I sooo want to play flame fist. But it just feels incomplete still. They were on the right track with the 2 in 1 cancels. But I don't think they've completely fleshed out what this character is meant to play like. He seems like a character who should specialize in chip dmg, safe non-mixup pressure strings, and zoning. I just don't think he's at the level yet. I've never played him before so I don't really know. What would you guys suggest to buff him or is he fine how he is?
My suggestion would be to make windmill punch semi-safe on block only when he has his fire aura active. Haha, this might be way too overpowered, but I just want a way to make windmill punch more useful.