Tremor's ground pound is better than Goro's... typical FUCK NRS Bullsh!t.
I said it before and I'll say it again. FUCK NRS! Buff Kitana and company because they're popular.
With all due respect, you should really just play a top tier character instead of spreading so much salt and negative energy all the time. You do this in every game (at least every NRS game since MK9) where you play characters like Hawkgirl, Goro, Sheeva etc then ball your eyes out cause they're not as good as you hope or think they should be constantly. It's like you almost want to have a reason to bitch.
This is the third game in a row of this and I only know this cause I happen to use all these characters over the last couple years unfortunately.
It changes nothing and on top of it changing nothing, it's unproductive and adds nothing to the discussion, it's annoying and the amount of people discouraged from talking or discussing due to such rampant whining is a huge turn off too.
Good lord. Work with the tools you've got or move on to someone else. Everyone needs to stop relying on NRS to save the day, make him work due to YOUR merits as a player. He has flaws and problems, nobody disputes this, but if you're not gonna grind, just move on.
None of us, myself included are playing this or any other character to the highest possible level or potential yet and nobody knows most of the match ups, buffs would be great, but put in work, whining has never solved any of my problems in real life or in gaming, only working hard or struggling has. If you don't like working harder, play top tier and leggo.
I don't know about you guys, but I've sort of started to move away from the "cancel every normal into punch walk" strategy. It's good chip and meter build but against good opponents, you're usually just offering up free pressure on yourself.
Instead, I've been going to D3 more at close range as opposed to D1 (D1 is +7 and D3 is +12 IIRC) and using that frame advantage to go for the 50/50. B3 is 13 frames and 3D3 is 15 frames so they have to respect it if D3 hits. If they block B3 PW they still eat chip. If they block 3D3, PW doesn't come out and you're -2 instead of -5 (or -3 if you're using Fang spin).
Sometimes, off of D3, I'll even do F3 and mix up PW and command grab. It works suprisingly well. Can probably do some shenanigans with 11 off the D3 as well, but I haven't played around with that yet.
I'm gonna combine your ideas with mine and using back 1 alongside 3,down 3 and back 3 a lot more, the natural option select in 3 down 3 is under appreciated
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