MadeOfMetal
Kenshi Srubtastic,Cyrax, Special Forces Mains
I have been fooling around with johnny cage for some time now, ive logged in many hours in practice with A-list JC.
here is what i have found about him so far:
So Johnny Cage is an offensive frame trap monster(specifically in A-List), just like mk9 he has alot of great normals and strings that are neutral on block due to SKRC, but the stars of his arsenal are his d3(i use it for conditioning them to block low) his d4(very deceptive hitbox, also lowers his hurtbox so it can be used to low profile normals, jump ins, etc) both of these are very plus on hit so they can be used as a way to get in for your mix ups, his go to footsies tools are f24(overhead launcher that is safe on block) f4(safe launcher) and f34(safe on block against most of the cast and has very good reach). His main anti-airs are Standing 1 (9frame anti crossover)into either F3 or F24,D1.
d2(very good hitbox just like in mk9 and can be followed up with a f3 knee in the corner off an anti-air) and f4(has tighter timing to beat anti-airs than d2 but can be followed up with a f24 D1(or 12 if your execution is decent) into f3xx nut punch(it would be wise to note his BD3 can be hit confirmed into EX quite easily and that it can mix up opponents very well, as well as make any string safe on block).
Kinda like smoke in mk9 his pressure is more around making your opponent fear your overhead so condition them with throws, d3 and d4. If you have meter you can confirm f24 on block into ex forceballs(+5 on block) so you can get a free d1 check right after, once they respect the d1 be sure to follow with a f24 or a d3 rinse and repeat.
Once you have your opponent to scared to mash out be sure to abuse 113 and 11 > f24 to mix them up, 11 starts as a high so it wont really work effectively until they respect your f24. In A-list and Fisticuffs his forceballs have very fast recovery so they make for good full screen pressure so in an ideal situation you can zone with forceballs and Shadow Kick, and when they try to get in space them out with d4 and f3 into whatever offense you want to get going,
We can't forget his SKRC/FKRC (also notible is his 12 (HOLD1)RC)
can put your opponent in a Blockstun nightmare, abuse these tactics.
use 11 which is +2 on block into DB4 or BF4 into RC(run Cancel) and follow up with either low or high pressure, or you could repeat by using 12(1) cancel again!
well thats the basic jist of how johnny cage works in my mind
Fell free to post tech, combos, videos, strategy, or anything pertaining to Alist Johnny Cage.
here is what i have found about him so far:
So Johnny Cage is an offensive frame trap monster(specifically in A-List), just like mk9 he has alot of great normals and strings that are neutral on block due to SKRC, but the stars of his arsenal are his d3(i use it for conditioning them to block low) his d4(very deceptive hitbox, also lowers his hurtbox so it can be used to low profile normals, jump ins, etc) both of these are very plus on hit so they can be used as a way to get in for your mix ups, his go to footsies tools are f24(overhead launcher that is safe on block) f4(safe launcher) and f34(safe on block against most of the cast and has very good reach). His main anti-airs are Standing 1 (9frame anti crossover)into either F3 or F24,D1.
d2(very good hitbox just like in mk9 and can be followed up with a f3 knee in the corner off an anti-air) and f4(has tighter timing to beat anti-airs than d2 but can be followed up with a f24 D1(or 12 if your execution is decent) into f3xx nut punch(it would be wise to note his BD3 can be hit confirmed into EX quite easily and that it can mix up opponents very well, as well as make any string safe on block).
Kinda like smoke in mk9 his pressure is more around making your opponent fear your overhead so condition them with throws, d3 and d4. If you have meter you can confirm f24 on block into ex forceballs(+5 on block) so you can get a free d1 check right after, once they respect the d1 be sure to follow with a f24 or a d3 rinse and repeat.
Once you have your opponent to scared to mash out be sure to abuse 113 and 11 > f24 to mix them up, 11 starts as a high so it wont really work effectively until they respect your f24. In A-list and Fisticuffs his forceballs have very fast recovery so they make for good full screen pressure so in an ideal situation you can zone with forceballs and Shadow Kick, and when they try to get in space them out with d4 and f3 into whatever offense you want to get going,
We can't forget his SKRC/FKRC (also notible is his 12 (HOLD1)RC)
use 11 which is +2 on block into DB4 or BF4 into RC(run Cancel) and follow up with either low or high pressure, or you could repeat by using 12(1) cancel again!
well thats the basic jist of how johnny cage works in my mind
Fell free to post tech, combos, videos, strategy, or anything pertaining to Alist Johnny Cage.
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