcher. I have always put HQT vs Gm as a losing MU for GM.
Pred definitely murders Sub.
 

RVB

twitch.tv/rvblacktail
I would be nice if we had some well know SZ players come in here and speak their mind about this. But I guess nobody gives a crap anymore... besides the hand full of people that showed their support and a nobody like me.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Mind elaborating on why you think GM wins against Predator. D4 and B2 demolish the clone and he is able to win the full screen battle with air disks and plasma blasts. He can also punish Ice clone cancels with an armored launcher. I have always put HQT vs Gm as a losing MU for GM.
No worries. I'll give my analysis.

Predators D4 goes right through Clone, as does B2 - but that's as far as his dirt goes this match up.
He cannot actually use an armoured launcher to punish the IceClone on reaction, or any Clone cancels with an amoured launcher, not even in Warrior variation - hell he can't even reversal punish SLIDE with any armoured or launching specials. He CAN get through Ice Clone with armor on a well timed read - but so can practically the entire cast, leaving him with less options than most of them in the category of reversals and armor. In fact I think one of the strengths Predator has here is actually he opposite, that he DOESNT need to armour on a read to go through Clone, he can B2 straight through it and hitconfirm into big damage. However, it's exclusively on read for all intents and purposes - he CANNOT do it on reaction.
This is because unless you are perfectly spaced, you will get caught by the Clone. Try it for yourself, it's easy, the perfect spacing is right when you start up. Start an AI game, record AI, wait a period of time you won't remember, then Clone with Sub. Now react to it with Predators B22 (and remember this is a trained reaction and you know exactly what's coming so Preds reactions will be even slower in a real game) If you take even the tiniest step forwards or backwards prior, you get caught. The advancing properties push you into the string.
This makes B2 strictly a tool for beating Clones on reads, for all intents and purposes. And seeing as its 17f and starts High, means if you start makin these reads it's just as available for your opponent to start making them as well, and he can easy Slide through the B2 on read, and you are also opening yourself up to a random D4 or even D4xxClone. Is B2 a bad tool here, no, it's a good OPTION, that I bet Reptile wishes he had, but it doesn't just easy-mode the neutral, this is just what the neutral plays around. No different to any other match up for Pred is an advancing check that beats out advancings or any funny business at range - no different here, except Sub has one of the best low advancings in the game.

Looking at D4, is a good thing has against Clone in this match up, it gets rid of Clone on reaction, at least from point blank distance. It catches Sub if he uses B33Clone, F42Clone or B12Clone - doesn't catch F4Clone or D4Clone from any range however, or a neutral Clone spaced a bit further back then most characters D1 range (best way to describe the range I could think of sorry). But once again, this doesn't just easy-mode the neutral - his D4 is balanced. If Predator is throwing out D4 against Subs Clone cancels, Sub can easily do the string for any of them, and bait the D4 - it leaves Pred -13, and even with pushback it's punishable into full combo with F4xxIceball or F42 hitconfirmed into EX-Iceball if you don't trust your punish, as it still a pretty tight one - but worst case scenario, it's an easy Slide reversal for Sub if you are baiting the D4, so the risk/reward is actually heavily against Pred here. Once again, D4 is still an option which is better than a D4 that just gets caught, but it doesn't auto win the neutral.


Now this is just D4 and B2, aka a spacing poke and a 17f High opener respectively. Even if these tools WERE just autowin the neutral tools that destroyed the Clone every time like some may think - he CANNOT live by these buttons alone. He isn't DVorah or KJ, who actually have legit openers and strings with their extended hit boxes. If he only pressed D4 and B2 all game you'd be at a massive advantage even without ever using the Clone - the fact is he can't, and that's before we factor in the less obvious setbacks I just explained to using those moves. His B3, S2, S3 F1, plenty of other buttons that start key strings, all get caught by the Clone, and while he won't get caught by Clone if he only uses B2 and D4 he can't win a game like that, and even if he could, 17f startup on B2 and the fact that it starts with a high makes it a pretty situational tool highly dependant on spacing and thus, often highly readable, even more so if the neutral were to gravitate around it. He needs to press other buttons, and all those buttons are very dangerous for him.

Then looking at the rest of the match up - Predator has a really bad time in the corner, he really has very little ways to get out. He basically has to guess right twice in a row on a 50/50 before he can even press buttons, and Subs B2 is completely safe for him to use here, unpunishable, even on block, even with meter. With 3 Bars he can X-ray punish the B2, or armor on wake up (punishable on read by Sub tho), otherwise nothing. To put in perspective, Quan Chi has MUCH easier time getting out of the corner against Sub. In general, that mean when Hunter gets his corner game started, he's always practically one Ex-Slide away from a loss. HQT playing the full screen game also means that he's almost always just a light connect away from a corner carry, and while HQT wins the full screen game EASILY, I do not believe he has any hope of keeping Sub out with Slide, ex Slide, fast run and good jumpins.



These are the reasons why I think this is a winning match up for Sub when both players know the match up properly. It's easy to think on surface level "predator can go straight through clone with some of his normals, that must make GM an easy match up for him or at least stop him from using Clone in the neutral" but looking a bit deeper, neither of these are the case. My initial impression were that Predator would wreck Sub, but once I had studied the MatchUp, Predator became a very winning fight for me. I actually think GM is one of his harder matchups.
 
Last edited:
No worries. I'll give my analysis.

Predators D4 goes right through Clone, as does B2 - but that's as far as his dirt goes this match up.
He cannot actually use an armoured launcher to punish the IceClone on reaction, or any Clone cancels with an amoured launcher, not even in Warrior variation - hell he can't even reversal punish SLIDE with any armoured or launching specials. He CAN get through Ice Clone with armor on a well timed read - but so can practically the entire cast, leaving him with less options than most of them in the category of reversals and armor. In fact I think one of the strengths Predator has here is actually he opposite, that he DOESNT need to armour on a read to go through Clone, he can B2 straight through it and hitconfirm into big damage. However, it's exclusively on read for all intents and purposes - he CANNOT do it on reaction.
This is because unless you are perfectly spaced, you will get caught by the Clone. Try it for yourself, it's easy, the perfect spacing is right when you start up. Start an AI game, record AI, wait a period of time you won't remember, then Clone with Sub. Now react to it with Predators B22 (and remember this is a trained reaction and you know exactly what's coming so Preds reactions will be even slower in a real game) If you take even the tiniest step forwards or backwards prior, you get caught. The advancing properties push you into the string.
This makes B2 strictly a tool for beating Clones on reads, for all intents and purposes. And seeing as its 17f and starts High, means if you start makin these reads it's just as available for your opponent to start making them as well, and he can easy Slide through the B2 on read, and generally you are just opening yourself up to a random D4 or D4xxClone which are both common neutral tools in this match up as he can't punish them. Is B2 a bad tool here, no, it's a good OPTION, that I bet Reptile wishes he had, but it doesn't just easy mode the neutral, this is just what the neutral plays around. its not dissimilar to Kung Lao's Ji2 here.

Looking at D4, is a good thing has against Clone in this match up, it gets rid of Clone on reaction, at least from point blank distance. It catches Sub if he uses B33Clone, F42Clone or B12Clone - doesn't catch F4Clone or D4Clone from any range however, or a neutral Clone spaced a bit further back then most characters D1 range (best way to describe the range I could think of sorry). But once again, this doesn't just easy-mode the neutral - his D4 is balanced. If Predator is throwing out D4 against Subs Clone cancels, Sub can easily do the string for any of them, and bait the D4 - it leaves Pred -13, and even with pushback it's punishable into full combo with F4xxIceball or F42 hitconfirmed into EX-Iceball if you don't trust your punish, as it still a pretty tight one - but worst case scenario, it's an easy Slide reversal for Sub if you are baiting the D4, so the risk/reward is actually against him here. Once again, D4 is still an option which is better than a D4 that just gets caught, but it doesn't auto win the neutral.


Now this is just D4 and B2, aka a spacing poke and a 17f High opener respectively. Even if these tools WERE just autowin the neutral tools that destroyed the Clone every time like some may think - he CANNOT live by these buttons alone. He isn't DVorah or KJ, who actually have legit openers and strings with their extended hit boxes. If he only pressed D4 and B2 all game you'd be at a massive advantage even without ever using the Clone - the fact is he can't, and that's before we factor in the less obvious setbacks I just explained to using those moves. His B3, S2, S3 F1, plenty of other buttons that start key strings, all get caught by the Clone, and while he won't get caught by Clone if he only uses B2 and D4 he can't win a game like that, and even if he could, 17f startup on B2 and the fact that it starts with a high makes it a pretty situational tool highly dependant on spacing and thus, often highly readable, even more so if the neutral were to gravitate around it. He needs to press other buttons, and all those buttons are very dangerous for him.

Then looking at the rest of the match up - Predator has a really bad time in the corner, he really has very little ways to get out. He basically has to guess right twice in a row on a 50/50 before he can even press buttons, and Subs B2 is completely safe for him to use here, unpunishable, even on block, even with meter. With 3 Bars he can X-ray punish the B2, or armor on wake up (punishable on read by Sub tho), otherwise nothing. To put in perspective, Quan Chi has MUCH easier time getting out of the corner against Sub. In general, that mean when Hunter gets his corner game started, he's always practically one Ex-Slide away from a loss. HQT playing the full screen game also means that he's almost always just a light connect away from a corner carry, and while HQT wins the full screen game EASILY, I do not believe he has any hope of keeping Sub out with Slide, ex Slide, fast run and good jumpins.



These are the reasons why I think this is a winning match up for Sub when both players know the match up properly. It's easy to think on surface level "predator can go straight through clone with some of his normals, that must make GM an easy match up for him or at least stop him from using Clone in the neutral" but looking a bit deeper, neither of these are the case. My initial impression were that Predator would wreck Sub, but once I had studied the MatchUp, Predator became a very winning fight for me. I actually think GM is one of his harder matchups.
yeah, GM is my secondary and my initial impression of the matchup was that it is a good match for subzero. Then I learned that everyone seems to think Predator beats GM handily but as a GM player, I haven't met a Predator online that could really build momentum against me.
 

JDM

Noob
No worries. I'll give my analysis.

Predators D4 goes right through Clone, as does B2 - but that's as far as his dirt goes this match up.
He cannot actually use an armoured launcher to punish the IceClone on reaction, or any Clone cancels with an amoured launcher, not even in Warrior variation - hell he can't even reversal punish SLIDE with any armoured or launching specials. He CAN get through Ice Clone with armor on a well timed read - but so can practically the entire cast, leaving him with less options than most of them in the category of reversals and armor. In fact I think one of the strengths Predator has here is actually he opposite, that he DOESNT need to armour on a read to go through Clone, he can B2 straight through it and hitconfirm into big damage. However, it's exclusively on read for all intents and purposes - he CANNOT do it on reaction.
This is because unless you are perfectly spaced, you will get caught by the Clone. Try it for yourself, it's easy, the perfect spacing is right when you start up. Start an AI game, record AI, wait a period of time you won't remember, then Clone with Sub. Now react to it with Predators B22 (and remember this is a trained reaction and you know exactly what's coming so Preds reactions will be even slower in a real game) If you take even the tiniest step forwards or backwards prior, you get caught. The advancing properties push you into the string.
This makes B2 strictly a tool for beating Clones on reads, for all intents and purposes. And seeing as its 17f and starts High, means if you start makin these reads it's just as available for your opponent to start making them as well, and he can easy Slide through the B2 on read, and you are also opening yourself up to a random D4 or even D4xxClone. Is B2 a bad tool here, no, it's a good OPTION, that I bet Reptile wishes he had, but it doesn't just easy-mode the neutral, this is just what the neutral plays around. No different to any other match up for Pred is an advancing check that beats out advancings or any funny business at range - no different here, except Sub has one of the best low advancings in the game.

Looking at D4, is a good thing has against Clone in this match up, it gets rid of Clone on reaction, at least from point blank distance. It catches Sub if he uses B33Clone, F42Clone or B12Clone - doesn't catch F4Clone or D4Clone from any range however, or a neutral Clone spaced a bit further back then most characters D1 range (best way to describe the range I could think of sorry). But once again, this doesn't just easy-mode the neutral - his D4 is balanced. If Predator is throwing out D4 against Subs Clone cancels, Sub can easily do the string for any of them, and bait the D4 - it leaves Pred -13, and even with pushback it's punishable into full combo with F4xxIceball or F42 hitconfirmed into EX-Iceball if you don't trust your punish, as it still a pretty tight one - but worst case scenario, it's an easy Slide reversal for Sub if you are baiting the D4, so the risk/reward is actually heavily against Pred here. Once again, D4 is still an option which is better than a D4 that just gets caught, but it doesn't auto win the neutral.


Now this is just D4 and B2, aka a spacing poke and a 17f High opener respectively. Even if these tools WERE just autowin the neutral tools that destroyed the Clone every time like some may think - he CANNOT live by these buttons alone. He isn't DVorah or KJ, who actually have legit openers and strings with their extended hit boxes. If he only pressed D4 and B2 all game you'd be at a massive advantage even without ever using the Clone - the fact is he can't, and that's before we factor in the less obvious setbacks I just explained to using those moves. His B3, S2, S3 F1, plenty of other buttons that start key strings, all get caught by the Clone, and while he won't get caught by Clone if he only uses B2 and D4 he can't win a game like that, and even if he could, 17f startup on B2 and the fact that it starts with a high makes it a pretty situational tool highly dependant on spacing and thus, often highly readable, even more so if the neutral were to gravitate around it. He needs to press other buttons, and all those buttons are very dangerous for him.

Then looking at the rest of the match up - Predator has a really bad time in the corner, he really has very little ways to get out. He basically has to guess right twice in a row on a 50/50 before he can even press buttons, and Subs B2 is completely safe for him to use here, unpunishable, even on block, even with meter. With 3 Bars he can X-ray punish the B2, or armor on wake up (punishable on read by Sub tho), otherwise nothing. To put in perspective, Quan Chi has MUCH easier time getting out of the corner against Sub. In general, that mean when Hunter gets his corner game started, he's always practically one Ex-Slide away from a loss. HQT playing the full screen game also means that he's almost always just a light connect away from a corner carry, and while HQT wins the full screen game EASILY, I do not believe he has any hope of keeping Sub out with Slide, ex Slide, fast run and good jumpins.



These are the reasons why I think this is a winning match up for Sub when both players know the match up properly. It's easy to think on surface level "predator can go straight through clone with some of his normals, that must make GM an easy match up for him or at least stop him from using Clone in the neutral" but looking a bit deeper, neither of these are the case. My initial impression were that Predator would wreck Sub, but once I had studied the MatchUp, Predator became a very winning fight for me. I actually think GM is one of his harder matchups.

@RagingRicans what do you think? Maybe I been beating your ass in a bad matchup for Pred??? :3