If you are referring to Grand Master, your best best is choosing the Stunt Double variation and try to break the clone defense using your own clones.Anyone got any clue what to in sz matchup. He outfootsies as his d4 has more range and is faster and has amazing keep out game. I can land the occasional green ball but thats not guna win me the game. Damn sz is braindead
Not to mention delayed ballpunch completely whiffs on subzero for some reasonIf you are referring to Grand Master, your best best is choosing the Stunt Double variation and try to break the clone defense using your own clones.
With A-List is pretty tough, Johnny is not able to surpass the clone with any non armored move. You can try to jump it and do a well timed ji3 that might hit Sub-Zero if he stays in place, but this usually isn't a great idea.
Looks like one of Johnny worst matchups if the Sub-Zero knows what he is doing and plays very patient.
Shit is frustrating.Not to mention delayed ballpunch completely whiffs on subzero for some reason
Youre sol against Liu Kang. Kang beats Johnny up close now and he wins at zoning.I just picked up johnny about a week ago and have had a lot of luck with a-list he really helped me step up my execution doing all the run cancels and skrc in strings but I have a lot of trouble against ppl who zone me out its hard for me to get in.
Should I start learning stunt double for those match ups or can you give me any tips on how to get passed zoning? Mostly liu kangs fireballs and even takeda who space themselves properly make it hard to get in
Sub-Zero. Raiden. Shinnok. Ferra/Torr. Liu Kang. To name a fewIs there any matchup where alist isn't the best?
Fisticuffs does work in this MUYoure sol against Liu Kang. Kang beats Johnny up close now and he wins at zoning.
Yeah just played f/t holy shit thats worse than expected njp spam and getting zoned out.Sub-Zero. Raiden. Shinnok. Ferra/Torr. Liu Kang. To name a few
Fisticuffs does work in this MU
D4 low profile/block shadowkick/back up high forceball.Yeah just played f/t holy shit thats worse than expected njp spam and getting zoned out.
Any tips for NJP's in general? Shadow kick reversal?
Also how does fisticuffs work there, why better than a list
In my experience there is no point in even trying to zone kang he low profiles and chips you for 3%.D4 low profile/block shadowkick/back up high forceball.
you should technically beat ft with your forceball zoning in fisticuffs. Plenty of time to activate and you have a higher ppm.
And fisticuffs works there because kang is one of the few characters fisticuffs still kinda works on. He can break armor, forceballs will do work full screen, and has plenty of windows to interrupt strings.
There is when he blocks your buffed fb and you do 4%In my experience there is no point in even trying to zone kang he low profiles and chips you for 3%.
Thanks for advice though
that will whiff at most ranges if he does low ball.There is when he blocks your buffed fb and you do 4%
Stunt Double can defensively zone (play keep away) pretty well, but he doesn't trade well against a truer form of zoning.I just picked up johnny about a week ago and have had a lot of luck with a-list he really helped me step up my execution doing all the run cancels and skrc in strings but I have a lot of trouble against ppl who zone me out its hard for me to get in.
Should I start learning stunt double for those match ups or can you give me any tips on how to get passed zoning? Mostly liu kangs fireballs and even takeda who space themselves properly make it hard to get in
Saturday i was playing and he said something that i have never heard(if im not mistaken my oponent was using kitana), but now i forgot what it was =(Man JC always cracks me up. The other day while i was whooping some dude who played sonya he went "Honeyyyy im home" and today i completely lost my shit when he went "Tweet that cass..." mid match vs cassie.
I guess there is still alot more shittalk to be found
You can actually punish sub zero db1 and also db1EX (both -10) just block standing, and do 21 skrc f34rc F4 f24 d1 f3 nut punch.. If you are in Stunt Double, just do 21 EXnut punch 12 rc 12 rc 12 f3 np.. I use this sequence to punish Cybernetic Kano's Laser too, and also Kotal's F2 , this move is very useful, But I haven't seen any cage using it.. It's a just frame punish tho.. train it hardSome bits I remember for SD vs GM Sub;
-sub b2 is -13 so 113 or f3 will punish and you can kinda react to b2 if you are waiting for the mixup ducking, its pretty easy to spot.
-strings cancelled into normal clones on block get punished with EX Nutpunch.
-if you can squeeze one out, EX clone uppercut works for a multihitting move if you need to lock him down for a second to pass clone and get out of the corner.
-clone shadowkick and forceballs break his clones, but wont trade favourably with iceballs, so just pick your moments and be patient.
-ice ball, slide and EX slide are full combo punishable. If he does EX Ball its -8 and a mid so dont be worried about starting pressure if you block one up close, but you dont get to punish. Ice burst and EX ice burst are -10 but cant really punish due to range. Pressure him though!
-d4 will often lose to his Jump in punch when low profiling. Also horizontal range on it is good so trip guards need to be spaced well. EX Nut for crossups and bad jump ins are your reliable option.
-most (if not all) strings cancelled into mimic will be an easy reversal slide if the sub is worth his salt. It will beat your mimic cancel shadowkick as well, so dont bother. d4~mimic on hit is safe though, or at least really hard to reversal slide (if possible).
- He has safe armour with his EX burst to keep him cool during frametraps, but you want to duck block when baiting reversal/wakeups in case he slides.
@Wigy
Cage has a tougher time than most dealing with DF pressure, so I think Kang's best defense is his offense in this MU.Liu Kang has no good defense options, rush him down.
I meant that if you have a chance to put pressure then you have to take it. Liu Kang's pressure is insanity, his zoning is very good, but his pokes, armor, and wakeup are pretty poor.Cage has a tougher time than most dealing with DF pressure, so I think Kang's best defense is his offense in this MU.
The problem is that Cage's pressure will end if you block it right, as he'll either use all his stamina or his mimics, but Kang's won't end if you block. He can only escape his pressure using armour. Backdashes and pokes won't work.I meant that if you have a chance to put pressure then you have to take it. Liu Kang's pressure is insanity, his zoning is very good, but his pokes, armor, and wakeup are pretty poor.
It's pretty much who ever starts their pressure game wins, but Liu Kang has the advantage of zoning. So that's why you have to rush him down.
What about using Ex fireballs? I'm not a cage player, but doing something like F24 FBRC crossup into 114 Ex fireball to regain stamina. Also Liu is in the same boat as Cage when it comes to backdashing and pokes, cage actually has the armor advantage with Ex nutpunch launching.The problem is that Cage's pressure will end if you block it right, as he'll either use all his stamina or his mimics, but Kang's won't end if you block. He can only escape his pressure using armour. Backdashes and pokes won't work.
You're rightWhat about using Ex fireballs? I'm not a cage player, but doing something like F24 FBRC crossup into 114 Ex fireball to regain stamina. Also Liu is in the same boat as Cage when it comes to backdashing and pokes, cage actually has the armor advantage with Ex nutpunch launching.
When your stamina is about to end(after the second skrc), you can either do a safe string and get back to neutral or use exfb to be +4.The problem is that Cage's pressure will end if you block it right, as he'll either use all his stamina or his mimics, but Kang's won't end if you block. He can only escape his pressure using armour. Backdashes and pokes won't work.