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General/Other - Cybernetic Kano's Cybernetic Variation Discussion Thread

SaltShaker

In Zoning We Trust
for combo on front page
112 xx DB1, B232+4EX, Dash, NJP, slight walk, B1, B1, B1, B13 1+3 (35%) (SaltShaker)

u can take off one B1 and still get 35%
might've been said already and op not updated, i haven't read through thread fully yet
Yea I found that out after haha. You can also do 4 B1's into B13 for an extra 1% but I don't feel it's worth it for the stricter timing.
 

LOCO

DADDY BARAKA
so I've read the whole thread more or less now and...
I strongly disagree that there is only one way to play a character / variation
there are obvious advantages to certain game plans of course, but that does not make everything else obsolete

anyways.... has anyone dug more into the MB KNIVES reset? it was discovered and seemed to be dismissed pretty quick, Imma be in the lab with it tho
 
so I've read the whole thread more or less now and...
I strongly disagree that there is only one way to play a character / variation
there are obvious advantages to certain game plans of course, but that does not make everything else obsolete

anyways.... has anyone dug more into the MB KNIVES reset? it was discovered and seemed to be dismissed pretty quick, Imma be in the lab with it tho

I played a mirror match online yesterday and the opponent did combos beginning with b1 right after exKnives a lot mid screen.

First one was b1, 3, exKnives, b1, 3, 1+3 to restand with the eye laser end. He did exKnives again, which seemed like a good idea, but luckily I blocked and was able to punish with a low start string.

The second one he started with high knee. FWD 4, exKnives, b1, 3, kano ball.

If this meta has been mentioned here I must have missed it. I messed with it in practice and seems slightly space dependent being that you kinda have to be right on top of them with the exKnives to connect the b1, but it reaches further than you might think. b2 works to, but the timing is WAY tighter.

Only played with it a little bit and not yet in the corner. Started to think if I was going to burn the one bar of meter, I would rather do the launcher combo. But if exKnives is thrown to back someone off, it could have a use, so long as the opponent was right on top of you.

Need more feedback maybe.......
 

bdizzle2700

gotta stay sharp!
I played a mirror match online yesterday and the opponent did combos beginning with b1 right after exKnives a lot mid screen.

First one was b1, 3, exKnives, b1, 3, 1+3 to restand with the eye laser end. He did exKnives again, which seemed like a good idea, but luckily I blocked and was able to punish with a low start string.

The second one he started with high knee. FWD 4, exKnives, b1, 3, kano ball.

If this meta has been mentioned here I must have missed it. I messed with it in practice and seems slightly space dependent being that you kinda have to be right on top of them with the exKnives to connect the b1, but it reaches further than you might think. b2 works to, but the timing is WAY tighter.

Only played with it a little bit and not yet in the corner. Started to think if I was going to burn the one bar of meter, I would rather do the launcher combo. But if exKnives is thrown to back someone off, it could have a use, so long as the opponent was right on top of you.

Need more feedback maybe.......
Maybe I can help? I mean I dont ex knives too much cause it can get low profiled. But Ill throw it in and see what they do.mostly in the corner though so burning a bar I get the most out of it.
 
Maybe I can help? I mean I dont ex knives too much cause it can get low profiled. But Ill throw it in and see what they do.mostly in the corner though so burning a bar I get the most out of it.
I was personally most impressed with his midscreen use. It was very smooth and seemed to come out without effort. I thought it would be very cool for when I throw out exKnives in a random moment to get a bonus, but usually that is on a possible jump vs run read or a set up to rush. Either way the opponent is usually two to three character lengths away.

I have whittled my corner game down to pretty much only one combo (though it can start about three different ways) thats reliable online. I think there are more, possibly including exKnives, but thats me and the fact that I forget in the heat of battle anything not practiced at great length.

What did you mean low profiled? With a low projectile? I usually throw out exKnives on an open mid screen unreadable moment like after a quick stand off or dual knock down. Can it be swept? I havent had it happen, but if it can I may need to rethink its use........
 

bdizzle2700

gotta stay sharp!
I was personally most impressed with his midscreen use. It was very smooth and seemed to come out without effort. I thought it would be very cool for when I throw out exKnives in a random moment to get a bonus, but usually that is on a possible jump vs run read or a set up to rush. Either way the opponent is usually two to three character lengths away.

I have whittled my corner game down to pretty much only one combo (though it can start about three different ways) thats reliable online. I think there are more, possibly including exKnives, but thats me and the fact that I forget in the heat of battle anything not practiced at great length.

What did you mean low profiled? With a low projectile? I usually throw out exKnives on an open mid screen unreadable moment like after a quick stand off or dual knock down. Can it be swept? I havent had it happen, but if it can I may need to rethink its use........
Depending who your playing against alot of characters can like d3or4 it and it'll go under a b1. I like to do it on block strings, if you do it mid screen raw they can jump it. I think its situational
 
Depending who your playing against alot of characters can like d3or4 it and it'll go under a b1. I like to do it on block strings, if you do it mid screen raw they can jump it. I think its situational
Oh you mean if they block the exKnives and go under the followed b1. Ok. I get it. I had been back dashing on opponent block to catch an attempted punish but only following the exKnives with b1 on hit. Its the closest darn thing I can call hit confirming right now.

I know the early use, and still a lot current was to block string the exKnives with b1, but I too found people learning it and hitting low under it. Same with cutthroat 21knife, 21knife, 212.....

I suppose you mean they can jump the b1 as well, cause as long as its early, they really cant jump the exknives. Thats why I like it where I usually use it on an open read where you really arent sure what they will do, and if they jump, the up angled of the three knives catches them. I even once caught someone with a straight kanoball on the way down from the hit. Wish I could do that more.
 
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DFC

Cutthroat Truther
MB Knives reset? What?
MB knives can lead to a standing reset, thus more pressure can be applied. Granted, there isn't much of a guessing game for the other player.

But What do I know?
 
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This "reset" is basically the fact that EX knives is +on block?

Well, I am not an authority on anything for sure, but yes, basically this. It is similar or the same as exkanoball cancel. But far easier to execute.

Like I said, I had never thought of it until an opponent used it with ease a few times in a mirror the other day. I know the really good players in tournaments like to put exknives at the end of blocked combos and immediately follow with a hit confirm beginning of another combo because if the opponent tries to punish after their blocking exknives, they are stuffed no matter what the move unless armored. I personally didnt know it "comboed" on hit and have not really been able to use this meta because I spend far too much of my bar on waking up with exkanoball.

The word reset is used in several different ways, so just trying to be clear. Like the ending of b1 3 1+3 catches the opponent from mid air if following a launcher is considered a "reset." Kinda the same thing, but different.
 
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There was a thing like if they jumped and if 2 of the knives hit they would stand again. Idk if that's what they talking about
I havent seen that personally. Maybe havent paid that much attention cause Im trying to execute the buttons. lol. I will have to go to the lab and test jump in hit animation. Also trying to remember specifically if it just staggers the opponent to has a slight lift.

From memory (at work right now) this is a slightly off the ground, backbending, staggered, falling away opponent on hit. On hit exknives is not only + on block, but has little to no recovery. So if it hits, and Kano is close enough, he can follow up with another guaranteed attack. The b1 moves Kano forward enough to chase the opponent staggering away, but my experience is b2 is too slow to consistantly hit inside the stagger timeframe.

As far as language goes, I dont know if this is considered a reset the same as 1+ 3 at the end of a combo catches the opponent from the air and stands them back up.

An easy way to test it is to stand on top of the opponent, exknives, b1, 3,....etc. The guy I played made me realize you can do it from anything you can special cancel. F4, exknives, b1....... and others.
 
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LEGI0N47

I like to play bad characters
What do you mean by viable? I can do it everytime I try, the opponent just has to be close. I played someone that used it as their bnb combos. Do you mean not worthy of top play?
Pretty much. It's a bill against good players. viable for online tactics though IMO
 

LEGI0N47

I like to play bad characters
My advice is for Cyber Kano mains to switch to Cutthroat.

F212 has better priority than b23.
Your footsie tools don't change too much and knives are decent for forcing mistakes.

Plus you have safe damage boost set ups and a safe 50/50.

Cutthroat Kano actually plays MK X where as Cyber belongs to a different game altogether.
I know this is older now but I agree. I just suck with this variation, likely due to practice. I also feel meter starved because you can only get decent damage off of F2 meterless and I find (for me) you only really connect there on whiff punish's or grossly negative specials that are blocked. I also feel starved because against top tiers you're going to have to break at some point, it's gonna happen. Plus that b1 just chaps my ass more often than not. But alas I must grind because he does play the game. Perhaps a bit different and not as easily as others, but he still does.
 
Pretty much. It's a bill against good players. viable for online tactics though IMO
lol, personally I dont know what "its a bill" means, but I take it as "bad." lol. Kano is not a top tier player right now. Will he be later after the nerfs and buffs end? I think in the right hands, for sure. Right now hes not, so hes not widely used. I can tell you though, the ones who do, use this meta. The only one I dont see use it a lot is my personal favorite Decay. They just arent seen to combo because you are absolutley right, the good players know to block. But it does keep them from punishing an otherwise unsafe combo end in a block string, no?

I think it has its place. Making something otherwise unsafe, safe. Curbing predicitability. But in my testing, if I had to spend the bar in a combo there are several better ones that get more damage. So I agree.
 
I know this is older now but I agree. I just suck with this variation, likely due to practice. I also feel meter starved because you can only get decent damage off of F2 meterless and I find (for me) you only really connect there on whiff punish's or grossly negative specials that are blocked. I also feel starved because against top tiers you're going to have to break at some point, it's gonna happen. Plus that b1 just chaps my ass more often than not. But alas I must grind because he does play the game. Perhaps a bit different and not as easily as others, but he still does.
I am with you. Cutthroat has been my main since day one. Well, since Deception really. I did not play for a long time online until I felt "worthy." And I still wasnt. lol. My learning cyber was because it is FAR superior if the match has any lag. In those cases 212 is worthless AND doesnt juggle into anything. Even 212 into 212 is nearly impossible. So I learned cyber. But I think cutthroat is superior in a lagless environment.
 

LEGI0N47

I like to play bad characters
lol, personally I dont know what "its a bill" means, but I take it as "bad." lol. Kano is not a top tier player right now. Will he be later after the nerfs and buffs end? I think in the right hands, for sure. Right now hes not, so hes not widely used. I can tell you though, the ones who do, use this meta. The only one I dont see use it a lot is my personal favorite Decay. They just arent seen to combo because you are absolutley right, the good players know to block. But it does keep them from punishing an otherwise unsafe combo end in a block string, no?

I think it has its place. Making something otherwise unsafe, safe. Curbing predicitability. But in my testing, if I had to spend the bar in a combo there are several better ones that get more damage. So I agree.
Have you ever heard the term "being sold a bill of goods?" Basically you're sold said bill that promises certain goods, but the goods never arrive or are not what advertised. Understand?