Percimon
Sky above, Voice within
Idea of Flame Fist variation is all about damage buff of punching attacks and fireballs, mad chip damage and, sometimes, catching opponent with help of parry.
1) It's not important, what version of dd1 special move you'll use: the difference between dd1 and ex-dd1 is startup and duration;
2) fbf4 и ex-fbf4 have 8 hit: each of them does 0,45% of damage (only in ex-fbf1 8th does 1,88% of damage). When you use dd1, each hit does 0,17%*3 of damage additionally;
3) Chip damage of fbf4 without dd1: 8 * 0,45% = 3,6%;
4) Chip damage of ex-fbf4 without dd1: 7 * 0,45% + 1,88% = 5,03%;
5) Chip damage of fbf4 with dd1: 8 * 0,45% + 8 * 3 * 0,17 = 7,68%;
6) Chip damage of ex-fbf4 with dd1: 7 * 0,45% + 1,88% + 8 * 3 * 0,17 = 9,11%.
7) Chip damage of bf1 and bf3 without dd1: 1.88%;
8) Chip damage of bf1 and bf3 with dd1:: 2.81%;
9) Chip damage of ex-bf1 without dd1: 2.25 %.
10) Chip damage of ex-bf1 with dd1: 3.38%.
2) fbf4 и ex-fbf4 have 8 hit: each of them does 0,45% of damage (only in ex-fbf1 8th does 1,88% of damage). When you use dd1, each hit does 0,17%*3 of damage additionally;
3) Chip damage of fbf4 without dd1: 8 * 0,45% = 3,6%;
4) Chip damage of ex-fbf4 without dd1: 7 * 0,45% + 1,88% = 5,03%;
5) Chip damage of fbf4 with dd1: 8 * 0,45% + 8 * 3 * 0,17 = 7,68%;
6) Chip damage of ex-fbf4 with dd1: 7 * 0,45% + 1,88% + 8 * 3 * 0,17 = 9,11%.
7) Chip damage of bf1 and bf3 without dd1: 1.88%;
8) Chip damage of bf1 and bf3 with dd1:: 2.81%;
9) Chip damage of ex-bf1 without dd1: 2.25 %.
10) Chip damage of ex-bf1 with dd1: 3.38%.
This tech is safe on block, but it can be interrupted by armored attacks.
Inputs for this video
1) 44, ex-dd1, L1;
2) 112, ex-dd1, L1;
3) f213, ex-dd1, L1;
4) b34, ex-dd1, L1;
5) 44, ex-dd1, L1;
6) f44, ex-dd1, L1.
1) 44, ex-dd1, L1;
2) 112, ex-dd1, L1;
3) f213, ex-dd1, L1;
4) b34, ex-dd1, L1;
5) 44, ex-dd1, L1;
6) f44, ex-dd1, L1.
Starter:
1) 111;
2) 112;
3) f3;
4) b12;
5) f21;
6) f4;
7) b34;
8) 4;
9) 3.
Extender:
1) ex-dd1;
2) RC, ex-dd1.
Extender after ex-dd1:
1) 1... ;
2) f1... ;
3) f2... ;
4) f4... ;
5) f3... ;
6) 4... ;
1) 111;
2) 112;
3) f3;
4) b12;
5) f21;
6) f4;
7) b34;
8) 4;
9) 3.
Extender:
1) ex-dd1;
2) RC, ex-dd1.
Extender after ex-dd1:
1) 1... ;
2) f1... ;
3) f2... ;
4) f4... ;
5) f3... ;
6) 4... ;
Here are basic attacks which can be extended into combo with dd1 -> bf1:
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
Here are basic attacks which can be extended into combo with dd1 -> bf3:
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
10) b33 (overall damage: 15%);
11) f44 (overall damage:: 17%).
Here are basic attacks which can be extended into combo with dd1 -> bf3:
1) attacks 1-10 from last list.
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
Here are basic attacks which can be extended into combo with dd1 -> bf3:
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
10) b33 (overall damage: 15%);
11) f44 (overall damage:: 17%).
Here are basic attacks which can be extended into combo with dd1 -> bf3:
1) attacks 1-10 from last list.
Firstly, check video:
Q: How can I do it?
A: inputs are: 112 -> dd1 -> fbf4. You should press fbf4, when animation of dd1 starts!
Q: Does it work with every character?
A: Yes
Q: Does it work with every special move of each character (including X-RAY)?
A: No. Here are exclusions:
а) X-RAY of these characters can't be crushed by fbf4 or ex-fbf4:
- Jason Voorhees;
- Kung Lao;
- Sonya Blade;
- Kenshi;
- Sub Zero;
- Kitana;
- Cassie Cage;
- Jacqueline Briggs;
- Predator;
- Ermac;
- Reptile.
b) ex-special moves that can't be crushed by fbf4 or ex-fbf4:
- Ferra/Torr: Grab'n'Stab;
- Goro: Shokan Slam (in ex-fbf4 case both players will get hit);
c) ex-special moves that can't be crushed by fbf4, BUT can be crushed by ex-fbf4:
- Kung Lao: Vortex/Cyclone;
- Cassie Cage: Power Flip;
- Kano: Uprise ball.
d) parries which work with fbf4 and ex-fbf4:
- Sonya Blade: Garrote Punish;
- Sub zero: ex-Ice clone; Barrier of ice;
- Kano: Survivor's Counter; High Counter;
- Liu Kang: Dragon's Parry.
e) ex-special moves that evade fbf4 or ex-fbf4:
- Sub Zero: ex-ice clone;
- Raiden: ex-teleport;
- Mileena: Vanish towards/backwards;
- Ermac: Vanish.
A: inputs are: 112 -> dd1 -> fbf4. You should press fbf4, when animation of dd1 starts!
Q: Does it work with every character?
A: Yes
Q: Does it work with every special move of each character (including X-RAY)?
A: No. Here are exclusions:
а) X-RAY of these characters can't be crushed by fbf4 or ex-fbf4:
- Jason Voorhees;
- Kung Lao;
- Sonya Blade;
- Kenshi;
- Sub Zero;
- Kitana;
- Cassie Cage;
- Jacqueline Briggs;
- Predator;
- Ermac;
- Reptile.
b) ex-special moves that can't be crushed by fbf4 or ex-fbf4:
- Ferra/Torr: Grab'n'Stab;
- Goro: Shokan Slam (in ex-fbf4 case both players will get hit);
c) ex-special moves that can't be crushed by fbf4, BUT can be crushed by ex-fbf4:
- Kung Lao: Vortex/Cyclone;
- Cassie Cage: Power Flip;
- Kano: Uprise ball.
d) parries which work with fbf4 and ex-fbf4:
- Sonya Blade: Garrote Punish;
- Sub zero: ex-Ice clone; Barrier of ice;
- Kano: Survivor's Counter; High Counter;
- Liu Kang: Dragon's Parry.
e) ex-special moves that evade fbf4 or ex-fbf4:
- Sub Zero: ex-ice clone;
- Raiden: ex-teleport;
- Mileena: Vanish towards/backwards;
- Ermac: Vanish.
1) jump in + 2, 113, b34, fbf4, db2 - 30%;
2) jump in + 2, 113, RC, b12, f21, fbf4, db2 - 29%;
3) jump in + 2, b34, fbf4, db2 - 27%;
4) jump in + 2, b12, ex-dd1, 113, RC, b12, f21, fbf4, bf2 - 33%;
5) jump in + 2, b12, ex-dd1, 112, fbf4, bf2 - 32%;
6) jump in + 2, b12, ex-dd1, 113, RC, b12, f21, fbf4, db2 - 34%;
7) jump in + 2, f21, ex-dd1, RC, 113, RC, b12, f21, fbf4, db2 - 34%;
8) jump in + 2, f21, ex-dd1, RC, 112, fbf4, bf2 - 32%.
1) jump in + 2, b34, ex-dd1, 113, b12, f21, fbf4, bf3 - 37%;
2) jump in + 2, b34, ex-dd1, 112, fbf4, bf3 - 35%;
3) jump in + 2, 4, ex-dd1, 113, b12, f21, fbf4, bf3 - 35%.
1) 112, dd1, fbf4, db2 (bf3) - 26% (27%);
2) b33, dd1, fbf4, db2 - 27%;
3) b34, dd1, fbf4, bf3 - 28%.
1) jump in + 2, b34, d1, u4, u4, u4, f44, fbf4, bf3 - 34%;
2) jump in + 2, b34, b12, f44, fbf4, bf3 - 35%;
3) jump in + 2, b12, ex-dd1, 113, b12, 112, fbf4, bf3 - 35%;
4) jump in + 2, b12, ex-dd1, 113, u4, NJP, d2, f4, fbf4, bf3 - 33%.
2) b34, fbf4, dd1, fbf4, bf3 - 33%;
3) f44, fbf4, dd1, fbf4, bf3 - 34%.
Inputs for this video
1) 112, fbf4, dd1, ex-fbf4, ex-bf1, b12, 112, fbf4, bf1 - 46%
Last edited: