Thank you you have no idea how frustrating it was that the move wouldn't come out even though my inputs were clean.You are probably doing the Option select by pressing down, because the input for low hat trap is dfd2. Try pressing down slower.
Does B321~high hat trap give you enough time to connect a jump 2 in the same combo? Something seems off about that.Brothers of the shaolin I have a new combo to share with you that includes high hat trap. Yes I found a use for it. Not that great but it's better than nothing.
34% corner combo.
B321 > high hat trap > jump 2 > 4 > hat callback > b321> spin > jump kick > dive kick > 2,1
This is really hard to pull off the timing on the hat call back is very specific too early your opponent will go over your head when you attempts the b321 to late and you drop the combo.
Honestly I don't feel it's even worth it for how specific the timing is it feels like it's a one frame link.
But there you go I've given you guys a use for high hat trap
Does B321~high hat trap give you enough time to connect a jump 2 in the same combo? Something seems off about that.
I hear you like I said it's not a great use for high hat trap but it's better than none. What you can do if you so wish is do whatever corner combo you want but end it in b321 > high hat trap.If a combo is almost impossible to land consistently its not pratical, besides i would rather do B321~spin for a guaranteed 30% to 33% than going for a high hat trap where the drop factor is 99 to 1.
Just saying.
Ah well don't use the same notation for moves that connect then lol. Use xx or ~ for cancels and commas to separate it out so we get how it's supposed to go. So it's:No you can't it's a set up.
Do any combo you want but make sure you get High hat trap out that's why I put the b321. When you have your opponent in the corner use b321 as a hard knockdown ended and cancel it into high hat trap.
It doesn't all combo together.
The combo officially begins from jump 2 > 4 > hat callback
Yep that's exactly how it goes.Ah well don't use the same notation for moves that connect then lol. Use xx or ~ for cancels and commas to separate it out so we get how it's supposed to go. So it's:
B321~high hat trap, jump 2 > 4~hat callback > b321~spin > jump kick~dive kick > 21
?
Well, as someone who switched from Grandmaster to Hat Trick, I'll give my thoughts on this. I think the Ex-Spin alone makes it a worthwhile switch, and the Hat Trap is a projectile that goes through Clone and a great punish for it no matter where he tries to Clone if the Hat is behind him. Also I think it has nicer corner game and I think that's probably important playing against SZ, you are always one throw / cross up / spin(in this variation) for grabbing the corner for yourself and he is always one Slide from taking it away from you, so a good corner mix-up game is important not to give Sub that opportunity.Foxy played Hat Trick Lao during VS over the weekend. Most of what I've saw is similar tech that you guys have talked about. Did anyone else catch the games?
It was only one game again Madzin's Grandmaster Sub. He didn't win the game (Madzin was on fire this tournament) but is Hat Trick potentially a good pick against GrandMaster sub?
buzzsaw works best against grandmaster sub.Foxy played Hat Trick Lao during VS over the weekend. Most of what I've saw is similar tech that you guys have talked about. Did anyone else catch the games?
It was only one game again Madzin's Grandmaster Sub. He didn't win the game (Madzin was on fire this tournament) but is Hat Trick potentially a good pick against GrandMaster sub?
How about Hat-a-Rang Loops?YOHOHO mr Hat a Rang scaling there sir.
112124~BF2EX, 11212~spin, JK~DK, 21 now does 28% and
112124~BF2EX, 44, B321~spin, JK~DK, 21 does 35%
THAT'S more like it
Not sure, didnt test it because I didn't think it was worth the bar lol. I'm off for the night since its 6am here but I'll test tomorrow if you haven't. I'm on Xb1How about Hat-a-Rang Loops?
Also are you on PS4 or XBONE?
I need that patch as fast as possible.
B22xxHat Trap is minus 6-7 I believe, Cassie ex-flipkick can hit it, 6 frame pokes can poke it out, but Reptile dash and anything else will be blockedWhere do you guys approximate b2 trap and b22 trap to be?
It is, but I think the pushback buys you a frame against him, but Cassies starts off closer. That's why even some 6f shit isn't fast enough.Isn't reptile dash 6f? I remember testing it briefly but kept fucking up and getting low hat rather than recovering and crouch blocking. I didn't get it to work once but if 6f pokes work against it then it can't be safe vs reptile dash
It screws up reaction timing, ppl get to try to poke out of B22~trap all the time, they rarely expect B2~trap, if they try to react to a let change of mood you get a full combo punish.I never use that, doesn't seem to serve much purpose
The best way they could do that is by having a way of letting his hat go back to his head while he is using his strings, hat call links could be a great idea imagine if he could link standing 4 after and rear hat call as 1f link, he would be able to have his best trap feared and actually stop to rely on gimmicks since his b12, F23 and run cancel 11212 would be true combo linksCall me retarded or a fool but what if they gave hat trick lao an extended move set when he is without his hat? Like more shaolin fist normals etc. While hat trap is active? And only can be used with out his hat.
Like in tekken yoshimitsu puts away his sword to gain access to a few moves he couldn't otherwise use with his blade.
I understand you broThe best way they could do that is by having a way of letting his hat go back to his head while he is using his strings, hat call links could be a great idea imagine if he could link standing 4 after and rear hat call as 1f link, he would be able to have his best trap feared and actually stop to rely on gimmicks since his b12, F23 and run cancel 11212 would be true combo links
I have a made a video about it, but didn't upload it yet because i don't have enough internet for a 54MB upload, expect me to upload that next week for sure.
I know my english sucks and most of the time Hands and youph gets lost on things i talk about, well Colt does too, so i speak better with videos when things are too complex to use just words.
Do I?The best way they could do that is by having a way of letting his hat go back to his head while he is using his strings, hat call links could be a great idea imagine if he could link standing 4 after and rear hat call as 1f link, he would be able to have his best trap feared and actually stop to rely on gimmicks since his b12, F23 and run cancel 11212 would be true combo links
I have a made a video about it, but didn't upload it yet because i don't have enough internet for a 54MB upload, expect me to upload that next week for sure.
I know my english sucks and most of the time Hands and youph gets lost on things i talk about, well Colt does too, so i speak better with videos when things are too complex to use just words.