I watched it through and I have some thoughts. No one is perfect, and the opportunity to point out quirks in others gameplay not only helps you, but us as well. This should be a regular thing imo.
- Pressure after d4 hits. B12 after is a frame trap mid screen, and a free mix up in the corner (armor beats it). I saw a few of your d4's hit and then clone came out. If anything, chase with f4 xx clone (or start to cancel d4>clone for less down time if that's more comfortable).
- On the note of d4, there's a sticky dedicated to using it (or b2/d2/f4) in armor shredding tech and has notes on the entire cast. For one, it stops Shinnok shoulder wake up. For others, it completely stops the wake up game (Kitana gets shit on by this).
- B33 OS ice blast would help your game a lot, and it's not that hard. Every b33 hit without freeze is damage lost. But I guess if it's too hard to hit confirm online, it's better to not commit freeze and take frame advantage than to commit and get punished, which you did.
- Wake up ex statue doesn't seem great. A lot of characters stuff it while taking your bar. I'd opt more for ex frost bomb for the launch (corner ex bomb, b2, b12 xx clone for the conversion. Does ~36% with b33 start).
- The mid screen shatter should probably be met with more patience. The toss is better overall, unless in the corner where you can convert off anti air shatter or something. If they block the thrown clone from range, they almost have to eat your following mix up.
- Throw more. After 30 minutes of footage, I saw you throw once to end a match. That's literally half of the mix up game that goes unused, and converts to good damage when thrown into clone (also, armor shred tech, d3 tick throws and throw break> freeze overlap with each other). Even if it's broken, you're at neutral, nbd.
- Take the time to cross up jip/ dash under a frozen opponent. you have the time, especially after ice ball. The corner is love. The corner is life (water is not life, it killed us in the first movie).
- Optimize your combos in the lab. The double b2 does more damage than the b2>242 in the corner. Also, corner b33 xx ice ball, ji2, b2, 242, f12, clone is safe, does more damage, and can be converted for females by ending in b334.
- Test out the 112 ender when you're just out of corner range with f42 xx slide. You can get a safe corner clone and screen push for pretty similar damage.
- You're always + after the opponent uses a breaker, - after you break. Take that into consideration when you decide to pressure or act after it happens.
Hope it helps. I'll be looking for feedback myself soon enough.