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Guide - Hellfire Fireball Cancel Frame-Data

STRYKIE

Are ya' ready for MK11 kids?!
Hey guys, if you FBRC from d4 on hit, both f4 and b3 will frametrap, giving you a true 50/50. I thought this was pretty cool because d4 is an 8 frame low which which is very safe as well. I was able to have it blocked, do the cancel and block Reptile's 6f EX slide.
You sure about this man? I've been trying this out just now point blank (at which point you're more likely to check with D1 or D3, D4 is more about conditioning at sweep distance) and the training dummy was able to jump before the F4 is active, which also conversely means they can retaliate with armor...
 

Triplswing

your soe will BERRN
Okay so I was wrong about the d4 thing. My mistake.

But something I did confirm is that you can do b12 FBRC f3. I originally thought this move had properties that denied linking a combo, but it seems that the window is just very small. Doesn't really offer anything over standing 21 cancel, but I'll be using it in my combo video lol.
 

kabelfritz

Master
so basically the 4 cancel is the one where you can do nothing as opponent? i started realizing the 2 is a high and i can duck and uppercut if the opponent just goes 21 cancel 21 cancel, is that also the case after a 4 cancel?
 

Skkra

PSN: Skkra
Thought it would be good to compile a list of frame-data for the useful Fireball Cancels on block (no point in posting ones that are like -15).

Note that these are rough estimates based on tests so if anyone has any corrections, feel free to post them & I'll update the OP.

214 Dash Cancel - +5

YO. SICK. Thank you for this.
 

Triplswing

your soe will BERRN
so basically the 4 cancel is the one where you can do nothing as opponent? i started realizing the 2 is a high and i can duck and uppercut if the opponent just goes 21 cancel 21 cancel, is that also the case after a 4 cancel?
Yes. 214 cancel shaves off so much recovery on the blockstun that he can fireball cancel and do pretty much anything under 20 frames for free.
 

STRYKIE

Are ya' ready for MK11 kids?!
hm true. the scorpions i played didnt mix it up that much.

edit: b3 is that fast? i know i get beaten by a poke, but b3?
All depends on what you're thinking about retaliating with. If 21 FBRC is +4 (keep in mind, the numbers in the OP are rough estimates, it could be more), the only thing that could beat a B3 follow-up is a 6 frame move. Not many characters have a 6 frame poke.
 

kabelfritz

Master
All depends on what you're thinking about retaliating with. If 21 FBRC is +4 (keep in mind, the numbers in the OP are rough estimates, it could be more), the only thing that could beat a B3 follow-up is a 6 frame move. Not many characters have a 6 frame poke.
so b3 is 10 ok.
 

Eddy Wang

Skarlet scientist
hm true. the scorpions i played didnt mix it up that much.

edit: b3 is that fast? i know i get beaten by a poke, but b3?
Sorry i meant F3, B3 seems much slower than F3.
You can stuff pretty much everything out of 21~FBC even F3, but that is the hardest one to avoid even by backdash.

Ninja edit: yeah you need a 6f move.
 

STRYKIE

Are ya' ready for MK11 kids?!
Sorry i meant F3, B3 seems much slower than F3.
You can stuff pretty much everything out of 21~FBC even F3, but that is the hardest one to avoid even by backdash.

Ninja edit: yeah you need a 6f move.
Well you would be wrong since B3 is 1 frame faster than F3 :p but a Mid is always better at catching jumpouts than a low.

I think B3 has underrated range though, it punishes a lot of things that I thought only F3 could reach, which is worth considering since B3 doesn't knock back as far and makes it easier to land a FBRC combo if you're punishing something with a lot of pushback.
 

Eddy Wang

Skarlet scientist
Well you would be wrong since B3 is 1 frame faster than F3 :p but a Mid is always better at catching jumpouts than a low.

I think B3 has underrated range though, it punishes a lot of things that I thought only F3 could reach, which is worth considering since B3 doesn't knock back as far and makes it easier to land a FBRC combo if you're punishing something with a lot of pushback.
Yes it is, but run cancel into B3 takes at least 1 frame delay because you're going from F to B, while F3 will come out on the first available frame, its possible to stuff it out but since its a thigh window to do so and can't be low profiled or backdashed, might as well just armor out of it to escape.
 

Triplswing

your soe will BERRN
If your opponent anticipates that you will purposely eat the 4 of the 2,1,4 string they can EX Spears to catch you.
And even if they accidentally do FBC, they can still do a quick EX hell-ferno which is pretty much guaranteed.

They can techroll and armor out, but they still take the 9%.
 

STRYKIE

Are ya' ready for MK11 kids?!
I'm playing around with B1 FBRC right now and I suspect it could be plus on block. I'm trading D1 with Cassie's flipkick and stuffing Kung Lao's spin so it's at least neutral.

@HeroesNZ @Triplswing (or anyone else) - can you guys check over it if you haven't already? It's 5am at the time of this post and my execution is probably a bit deteriorated right now. :oops:
 

Triplswing

your soe will BERRN
I'm playing around with B1 FBRC right now and I suspect it could be plus on block. I'm trading D1 with Cassie's flipkick and stuffing Kung Lao's spin so it's at least neutral.

@HeroesNZ @Triplswing (or anyone else) - can you guys check over it if you haven't already? It's 5am at the time of this post and my execution is probably a bit deteriorated right now. :oops:
I just beat Cassie's flipkick with d4 so it's at least +3
 

migosan

MK Philippines / Injustice Philippines
you can do fireball cancels with ninjutsu? im confused? but yeah, if this is for hellfire thanks!!!