OutworldKeith
Champion
How are you guys compiling these lists? We want answers!
This is no more credible than Eventhubs until we get answers!
This is no more credible than Eventhubs until we get answers!
WHY Rayden is top-3? Maybe top-15, top-10, but not top 3! He have no tools for good midscreen game
I'll admit my Mileena knowledge is lacking but Kitana has safer & better footsies, really high damage, better zoning, better air to air conversions *They may actually be tied on this*, & Kitana has better defense.What exactly do you guys think that makes Kitana, F/T, Kotal and Reptile being better than Mileena? I mean... I agree that she's low tier but she's better than those characters for sure.
This is from a day one Jax main not me, but he said "in a game with so many safe 50/50s & insane pressure characters Jax actually invokes some thought to play. He becomes rather predictable after a certain point & his pressure isn't guranteed, it's a mind game. If you ever wanna to go to training I could show you better than I could tell you, but He's still a very good character. Except they put MK9 Jax in MKX without Ground Pound Setups.I play Jax please tell me what he doesn't have enough of to be A tier? He is one of the stupidest characters in the game and I think #6 is even too low for him.
Yup, Goro. Maybe it's better than I can see.You make it seem like that's a bad thing
She doesn't have better footsies, if anything, Mileena is better at that. I give her the damage. Better zoning too. both have good a to a conversions. Kitana doesn't have better defense, it's a tie as well.I'll admit my Mileena knowledge is lacking but Kitana has safer & better footsies, really high damage, better zoning, better air to air conversions *They may actually be tied on this*, & Kitana has better defense.
What type of bad Jax player have you been playing to think this? This is absolute nonsense.Jax is s type of character where once you see his pattern. You can beat him with ease.
What type of good liu kane players yah played to even put him at bottom tier like really?
AhahahahahahahahHahahaha that was so goodJeez, if they have drug tests for EVO this year you guys are screwed lol
I left this open to interpretation again, just a foundation, but question. How many Jax's have made top 8 at majors? Then compare that to the other A Tiers.What type of bad Jax player have you been playing to think this? This is absolute nonsense.
How can you attempt to apply some sort of logic to Liu Kang, and then completely disregard it when speaking of Jax? Dafuq?
First I disagree on how all characters that have a MB Teleport move that attacks (besides Tanya now after the changes) get to have armor on wake up besides Mileena. It's not like my teleport is safe on block or anything. I get full punished for it whether you avoid or block it.What would you suggest?
ikr hes defintley up there with gorolol. nice.
there is like 4 jaxs that are good so thats not really fairI left this open to interpretation again, just a foundation, but question. How many Jax's have made top 8 at majors? Then compare that to the other A Tiers.
You need to understand that this does not matter. This is not something that effects how good/bad a character is when determining their place within the context of the cast.I left this open to interpretation again, just a foundation, but question. How many Jax's have made top 8 at majors? Then compare that to the other A Tiers.
I remember when Killer Frost was top 5 despite never placing, by mostly the same logic.You need to understand that this does not matter. This is not something that effects how good/bad a character is when determining their place within the context of the cast.
I warned you she was booty cheeks.First I disagree on how all characters that have a MB Teleport move that attacks (besides Tanya now after the changes) get to have armor on wake up besides Mileena. It's not like my teleport is safe on block or anything. I get full punished for it whether you avoid or block it.
The next thing I feel needs addressing is her F3. How do you have a move that is 1st off 33 FRAMES (which makes it the slowest Overhead normal in the entire game) and 2nd doesn't do it's job of being a low crusher & can get beat out by low hitting attacks when she is clearly airborne. I also feel the ender of the string F3,4,3 should be an overhead to give her (if you somehow make your opponent block a F3) a meterless mixup because as a whole Mileena has NO MIXUP without meter.
Finally I feel that she needs safer frames on a lot of her strings. Mainly on the strings that have no mixup & are specifically used as poking tools. Right now her poking tools are either too slow or have no reach. It's made worse by all the negative frames she has.
This is my opinion on changes Mileena needs. @YOMI DJT @YOMI MITYEAP @YOMI REO @YOMI RM JagoBlake
Care to elaborate fellas.
That you did...what I'm doing differently this time is being as vocal as I can be that she sucks unlike Harley who I actually believed was way better than what she really was.I warned you she was booty cheeks.
i think that has something to do with the caliber of KF players that were present relative to other characters as well as the lesser number of KFs in the first place as well. Fewer KFs and fewer good Kfs still that travel surely has an impact, especially in a scene this smallI remember when Killer Frost was top 5 despite never placing, by mostly the same logic.
Sadly, as we've seen before, results do count for something. There is a difference between good in theory, and good in practice.
I tried that for Pyro Tanya but people just keep telling me to play Kobu. I don't wanna play kobu. I like fireballs and keep away. Can't do that anymore though.That you did...what I'm doing differently this time is being as vocal as I can be that she sucks unlike Harley who I actually believed was way better than what she really was.
I wholly agree with the MB Teleport, I don't complain much but this has been one of my biggest gripes since day 1. At least have armour on wakeup if not in every instance.First I disagree on how all characters that have a MB Teleport move that attacks (besides Tanya now after the changes) get to have armor on wake up besides Mileena. It's not like my teleport is safe on block or anything. I get full punished for it whether you avoid or block it.
The next thing I feel needs addressing is her F3. How do you have a move that is 1st off 33 FRAMES (which makes it the slowest Overhead normal in the entire game) and 2nd doesn't do it's job of being a low crusher & can get beat out by low hitting attacks when she is clearly airborne. I also feel the ender of the string F3,4,3 should be an overhead to give her (if you somehow make your opponent block a F3) a meterless mixup because as a whole Mileena has NO MIXUP without meter.
Finally I feel that she needs safer frames on a lot of her strings. Mainly on the strings that have no mixup & are specifically used as poking tools. Right now her poking tools are either too slow or have no reach. It's made worse by all the negative frames she has.
This is my opinion on changes Mileena needs. @YOMI DJT @YOMI MITYEAP @YOMI REO @YOMI RM JagoBlake
Care to elaborate fellas.
Lmao it's so true though.Mileena's F3 needs a blessing. While attempting that, your opponent can look at the command list, pick a move, go smoke a newport 100 and come back to punish that thing smh.