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Should block breaker cost less meter?

Is 2 meters + stamina bar a fair price for block breaker?


  • Total voters
    105

Braindead

I want Kronika to step on my face
For the umpteenth time, block breakers wouldn't solve your 50/50s problems. Better block breakers would hurt characters like Mileena, Kung Lao, Johnny Cage, Liu Kang, Shinnok... etc., a LOT more than it would affect your Sonya, Kung Jin, Erron Black, etc.

The latter characters' 50/50s hit on the very first hit. You can't push block what you haven't blocked yet.
 

Flow

Bound by the Blood Kode
Random question: Do you guys think normal breakers should cost less meter/stamina as well? (e.g. 1,5 bars of meter and 1 bar of stamina)
 
The main reasoning behind wanting 1 bar block breakers doesnt make sense. Instead combo breakers shouldnt cost stamina at all. That would make it less hard on thr players after guessing wrong on a 50/50
 

TarkatanDentist

Kombatant
What NRS really need to do (and what we need to really talk about) is taking away chip damage on Normals (like Street Fighter)
With such a combo heavy game, it's just dumb to not to have this option.
I could never truly take this game serious in terms of balance until they do that.
That would literally never happen - that's one of the few aspects of MK that have stayed the same for its entire run as a franchise. And tbh, it's one of the aspects of MK I actually quite like.

Going back to the topic, IMO the best way forward would be either for Block Breakers to cost 2 bars with no stamina cost, or 1 bar with the full stamina cost. 2 bars and all your stamina gone? Very excessive.
 

Scoot Magee

But I didn't want to dash
Easier block breakers is a nerf to everyone, but actually hits the non-50/50 characters much harder than the 50/50 characters. I don't think it's a good idea.
This is what I've been saying forever yet everyone seems to think it's a good idea anyway. M2dave even made the 1 bar of meter and 1 bar of stamina suggestion in his death of footsies thread without mentioning it wont really hurt 50/50 characters. His whole motive was to make running away a lot better though so...
 

Scoot Magee

But I didn't want to dash
The main reasoning behind wanting 1 bar block breakers doesnt make sense. Instead combo breakers shouldnt cost stamina at all. That would make it less hard on thr players after guessing wrong on a 50/50
I think combo breakers are fine as is. You are punished for breaking a combo which makes sense. Also the argument that you would suffer less punishment after a 50/50 is true obviously, 50/50 mixups aren't the only way you can be opened up.

Block breakers should be used as what every thinks they're useful for. To prevent death at the end of a round from chip damage. It makes total sense and 1 bar block breakers will have people block breaking left and right.
 

Jimmypotato

Mid Tier
imo just make stamina recover sooner

4 seconds of not being able to backdash is murder, especially if you're already cornered
If it's the same cool down as combo breaker, then it's 7.5 real life seconds before you get 1 bar stamina back and 8.5 to have both back.
 
For the umpteenth time, block breakers wouldn't solve your 50/50s problems. Better block breakers would hurt characters like Mileena, Kung Lao, Johnny Cage, Liu Kang, Shinnok... etc., a LOT more than it would affect your Sonya, Kung Jin, Erron Black, etc.

The latter characters' 50/50s hit on the very first hit. You can't push block what you haven't blocked yet.
Errons 50/50 doesnt start on the very first hit tho
 
I think combo breakers are fine as is. You are punished for breaking a combo which makes sense. Also the argument that you would suffer less punishment after a 50/50 is true obviously, 50/50 mixups aren't the only way you can be opened up.

Block breakers should be used as what every thinks they're useful for. To prevent death at the end of a round from chip damage. It makes total sense and 1 bar block breakers will have people block breaking left and right.
Why does it not makr sense to be punished for getting out of pressure for free then.
 

WakeUp DP

GT MK OshTekk.
You didn't get blown up, you asked for the thread to be closed and said you were done posting in it lol.

I'm still against 1 bar block breaker, especially if it costs 1 bar of stamina. They'll be way too much incentive to block break and it will hurt characters that don't really have the same 50/50 tools as others and rely on block pressure to open people up.

I can't believe how many people want to change this so badly. Imo its a terrible idea.
That's like your opinion bro.

It should cost 2/2 of stamina and 1/3 of super meter.

Breakers are fine the way they are right now. 2/2 of stamina and 2/3 of super meter. With long cold down on stamina like it's right now.

Chars do not need 50/50s in order to be viable. There's lots of offensive tools in this game to rush down and beat anyone.

Foward dashes are free while backdashes cost stamina. One block breaker or combo breaker and you cant backdash to escape pressure anymore. While opponents can keep rushing you down non stop.
 

WakeUp DP

GT MK OshTekk.
I think combo breakers are fine as is. You are punished for breaking a combo which makes sense. Also the argument that you would suffer less punishment after a 50/50 is true obviously, 50/50 mixups aren't the only way you can be opened up.

Block breakers should be used as what every thinks they're useful for. To prevent death at the end of a round from chip damage. It makes total sense and 1 bar block breakers will have people block breaking left and right.
If it didn't happen in inj, a game where u get 4 bars of super meter and it built a lot faster it won't happen here.

I rather guess on the mix up than spend a 1/3 of super meter and all my stamina. But it's always nice to be able to pushblock Lao strings into EH hat or Quan's EH rune trap which are all + on block!
 

Braindead

I want Kronika to step on my face
We're already getting murdered by the current setting and the overall build of the game, so what's a better idea? Something has to be done to help defenses right?
Yeah sure murder the non-50/50 characters and let the 50/50s run rampant then abandon the game 2 months later because only the 50/50 chars are "viable" and the rest suck.
 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator
We're already getting murdered by the current setting and the overall build of the game, so what's a better idea? Something has to be done to help defenses right?
Yeah make 50/50s unsafe (not full combo punishable, but at least -3/-4. Block breakers won't help you block 50/50s any better.
 

WakeUp DP

GT MK OshTekk.
Yeah make 50/50s unsafe (not full combo punishable, but at least -3/-4. Block breakers won't help you block 50/50s any better.
Did you watch the ForeverKing vs Sonic matches? Sonic literally lost more than half of his life bar blocking Kings safe pressure!

I mean dont get me wrong I love Lao do I loved it but it seemed a bit OP to me.

Best solution for balancing everything out IMO is to...

Buff AAs. (Make them more -on block so they dont become mashable)
Make some strings whiff punishable by backdashes, back walk etc.
Make overheads and low mix ups more reactable and more punishable.
And buff block breakers and game will be much more balanced. Non 50/50s characters will still be viable.
 
Did you watch the ForeverKing vs Sonic matches? Sonic literally lost more than half of his life bar blocking Kings safe pressure!

I mean dont get me wrong I love Lao do I loved it but it seemed a bit OP to me.

Best solution for balancing everything out IMO is to...

Buff AAs. (Make them more -on block so they dont become mashable)
Make some strings whiff punishable by backdashes, back walk etc.
Make overheads and low mix ups more reactable and more punishable.
And buff block breakers and game will be much more balanced. Non 50/50s characters will still be viable.
What are you talking about, even if king had 3 meters that wouldn't be possible. Go watch the match again yourself.
 

SaltShaker

In Zoning We Trust
Yeah sure murder the non-50/50 characters and let the 50/50s run rampant then abandon the game 2 months later because only the 50/50 chars are "viable" and the rest suck.
Highly doubtful turn of events.

Yeah make 50/50s unsafe (not full combo punishable, but at least -3/-4. Block breakers won't help you block 50/50s any better.
If they were -3/-4 they would still be safe. Imo if 50/50's are going to lead to full high damage combos that carry you all the way to the wall, then they should be like Ermac where you have to commit 100% to it. If you guess right full combo into your choosing, if you guess wrong full combo punished. Anything else is in the aggressors favor.

Block breakers don't help you block 50/50's sure, but some characters like Erron, QC, Jax, etc can continue pressure long, long after your initial block of a 50/50. A viable block breaker will help get Lao off of you just as much as it will help get Erron off of you and that's what I think some people are missing from a defensive standpoint.
 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator
If they were -3/-4 they would still be safe. Imo if 50/50's are going to lead to full high damage combos that carry you all the way to the wall, then they should be like Ermac where you have to commit 100% to it. If you guess right full combo into your choosing, if you guess wrong full combo punished. Anything else is in the aggressors favor.

Block breakers don't help you block 50/50's sure, but some characters like Erron, QC, Jax, etc can continue pressure long, long after your initial block of a 50/50. A viable block breaker will help get Lao off of you just as much as it will help get Erron off of you and that's what I think some people are missing from a defensive standpoint.
They wouldn't be as aggressive with something -3/-4. Not everything needs to be full combo punishable, but not everything needs to be 0/+.

And "viable" block breakers will just make the shitty characters shitter.
 

REDRUM

www.twitter.com/redrum26
@Tom Brady explained that NRS created this function not to be like a standard Push Block feature but an absolute "Oh Shit, im going to die I need a miracle right now" feature. So that is why it costs all of your fucking resources lol

Do I agree with NRS's thinking on how any of their breakers work in this game... no.. But it is what it is... Breaking already costs a lot.. why steal your stamina too which then just let the offensive player run up on you again before your run bar refills...