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YOMI PRESENTS OUR PRE EVO MKX TIER LIST (RV2.0)

Hidan

Where the hell is Reiko's wheel kick
This tier list is based on the assumption that you are using the best variation for each character. Predator is not included and will be ranked after EVO. Keep in mind that even a low tier character can still be viable.


1.) Kung Lao
2.) Tanya
3.) Raiden
4.) Quan Chi
5.) D'Vorah
6.) Jax
7.) Shinnok
8.) Cassie Cage
9.) Erron Black
10.) Sonya Blade
11.) Sub-Zero
12.) Kung Jin
13.) Scorpion
14.) Kenshi
15.) Kano
16.) Johnny Cage
17.) Ermac
18.) Kitana
19.) Ferra / Torr
20.) Liu Kang
21.) Kotal Kahn
22.) Reptile
23.) Mileena
24.) Jason
25.) Takeda
26.) Jacqui
27.) Goro

It can't be so hard to write the best variation next to the chars. Assuming you have the experience to do so... I see the whole roster here... so no excuse then

Your lists start to lose credibility. Posts seem like commercials.
Stamp flashing, follow suggestions, lazy writing

As time goes by, you may end up make your opinions hold no meaning
 

Aqueous_Echo

Kombatant
It can't be so hard to write the best variation next to the chars. Assuming you have the experience to do so... I see the whole roster here... so no excuse then

Your lists start to lose credibility. Posts seem like commercials.
Stamp flashing, follow suggestions, lazy writing

As time goes by, you may end up make your opinions hold no meaning
Going by this "tier list" if I picked hat trick Lao I'd still be #1 (have the advantage) against swarm dvorah? I mean... the list says I'm #1 character so... I should win.

This post is useless. All you "tournament players" and your tier lists. If you're going to continue to bitch at NRS about sloppy things rushed in game then STOP rushing these pointless lists.
 

EmoScoobyDoo

Maybe I'll have something to say ... Probably not
Oh thanks I made a more accurate list
This hardcore reminds me of the super early KOF13 tier chart where Leona was essentially where goro is lol except that one wasn't being funny and just made me sad. (i play team blue hair)
 

Matix218

Get over here!
Oh I dnt mind explaining on this site, just that I am not on it enough and I dnt want to miss a multitude of questions because of that.
Edit: Pretty much all of Yomi is not on TYM that much tbh. So we dnt want to miss like 100 questions because of that.
MIT who would you consider your tournament main at this point? Can we expect to see you using scorpion at any majors going forward? (Hopefully yes)

Do you think ninjitsu is a viable tournament character after his recent buffs?
 

Zoidberg747

My blades will find your heart
MIT who would you consider your tournament main at this point? Can we expect to see you using scorpion at any majors going forward? (Hopefully yes)

Do you think ninjitsu is a viable tournament character after his recent buffs?
Hes been using Kobu Jutsu Tanya the most at YOMI, at least that's what it seems from there stream.
 

Metzos

You will BOW to me!
I believe that some characters are low in the list, simply because, they dont have good reps yet.

Prime examples are Goro, F/T, Jason (especially after the buffs/fixes he received), Liu Kang and probably Mileena.

Mileena especially, might have risky mix ups (and since we are humans we wont be able to block her mix ups all the time), but she can deal good damage with one bar, has above average zoning and good armored anti-wake up normals. Also her hit box is not something to not take account into.

Being a Goro main, i really cant accept that he is last in the list, especially KW variation. That means that he loses against the entire cast, which is not true at all. Yes, he has AA issues, but that alone does not make him bottom 1 lol. There are others who also have AA problems as well, including some of the high tiers.

His worst MU's are KL, Tanya and QC. Other than that, the rest of his MU's are highly winnable.

Same with F/T, especially Vicious variation. You can put a character who is the safest in the game at everything, has excellent range, corner pressure, good AA's, very good meterless damage from both the low and overhead combo starter and excellent anti-zoning tools, at the bottom, if you havent explored him yet.

So, all in all, i believe this list is about the representation some characters have gotten until now and we are starting to see the results of those characters, while others, remain, mostly, unexplored.

Bottom line,


Too soon for a MU chart people.

P.S: I am writing this taking into account what OP said. That even if a character is low tier, it does not mean that he/she is not viable.
 
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OMG I DONT AGREE WITH EVERY SINGLE PLACEMENT IM GOING TO REALLY DISAGREE WITH THIS LIST SO THEY KNOW HOW MUCH I HATE IT.

This seems to be the theme of these threads along with the pointless "my character is 23 not 26!!" Pointless arguments. Your character sucks, no one cares if they suck a little more or a little less.

I need to fight a really good Shinnok who will want to make me stop playing the game because I still don't know the fuss. Wait I mean Lol Shinnok isn't 7 this list is garbage. That's how we do it here right?
 

BillStickers

Do not touch me again.
I believe that some characters are low in the list, simply because, they dont have good reps yet.

Prime examples are Goro, F/T, Jason (especially after the buffs/fixes he received), Liu Kang and probably Mileena.

Mileena especially, might have risky mix ups (and since we are humans we wont be able to block her mix ups all the time), but she can deal good damage with one bar, has above average zoning and good armored anti-wake up normals. Also her hit box is not something to not take account into.

Being a Goro main, i really cant accept that he is last in the list, especially KW variation. That means that he loses against the entire cast, which is not true at all. Yes, he has AA issues, but that alone does not make him bottom 1 lol. There are others who also have AA problems as well, including some of the high tiers.

His worst MU's are KL, Tanya and QC. Other than that, the rest of his MU's are highly winnable.

Same with F/T, especially Vicious variation. You can put a character who is the safest in the game at everything, has excellent range, corner pressure, good AA's, very good meterless damage from both the low and overhead combo starter and excellent anti-zoning tools, at the bottom, if you havent explored him yet.

So, all in all, i believe this list is about the representation some characters have gotten until now and we are starting to see the results of those characters, while others, remain, mostly, unexplored.

Bottom line,


Too soon for a MU chart people.

P.S: I am writing this taking into account what OP said. That even if a character is low tier, it does not mean that he/she is not viable.
IMO it takes a very special combination of arrogance and ignorance to suggest that high level players haven't explored the possibilities of each character and variation by now.

You realize that YOMI has character specialists for Mileena, Goro, and F/T, right? Hell, I have put HARDLY ANY time into MKX and have labbed all 3 of them.

People said the same shit in MK9 about low tiers like Jade, Sheeva, and Kano. "Hurr dude they're just unexplored and they just need someone who can make them broken." Guess what? Krayzie and Mr. Mileena both had great Jades. Jeremiah and Tyrant had godlike Sheevas. Scar had a godlike Kano. Guamokun and J360 both made Cyber-Sub look viable. What do they all have in common? They knew the characters, at the end of the day, were ass. They all ended up maining other, BETTER, characters in tournament.

I've learned my lesson and will not allow these garbage arguments to be made. Unless YOU are willing to prove otherwise, cut the "unexplored" argument bullshit.
 

Titans1373

Pew pew pew quitality
IMO it takes a very special combination of arrogance and ignorance to suggest that high level players haven't explored the possibilities of each character and variation by now.

You realize that YOMI has character specialists for Mileena, Goro, and F/T, right? Hell, I have put HARDLY ANY time into MKX and have labbed all 3 of them.

People said the same shit in MK9 about low tiers like Jade, Sheeva, and Kano. "Hurr dude they're just unexplored and they just need someone who can make them broken." Guess what? Krayzie and Mr. Mileena both had great Jades. Jeremiah and Tyrant had godlike Sheevas. Scar had a godlike Kano. Guamokun and J360 both made Cyber-Sub look viable. What do they all have in common? They knew the characters, at the end of the day, were ass. They all ended up maining other, BETTER, characters in tournament.

I've learned my lesson and will not allow these garbage arguments to be made. Unless YOU are willing to prove otherwise, cut the "unexplored" argument bullshit.
Imo the game is still too new to have every character and variation completely figured out. I do believe though most of the groundwork is in place. We never know what buffs/nerfs are around the corner either so I expect tier lists to change all the time. I do think the top players usually have it under control and up to date.
 

KingHippo

Alternative-Fact Checker
I'm not really interested in the spot per se, but I'd like to make the argument for Liu Kang and why he will probably stay very relevant should his current Dragon's Fire and Flame Fist stay as they are.

From the looks of Yomi's list, what they most favor as signs of a great character are either A) Strength of 50/50, B) Strong chip based offense, or C) Both. So in that sense, it would very much make sense as to why Kung Lao in Tempest would be up there, Tanya, Quan Chi, etc. Given that, I would argue that Liu Kang excels at B), whilst not succeeding so much in A), but having just enough of a guessing game to reinforce his relevancy.

In Dragon's Fire, Liu Kang becomes much like D'vorah or old Scorpion, where they excel at completely locking down an opponent for seconds at a time while building themselves massive amounts of meter as well. Unlike Scorpion, Liu Kang's string starter is a mid that is not able to be poked out of, but unlike D'vorah lacks incredible range. Liu Kang can land his f213 string three times in succession on an opponent, given the execution, and dash cancel the last one to stay at a reasonably high amount of frames. Where Liu differs is his b1, which is a 2-hit mid that starts in 8 frames; with this move, for armor starters that are 11 frames or more, Liu Kang effectively removes the option of armoring out of his attack from this blockstring. The only thing most characters can do is backdash (All forms of jumping lose). The string b12 also effectively jails into his double dragon kick, which can be meter burned into a little bicycle kick that keeps him at +2. At this point the opponents avenues of escape open greatly, and a pretty simple metagame more or less plays out from there. Most irritating is that that whole sequence, while being almost interruptible by slower armored moves, will waste enough time on hit or block for his whole stamina bar to return, which means any landed poke will start up the blockstring again in full force.

To me, where this becomes absurd is both the amount of chip and how much meter this builds; 3 f213 strings, plus a b12 xx double dragon kick should do approximately 12% chip, while building back one bar and about a quarter or more. That's about on par with some of the top characters as far as chip goes. The only way to deny that damage would be to "take the hit" of his string, which is fairly effective since he can't do much off a landed f213 midscreen (Corner is a different story). Still, in my humble opinion, having to resort to "taking the hit" is not really a great option, and puts him into a situation where he is still fairly strong (Mid-range).

Another thing he has in common with the top characters is corner carry. A typical combo from Liu Kang should carry you almost 1/2 screen, and in the corner the backdash option out of his usual blockstring shenanigans ceases to be a factor, which is very dangerous. Add to that, most of these combos do not require meter due to his cancels, and are fairly high damage for meterless (36-37%).

Flame Fist surrenders the big meterless combo options for even more chip, although there are a few characters where the guessing game ceases to exist for the most part. On Scorpion, Kitana, Mileena, and Ferra/Torr, there is no gap at all in EN Windmill Punch xx Dragon's Roar backfist, which is a solid 10% chip on its own as well as building about 75% or more of its own meter back. For some reason, these four characters can not escape every hit of the Windmill Punches regardless of standing or crouching, and makes every combo ending in Windmill Punch tacking on that 10% as well as building insane bar for Kang.

Now that is not to say Liu Kang is without his weaknesses, for there are a few. For one, his defense is quite poor; he lacks armored launchers, and only DF EN Bicycle Kick and FF EN Windmill Punch can be used as effective launchers, and the DF cost two bars and whiffs on crouchers. His safest option, the Dragon's Roar backfist, is prone to completely missing on almost any sort of move that lowers the opponent's profile. His mixup game beyond throw and use of his f4 low is also rather limited, as the only overheads he really has are his MB Bicycle Kick and his b2, which is quick and has long range but can be punished by certain characters and ends in a weak soft knockdown. It should be fairly easy to limit his offense to having to resort to his chip damage sequences or throw, which is not as strong as some characters like Raiden, D'vorah, etc.

Due to his walk speed and general strength of anti air (Sweep, d3, s1 and d2 all serve this purpose wonderfully), I feel like he can outpace most characters on the ground and find some way to land that f213 that don't involve taking big risks like jumping or simply running up and doing it. If you are a character with a slower armored move, I'm not entirely sure what the best answer is to Liu Kang running his Dragon's Fire cancel blockstring. Backdash is seemingly the only option, and slight variances in timing can catch that backdash just as well (While usually surrending the armor breaking aspect). I'll include a video I made on the subject to kind of show what I mean.

http://1drv.ms/1GZ6UbF (Poor Kotal...)

I'll be the first to admit that I perhaps underestimated how strong the threat of the chip damage and how long the blockstring could go on was, but seeing the rise of Kung Lao, who himself has somewhat limited mixup options but stronger chip damage blockstrings, I couldn't help but point out how Liu Kang, while not doing the damage of some of the top tier characters or some of the same footsie options, has a lot more in common with them than the characters ranked lower.
 

Predannok

Kombatant
NICE another tier list putting Quan chi on S+ lvl cuz a character who can't deal with pressure in a rushdown heavy game sure deserves S+ Ranking, and don't tell me "Uhh warlock n shit" Quan is only there cuz of summoner's and sorcerer's tool set. Cuz if Quan had to pick Warlock for every matchup he gets pressured then he had to pick warlock against: Raiden, D'vorah, Jax, Kung Jin, Predator, Cassie , Sonya, Erron black, Shinnok, Tanya, Kung lao, Johnny cage, Jacqui Briggs, and lui kang while losing hes strong zoning and safeish meterless vortex for a wakeup that can get stuffed easily by some of those chars. With 85% of hes strings beeing minus -10 to -15 and any string other than b2 or 14 canceled into mb rune beeing armorable, without summoner or sorcerer he wouldn't be anywhere near top 5. hes top 8 fore sure but not Fucking godtier.
 

rafaw

#YouSuck
Its not even a tier list, tier is not a rank! Tier is represent by "layers" of power, 1 - 2 - 3... S+ - S - A+...
A rank sugests that some caracter is better than the ones below then, but in a tier list they will be in the same layer.