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Strategy Maximize your Ermac damage

PimpUigi

Sex Kick
JiP
JiP, charge 3-5 frames :l+:bp,:l+:fp~TKS,Jump Kick~Teleport Punch, Dash,:bp:bp~TKP
50%
(you may want to consider only doing one :bp for consistency)

JiP, charge 3-5 frames :l+:bp,:l+:fp~:exTKS, Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:d+:fp~TKP
56%

JiP,:l+:fp:fp:bk~:exTKS, Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:d+:fp~TKP
53%

In the corner JiP, charge 3-5 frames :l+:bp,:l+:fp~:exTKS, Dash,:l+:fp:bp:r+:fp,(do this second one fast so first hit misses):l+:fp:bp, :r+:fp,:l+:fp, :bp:r+:fp,:bp:bp~TKP
59%

A medium distance away from the corner JiP, charge 3-5 frames :l+:bp,:l+:fp~TKS, Dash,:l+:fp:bp:r+:fp,
(do this second one fast so first hit misses):l+:fp:bp:r+:fp,:l+:fp:bp:r+:fp,:bp:bp~TKP
58%

Nearly in the corner, but not quite, JiP,:l+:fp:bp:r+:fp, Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:d+:fp~TKS, Dash...:l+:fp:bp:r+:fp,:bp:bp~TKP
52%

NJP
NJP, Jump Kick~Teleport Punch, Dash,:bp:bp~TKS, Dash,:l+:fp:bp:r+:fp, Dash, TKP
39%

Back to the wall (or so, you have a lot of slack space here) NJP, Jump Kick~Teleport Punch, Dash,:bp:bp~TKS, Dash,:l+:fp:bp:r+:fp, Dash,:bp:bp~TKP
42%

Deep Jump in Kick (thanks to SpideR)
Deep JiK, Dash, :d+:fp~TKS, Jump Kick~Teleport Punch, Dash, :fp:bp~TKP
34%

AA Jump Kick
(optional NJP) AA Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:fp or :d+:fp~TKS, Dash,:l+:fp:bp:r+:fp, Dash, TKP
39-40%

Going towards the corner AA Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:d+:fp~TKS, Dash,:l+:fp:bp:r+:fp, Dash,:bp:bp~TKP
43%

AA Teleport Punch
AA Teleport Punch, Jump Kick~Teleport Punch,:fp:bp:fp~TKS, Dash,:l+:fp:bp:r+:fp, Dash, TKP
38%

Block string hit confirm
:fk:fp~TKS, Jump Kick~Teleport Punch, Jump Kick~Teleport punch,:d+:fp~TKP
40%

AA :bp
AA :bp, Jump Kick~Teleport Punch, Jump Kick~Teleport Punch,:d+:fp~TKS, Dash,:l+:fp:bp:r+:fp, Dash, TKP
40%

AA JiP
AA Jump Punch, Dash, TKS, Jump Kick~Teleport Punch, Dash,:bp:bp~TKP
26%

:x
JiP, charge 3-5 frames :l+:bp,:l+:fp~TKS,Jump Kick~Teleport Punch, Dash,:bp:bp~:x
61-63%

These combos are not hard with some practice, the second jump kick~teleport punch is harder to get than the D1~TKP.
The reason some of these are so good is because they're big damage off of small punishers, NJP, AA Jump Kick, and AA :bp

Also please note: never do a neutral jump kick. This brings your damage down. Always do a jump forward kick~TP, unless you're doing a wall combo completely at the wall, in which case you do a jump back kick~TP.
 

PimpUigi

Sex Kick
I think despite the high damage, Ermac is still so much worse than he could be just because of a few gimpy things.
Why the devs made it so that "We Win" whiffs in the corner is beyond me...and since 31 is crouch punishable crouching really hurts Ermac a lot.

He was fine when his TKPush recovered faster.
Kitana can get the same damage going (53% with one EX, and no tight D1 needed either, just tight 4~Fan Lift) and not only rushes down 100% better, but arguably zones better too.
 

zaf

professor
rofl,
off topic but i saw your sig

Your a smash player too lol? Thats my first competitive game as well.
Im sure you have heard of ally. I used to train/play with him every weekend =P

lol nice "sex kick" under your name as well lol
 

Owerbart

I miss you
Hello. Is the first kombo still doable after the last patch? It seems hard since to Telepunches knock the opponent down.

What I tend to do is FJP, b114 - ForceSlam, FJK - Telepunch, dash, 2 - Forcepush.

No meters, 45%

can anyone tell me if it's possible to do after the dash, instead of 2-forcepush, 2,2 -forcepush? seems kinda hard.

Cheers.
 

Metzos

You will BOW to me!
Hello. Is the first kombo still doable after the last patch? It seems hard since to Telepunches knock the opponent down.

What I tend to do is FJP, b114 - ForceSlam, FJK - Telepunch, dash, 2 - Forcepush.

No meters, 45%

can anyone tell me if it's possible to do after the dash, instead of 2-forcepush, 2,2 -forcepush? seems kinda hard.

Cheers.

Yes it is still can be done after the patch but its tricky. You have to do a big dash after teleport to connect the 2,2 TKP. Its worth it though if you master it. Does 48% dmg meterless.
 

PimpUigi

Sex Kick
Everyone knows that 45% damage combo though. 8% extra damage for 1 EX meter is worth it unless the 45% damage variant is going to finish them off.
 

Metzos

You will BOW to me!
Everyone knows that 45% damage combo though. 8% extra damage for 1 EX meter is worth it unless the 45% damage variant is going to finish them off.

In my opinion the safest and most dmging 1 meter midscreen combo ALL Ermac players should be using is this. jp B114 EX lift jk teleport dash 22 TKP. 51% and there is no way you ll miss it after you connect B114.
 

PimpUigi

Sex Kick
I can agree with that. If you're an Ermac main though, I think there's very little chance in dropping the D1~TKP
The only times I drop it are when I've taken a break from him (I mess up the JK~TP timing since I'm a Scorpion player).
 

Kindred

Let Be Be Finale Of Seem
Heres one i didnt see if you want to add it. Id also suggest this kind of format since its easier to read IMHO

Situation: Opponent in the corner
Combo: JiP, B1, 1, 4, TKS, B1, 2, F1, B1, 2, F1, B1, 2, F1, 2, 2, TKP
Damage: 55%
Note: After the TKS, Opponent has to have fallen low enough for all three [B1, 2, F1] to land

Situation: Low jump in kick connects
Combo: JiK, TLP, dash, 2, 2, TKS, dash, B1, 2, F1, dash, TKP
Damage: 40%
Note: Connecting [2, 2] isn't easy so you might want to go for [1, 2]
 

Metzos

You will BOW to me!
Heres one i didnt see if you want to add it. Id also suggest this kind of format since its easier to see IMHO

Situation: Opponent in the corner
Combo: JiP, B1, 1, 4, TKS, B1, 2, F1, B1, 2, F1, B1, 2, F1, 2, 2, TKP
Damage: 55%
Note: After the TKS, Opponent has to have fallen low enough for all three [B1, 2, F1] to land

Situation: Low jump in kick connects
Combo: JiK, TLP, dash, 2, 2, TKS, dash, B1, 2, F1, dash, TKP
Damage: 40%
Note: Connecting [2, 2] isn't easy so you might want to go for [1, 2]

About the 1st one. Better use EX lift for a 100% execution of that combo. Plus it adds 4% dmg.

About the second one. Are you sure its 40% ? Have you checked it ? Cause i have a feeling its less.
 

Kindred

Let Be Be Finale Of Seem
About the 1st one. Better use EX lift for a 100% execution of that combo. Plus it adds 4% dmg.

About the second one. Are you sure its 40% ? Have you checked it ? Cause i have a feeling its less.
For sure each one would be higher with the EX but I want to see the max you can do when you have nothing available. A worst case scenario kind of situation.

For the second, last time I checked it was 40% (forgot when). They might've released some patch so yea it might be less.
 

Metzos

You will BOW to me!
For sure each one would be higher with the EX but I want to see the max you can do when you have nothing available. A worst case scenario kind of situation.

For the second, last time I checked it was 40% (forgot when). They might've released some patch so yea it might be less.
Fair enough. How do you punish blocked teleports, KL divekicks etc etc ? Cause i wanna see if i m the only who punishes them with Ermac's max dmg at those situations.
 

Kindred

Let Be Be Finale Of Seem
Fair enough. How do you punish blocked teleports, KL divekicks etc etc ? Cause i wanna see if i m the only who punishes them with Ermac's max dmg at those situations.
tbh I usually just TKS and do the usual.
However, if I want to go for max damage I would do the following. (might not be the highest but better than just TKS for sure)
3, 1, TKS, jk, TLP, 2, 2, TKP
Which would give about 40% i think. Keep in mind I never do this so its just a theory lol
What do you do?
 

Metzos

You will BOW to me!
tbh I usually just TKS and do the usual.
However, if I want to go for max damage I would do the following. (might not be the highest but better than just TKS for sure)
3, 1, TKS, jk, TLP, 2, 2, TKP
Which would give about 40% i think. Keep in mind I never do this so its just a theory lol
What do you do?
That combo does 38% dmg if i remember correctly. I usually do B2 (charge abit), B1 lift jk tp dash 22 or 12 TKP. Second choice is B12F1 tp dash 12 lift dash B12F1 dash TKP. Both are above 40% if i remember correctly (not very good with numbers am i ? :) ).
 

Kindred

Let Be Be Finale Of Seem
Did you charge B2 abit ? Also you did a diagonal jk or an upward jk ? Cause if you did an upward the dmg is much less.
i did diaguonal but i think ur right i didnt charge b2 enough

PS: I double checked the jump in kick teleport and i got 39% not 40%. ur right they nerfed a bit
 

Metzos

You will BOW to me!
i did diaguonal but i think ur right i didnt charge b2 enough

PS: I double checked the jump in punch kick teleport and i got 39% not 40%. ur right they nerfed a bit
Well yeah no big deal for 1%. About the B12F1 punisher. If i remember correctly before the latest patch it was doing 42% dmg.
 

Kindred

Let Be Be Finale Of Seem
Well yeah no big deal for 1%. About the B12F1 punisher. If i remember correctly before the latest patch it was doing 42% dmg.
yea that one seems better but I wonder, after u block a teleport of the opponent, can you neutral jump punch them? Because if it works, doing the B12F1 afterward would be great.

Man I want to test this more but I have to study. Damn finals.
 

Metzos

You will BOW to me!
yea that one seems better but I wonder, after u block a teleport of the opponent, can you neutral jump punch them? Because if it works, doing the B12F1 afterward would be great.

Man I want to test this more but I have to study. Damn finals.
Heh. Well gaming is good but real life comes first. Thats life :)
 

Kindred

Let Be Be Finale Of Seem
Heh. Well gaming is good but real life comes first. Thats life :)
lol


On a serious note, you know if you can do a NP when you block a teleport or does it send the guy flying back and stops any kind of continuous combo?