I'd say choose one, ed that is risky to use but punishes everything for 9% or the ability to get out of dumb pressure by poking back.
Klaw -4 Safe OH that is also a hard knock down (yes this needs to be an overhead. EX should still be full combo punishable, although maybe it shouldn't since safe armored launchers aren't uncommon in this game) This will help his meter building
Make it a -5 safe OH, HKD or not is irrelevant. Ex -10 armored OH launcher. Right now normal Klaw is worthless and there's no point in ever using it without meter at all.
Forceballs should mirror SubZeros Iceball start up and recovery on both Reg and EX
That'd be waaaaay too good. Considering you can change the speed and EX it. But yeah they're way too slow right now to be usable outside full screen/setup. I'd make the start up or recovery better for sure.
EX slide should be a hard knockdown
Meh kind of a luxury buff
F21 & F41 0 on block. b34 -6.
F21 is fine as it is. B34 doesnt do a lot of damage at all so sometime like -4 would be nice but not really necessary, it was worse prepatch. F41 tho, thats a tricky one. At the highest level its worthless as a stagger string. Its easy to see, your follow ups are too slow and the only mix up would be a full combo punishable slide. Better recovery frames would be nice.
4% damage increase to Noxious and Deceptive.
No
Remove the moveset to choose short, medium or far Pounce. db4 should only perform far pounce as short and medium pounce are completely useless. It also is difficult to pull off the far pounce db4f because slide is df4. EX Pounce should have less recovery on Hit to allow for more combo potential.
Klaw pounce is currently the most useless move in the game. Super slow, full combo punishable, doesn't really give you anything or goes around zoning. I'd actually just get rid of that move. I don't think I've ever hit anyone with it.
Reduce the gravity of f412 to allow for the NJP combo or reduce the recovery on his command dash. This would help with #6 above.
No, the combos after f412 are fine.
EX noxious lasts its full duration regardless of being hit or not
Yes. If its too good just reduce the damage but imo ex noxious is gimmicky. There aren't really any good setups during your pressure, and most of the time you only get 3-4% before getting hit out of it. Using a bar is not worth it and you get way more damage using nimble if you land a combo.
Reg Nimble allows Reptile to Block, should also have better recovery, its unusable at this point.
No, that'd be insaaane and not true. Regular nimble is very useful against some characters if you finish your combo with it.
Reg Invis has the same start up/recovery as EX Invis, EX Invis recovers faster allowing for frametraps and more combo potential. Startup of Invis absorbs projectiles and builds additional meter.
The only semi useful setup Ive found midpressure is 14 ex invis, but anyone who knows the match up and has a quick 2-hitting string can blow it up. The "you take no damage for 1 hit" is kinda worthless, and again, you get poked out of invis pretty easily. I wouldnt want something like Devorah's 'use a bar to cancel the bug get a free 50/50 from a string that advances you half the screen forward" or Liu Kang/Scorpion/ErronBlack's cancels but anything would be nice.
I have yet to experience these "free mix ups on invis" I keep hearing about, since I've been playing people with brains :/
It's a good list tho Aj.
However, he does need to get the 2124 randomly whiffing fixed and maybe decent air normals. J1 and j2 are mega poopy and the instant air normal nerf really hit him hard.