Running her variations in the lab I'm finding that finally we have a main whose all three variations will be perfectly viable and useful. It's too early to call matchups but Kobu will have no trouble getting in, Pyro will have no problem keeping out and Draggynata will be a perfect balance of keeping the opponent at spear point, pun intended.
Pyro:
Damage is the name of the game. The main strength of this one is that you don't ever have to be close to your opponent except when you are dishing out nearly 50% damage. This one will do bad against characters who have safety and mobility at the same time, but it will destroy characters who find it in hard to get in.
Kobu:
Rushdown all day. The main strength of this one is that you can keep on being in their face, teleporting out then coming right back in. Days of punishing people trying to punish you now commence, if you like being irritating and aggressive this is your variation. This one will struggle against characters with superior frames and heavy armour, but will do well against unsafe characters.
Draggynata:
Every Jade players wet dream. Everything Jade should have been with Cammy added to the equation, I don't see myself committing so much to the other variations as this one. Overall it will be harder to play than the other two, execution and spacing, footsies and patience will be your tools and even if this one will find it harder to deal with being rushed down AND zoned than the other two ever would, I still find this one to be closest to my heart. This one has no favourable matchups, but when played on point, it will not find it too hard to deal with difficult opponents either.