JHCRANE 14
GO VOLS!!!
Reptile 4 Life!!!
Imo Kotal still has more development left, people pressure with him a lot but he can get better as a midrange punishment character as well. He's rarely assed out of situations because of his good armored moves and fast counterpokes, he has great jump attacks, great range, great damage on everything. Yeah overhead sword is unsafe, but that a mixup is unsafe is not a reason for him to be listed so low imo. Just talking about War God here, I definitely think the other two need some help.How do you even compare top 8 placings when the game has been out for so little that nobody knows the matchup? Who did alucard beat who knew the matchup and punished the -16 swords? I saw people being hit with B14 ex overhead and absolute gimmicks.
The character is not good. He struggles with few members of the cast and it's not like he can't win but he's not a good character.
Ex charge + lackey ex db2 + ex command grab aren't good enough wakeups? And his antiair is fine, am I the only one using vicious's charge and lackey's ex db2 to sweep the whole sky clean, or lackey's roll to just escape under jumps? Down 2 has a year of startup but there are more ways to deal with jumps than that. Also why even bring up the damage buff? It'd be nice if ruthless was better but it doesn't really matter much considering vicious and lackey are there.usable damage buffs, wake-ups that are decent or safe, anti-airs, etc
I think we should just appreciate the fact that our character is so good that we don't need to agree on a variation to know she's top tier.Can I please know what Cassie's best variation is and then summon just about every Cassie main to say why it's wrong? We really are nowhere near agreeing on her variation placements.
It was taken into consideration, just saying man.You need to understand that this does not matter. This is not something that effects how good/bad a character is when determining their place within the context of the cast.
I think we should just appreciate the fact that our character is so good that we don't need to agree on a variation to know she's top tier.
EX Tonfa still isnt consistent on everyone in the cast, so I wouldnt consider it easy pressure...This game is becoming more and more about good normals which I like. Four factors to this:
1) range
2) speed
3) priority
4) multi hitting
Characters IMO with the best buttons based on the above list are:
(in no order)
Lao, Jax, Devorah, Shinnok, Cassie, Cage, Sub, Scorp, Kano, Tanya, Sonya, Erron.
It seems the game has switched slightly from 50/50s to block pressure and chip damage with mixups like Batman in Injustice. They make it a little too easy though with lao's ex hat spin, mournful kitana's ex glave, shoulin ex glave, and tanya ex tonfa. They pretty much give you free pressure and free mixups without the execution. As long as that remains in the game, these characters will continue to move up the list.
Those with good run cancel pressure will also stay relevant. Liu Kang DF, Cage A-list, Scorp hellfire, Jax, and Devorah.
Good 50/50s will keep characters relevant also but placing will be inconsistent.
Unfortunately, if your character isn't one of the ones I listed in the above lists, your probably going to struggle in this game...at least thats my opinion.
I know, I meant in general.Still, her placement on this list is strictly for her best variation.
Your right, I just spoke with my friend & ran a set. The final thought is Jax is just on the edge of top 10 putting him in A Tier. There were a few tools I forgot to take into considerationthere is like 4 jaxs that are good so thats not really fair
I said might be. MightHow do you know?
I think I may have found a way around that...EX Tonfa still isnt consistent on everyone in the cast, so I wouldnt consider it easy pressure...
(
You have to account for his weaknesses. War god shares the same weakness of sun god but slightly less, that anything beyond B1 alone in the b1 string series leads to kotal being punishable, sun god can do nothing about it since it's a visible death sentence while war god has 1-2 ways to mix you up to prevent you from punishing him.Imo Kotal still has more development left, people pressure with him a lot but he can get better as a midrange punishment character as well. He's rarely assed out of situations because of his good armored moves and fast counterpokes, he has great jump attacks, great range, great damage on everything. Yeah overhead sword is unsafe, but that a mixup is unsafe is not a reason for him to be listed so low imo. Just talking about War God here, I definitely think the other two need some help.
Ex charge + lackey ex db2 + ex command grab aren't good enough wakeups? And his antiair is fine, am I the only one using vicious's charge and lackey's ex db2 to sweep the whole sky clean, or lackey's roll to just escape under jumps? Down 2 has a year of startup but there are more ways to deal with jumps than that. Also why even bring up the damage buff? It'd be nice if ruthless was better but it doesn't really matter much considering vicious and lackey are there.
Please share. I can also add you to the Tanya PM if you dont want to give it away to everyone.I think I may have found a way around that...
In specifics: unsafe on block and doesn't cover his head, loses armor after he goes up and doesn't cover his head, doesn't cover his head.Ex charge + lackey ex db2 + ex command grab aren't good enough wakeups? And his antiair is fine, am I the only one using vicious's charge and lackey's ex db2 to sweep the whole sky clean, or lackey's roll to just escape under jumps? Down 2 has a year of startup but there are more ways to deal with jumps than that. Also why even bring up the damage buff? It'd be nice if ruthless was better but it doesn't really matter much considering vicious and lackey are there.
Put me in that PM, I love Tanya and definitely will keep using herPlease share. I can also add you to the Tanya PM if you dont want to give it away to everyone.
I know as of right now the only string it works conistently after is F2. Which is good but I really wished it worked consistently off of other strings lol
Bull.Ruthless is the only variation in the entire game thats trademark is unusable..
b1~ex tonfa. Forces them to block high because the overhead and it kind of jails them into blocking high, which usually jails into the second hit of ex tonfa. You can add me to the PM if you want to discuss the ins and outs of it.Please share. I can also add you to the Tanya PM if you dont want to give it away to everyone.
I know as of right now the only string it works conistently after is F2. Which is good but I really wished it worked consistently off of other strings lol
Blood God Kotal is borderline unusable.In specifics: unsafe on block and doesn't cover his head, loses armor after he goes up and doesn't cover his head, doesn't cover his head.
Vicious charge doesn't cover his head, neither does lackey's d.b.2. Lackey roll has 24 frames of recovery or something to that effect.
He is great at blowing up people that are coming in from in front of him. He has nothing he can do if they are jumping over or on top of him because the moves either whiff or just get punished.
Ruthless is the only variation in the entire game thats trademark is unusable. You might as well play Barebones.
How about instead of making everyone and their brother safe on everything...First I disagree on how all characters that have a MB Teleport move that attacks (besides Tanya now after the changes) get to have armor on wake up besides Mileena. It's not like my teleport is safe on block or anything. I get full punished for it whether you avoid or block it.
The next thing I feel needs addressing is her F3. How do you have a move that is 1st off 33 FRAMES (which makes it the slowest Overhead normal in the entire game) and 2nd doesn't do it's job of being a low crusher & can get beat out by low hitting attacks when she is clearly airborne. I also feel the ender of the string F3,4,3 should be an overhead to give her (if you somehow make your opponent block a F3) a meterless mixup because as a whole Mileena has NO MIXUP without meter.
Finally I feel that she needs safer frames on a lot of her strings. Mainly on the strings that have no mixup & are specifically used as poking tools. Right now her poking tools are either too slow or have no reach. It's made worse by all the negative frames she has.
This is my opinion on changes Mileena needs. @YOMI DJT @YOMI MITYEAP @YOMI REO @YOMI RM JagoBlake
Care to elaborate fellas.