The amount of time i catch ppl with raw HCB, sadly can't convert, you can't tell if its hitting crouching or standing, considering it has different juggle proprieties, its even way worse when is the low HCB since hitting them with low HCB. HCB why don't you have the same juggle height for as regular HCB either hitting standing or crouching, or same low HCB juggle propriety when hits low or crouching? This issue alone is one of the many that makes HT unviable, if you notice you got 80% chances of juggle inconsistency happening on raw HCB strategies that you will lose up most of your conversions and actually foc you over on MU you need the most.
The amount of time i try to apply pressure with HCB, only to whiff on characters neutral crouching it, even on hit, when you cancel into HCB it whiffs against some characters. Why you keep whiffing, do your damn job HT?
The completely annoying situation of how you set up a bluff trap in order to blow up a wrong mixup guess, you block right and the best you can get out it is a throw, cause you can't extend or do juggle punishes with the hat behind you. Why u so useless, so variationless when the hat is behind you?
The struggle of fighting teleport characters because they will never stay in between you and the hat, and will to whenever they can to put you in between them and the hat, above trap doesn't work too, which is a position where HT becomes variationless because he can't 11212~HCB~44 as a 1f link combo. Seriously, we need this, so we can actually manage to land a hit as punishing, and full combo convert to bring the fight on.
Why above hat trap exist if he can't use that, still think the lack of additional commands to place the hat above but front and above but behind would be pretty useful. Why were you put in the game, oh i know:
*** NRS on a production day ***
dev 1: "Hey, do you know what is really cool that we gave to Hat Trick?"
dev 2: "No, do you have something in mind?"
dev 1: "Yeah, we gave him an above hat trap, so he can threat ppl to not jump on him, here let me show you"
Second dev sees the animation
dev 2: "Oh, amazing, so the hat hits who ever jumps on lao?"
dev 1: "No, but it hits when he calls it back to his head, but the idea is to block air so ppl don't simply jump on him"
dev 2: "hmm, so it wouldn't just be better to spin? I don't see how the hat on that particular position poses any threat!"
dev 1: don't worry, a godlike player who can predict the future will appear and anti-air ppl out of the air on reaction with this trap, that they will be so afraid to jump on lao everytime they see the hat going out.
Why your teleport is so ass, it doesn't even tracks properly he comes out way too far away from certain characters that DU2 ends up whiffing most of the time
Why does my hat disappears after i HCB for a trade? Stupid hat.
Things i don't really care if is changed or not, the above changes i firmly believe to enough for this variation to be viable.
HCB out of teleport
more plus frames when 112124 HCB at the minimum (yeah, otherwise only godlike fundamental players like F0xy, Wang or whoever plays Hat Trick will be gud with it).
If HT doesn't get buffed i'm moving on, the variation sucks, although i'm good at using it, well can't complain, i've been using it since the beginning mostly, but having someone to came straight to hat trick and do gud, its something that if it was to happen, it should've happened long ago, i hardly play the game these days unless of course i'm invicted to a big casual or a tournament, there is just no point.
Between all this, and the annoying buffer window that allows Kotal to do F1B2 which is over -11 on block, but i have to wait an entire moment to punish a move that is freakin minus on block that traves a dash distance in 6 frames, this move is the example of many others.
The annoyingly jump ins, that jail, and once jailed now you have to guess if is low or Overhead because you freaking blocked a Jump in, so you can't move, and both options leads to combo into more guess.
No Skarlet
Its just turning me off, i will keep playing as long as there is a competitive scene for it, but my enthusiasm for this game its not the same as when i was so hype to get it on the first place, i even bought a PS4 for this sole purpose and got MKX as my first game, can't really believe these days i play more tekken than i play MKX, and i'm a die hard mk fan and used to live and breath MK 24/7, now i spend weeks without turning my PS4 on, lol.