29%, and its universal.
29% and its universal, and gives you decent meter gain.21% and it's Bone Shaper exclusive.
The version where I labbed for 10 minutes and found a combo that does 8% more than the optimal and is universal I guess.Uh, what version of the game are you playing?
You could get them to quiet down with notations lolThe version where I labbed for 10 minutes and found a combo that does 8% more than the optimal and is universal I guess.
Which is the version of the game I usually play.
You probably need to update your level to match mine.
No, I rather enjoy them clinging to their traditional ideals of the possible.You could get them to quiet down with notations lol
A lot of the match up chart was done by asking other top players for their respective character.Is this a joke? There's no way these guys have mastered every character and found every piece of character dirt/tech for each match up. Take this list with a grain of salt people.
Didn't know you went to those lengths. Props.A lot of the match up chart was done by asking other top players for their respective character.
For example SonicFox did Erron and Kitana, Big D did Ermac, Pig helped with Kenshi, Noobe helped with Kano, etc. etc.
And it's called a "living" match up chart for a reason. It'll never be completely 100% set in stone and subject to evolve for many years to come.
Good job making the list, and showing how the MUs are still a work in progress. I lol'd at Jax being bottom 10.
I agree with what you said. But I'm not sure what you mean with wiffing f1,2 ,3? I think what @HoneyBee was saying is that raidens b3,2 is a good tool against Dvorah. It's fairly fast and covers about half screen, so if that keeps Dvorahs pokes in check, than that would be a strength in the matchup. I do think it could be 5-5 as well, but as a raiden main, I don't recall ever seeing Dvorah mentioned as a bad matchup in the raiden forums. IMO Dvorah at least does not win the matchupFor D'vorah, @HoneyBee was saying it was 6-4 Raiden's favor so I believe that's their number but I don't really agree with his points. He was saying that, even though D'vorah wins the neutral, if D'vorah makes one mistake she'll be cornered and then has to eat 50/50's until she guesses right because she doesn't have a wake up, but her lack of wake up should be irrelevant.
Aside from the first mix-up, following the superman corner carry, Raiden's going to be ending his combos in standing resets anyways, so that's something that all characters have to deal with and is in no way unique to that match up.
He was also saying that, because Raiden can armor through his cancel pressure, he has to walk on egg shells so after the inevitable D1, Raiden would get to start his pressure. I don't see how that is unique to the match up either: all characters have armored reversals to threaten with and counter pressure after blocked pokes is pretty basic counter poking. With the points that he made, Raiden would have 6-4's all across the board: all characters are cornered just as easily, and all characters have to deal with the 50/50 until they guess right.
If D'vorah plays patiently and doesn't throw out random puddles, or run into any armored specials or NJP's, she win's the footsie game. I think he said that Raiden's lightning strings range her out but as soon as D'vorah gets into her poke range, her pokes are all faster than whiffing F12, 3, or F2 to get the lightning out. Once she's in, she in, and her buttons for footsies are much better than Raiden's.
Seems very 5-5 in my opinion.
To be able to use any of the lighting you need to first whiff the first parts of those strings in the neutral game before the lighting comes out: for 3, you would need to whiff 3 in open space then wait for the start up of 2 for the lighting, and so on and so forth for the rest of the strings. D'vorah has a lot of range on her pokes, so even if she can't run in, in time to punish the whiffed buttons with a poke, she can at least run in then block. Raiden's negative after the lighting and with D'vorah's button range, Raiden can't really threaten with anything offensively at that spacing, and needs to play footsies.But I'm not sure what you mean with wiffing f1,2 ,3?
Well it's your fault so...you guys have super upplayed erron. Hes like 8th now instead of 5th lol
Yeah, it has officially been 5 months now and 6 days. More than enough time for tier lists and comparative charts like this. I am very pleased with the numbers on here.yea its 6 months old
I thought that's what you meant. However b3,2 is the only viable string for that purpose. It also moves his hotbox back slightly. It's pretty good for mid screen controlTo be able to use any of the lighting you need to first whiff the first parts of those strings in the neutral game before the lighting comes out: for 3, you would need to whiff 3 in open space then wait for the start up of 2 for the lighting, and so on and so forth for the rest of the strings. D'vorah has a lot of range on her pokes, so even if she can't run in, in time to punish the whiffed buttons with a poke, she can at least run in then block. Raiden's negative after the lighting and with D'vorah's button range, Raiden can't really threaten with anything offensively at that spacing, and needs to play footsies.
Let me go drink some Bleach realizing that according to this list that Kotal is better than Jax, Kenshi, and Reptile and is the same as Kano and Ermac.If we're going by the point tier formula, then it's:
1) Shinnok (Boneshaper) - 192
2) Kung Lao (Tempest) - 185
3) Tanya (Kobu Jutsu) - 180
4) Predator (Hunter) - 176
Predator (Hish-Qu-Ten) - 176
5) Cassie Cage (Hollywood) - 172
6) Quan Chi (Summoner) - 171
7) D'Vorah (Swarm Queen) - 169
8) Scorpion (Hellfire) - 168
9) Kitana (Royal Storm) - 167
Tremor (Aftershock) - 167
10) Erron Black (Outlaw) - 165
Sub-Zero (Grandmaster) - 165
11) Kung Jin (Shaolin) - 162
12) Sonya Blade (Covert Ops) - 161
Johnny Cage (A-List) - 161
13) Liu Kang (Flame Fist) - 160
Kung Jin (Bojutsu) - 160
14) Quan Chi (Sorcerer) - 158
Raiden (Thunder God) - 158
Kitana (Mournful) - 158
15) Ermac (Master of Souls) - 157
Kano (Cybernetic) - 157
Kotal Kahn (War God) - 157
16) Jax (Heavy Weapons) - 156
17) Kenshi (Balanced) - 150
18) Mileena (Ravenous) - 148
19) Reptile (Noxious) - 146
20) Takeda (Shirai Ryu) - 140
21) Jacqui Briggs (Full Auto) - 136
22) Ferra/Torr (Vicious) - 132
23) Jason (Relentless) - 126
24) Goro (Kuatan Warrior) - 112
Feel free to correct me on these.
MKX - the one fighting game where mirror match-ups can actually be other than 5-5.The Cassie mirror needs to be changed from N/A to 3-7 since she's the only character that can punish herself after B12.
For Relentless Jason vs Cybernetic Kano the reason I think Kano has the slight advantage is because:Uh for Cybernetic Kano:
He beats Cassie Cage, it's a 6-4 (at least right now).
He might not beat Jason, I'm not fully convinced of that matchup yet but I'd like to hear your side of it.
I'm pretty sure he beats Johnny Cage.
Why is it 4-6 against RS but 5-5 vs Mournful?
Why do you think it's 4-6 vs Shaolin?
I'm not entirely convinced he loses to Mileena either.
HQT could be 3-7 but I've still to explore that mu a little further.
Scorpion could be one of his worst matchups tbh, I'd like to hear your side of that too.
4-6 vs Grandmaster?! No no no no, who are you using as Cybernetic experience? Lol
Why do you guys reckon 6-4 vs Balanced?
The rest I either agree with or haven't played enough to feel confident commenting on.
Which match ups for Kotal Kahn do you disagree with?Let me go drink some Bleach realizing that according to this list that Kotal is better than Jax, Kenshi, and Reptile and is the same as Kano and Ermac.