What's new

What are your serious opinions about Mortal Kombat X?

CrimsonShadow

Administrator and Community Engineer
Administrator
Its the same thing though, Fox and King both play plenty of footsies during the course of their matches. Saying otherwise is silly. Every time they whiff punish something, that is part of footsies. The only real top player I have seen go 100% full rushdown is Slayer, and that was the first big tournament of the game where no one had a clue how to fight Kung Jin.
Watch King and Slayer play each other in MKX and Injustice (it happened at Yomi this Tues) and the difference is night and day. Injustice there's tons of walking back and forth, spacing out, range games etc. MKX they are constantly in each other's faces all of the time. Same two players, same time period, same everything. Literally the same night. The only difference is the game.

The viable characters that lend themselves to that kind of gameplay simply aren't emphasized in MKX.
 

AK L0rdoftheFLY

I hatelove this game
You just called me a casual and ended the argument? Cool.

I also know how to play sf4 and KI3 I'm not a casual, I understand highe level gameplay. I personally dont love 50/50s everywhere but we got breakers and armor so it ain't that bad.
Not what I meant. Obviously high level players can enjoy this too.

Lol what does that even mean? To those who don't know any better or for casual players? I know you are emo man but come on. You don't think players from the past said that in the past about Mk3, 3D MK, or MK9? I think you were expecting MK9 2.0 which we all knew that wasn't what it's going be.
I played every MK game and continued through the 3d era and only lost faith with MK v DC. I didn't mean to insult. I just know that 98% of people that play this game are not on TYM. I assumed everyone knows that. That's who I was referring to and really who NRS makes games for.
 

Zoidberg747

My blades will find your heart
Watch King and Slayer play each other in MKX and Injustice (it happened at Yomi this Tues) and the difference is night and day. Injustice there's tons of walking back and forth, spacing out, range games etc. MKX they are constantly in each other's faces all of the time. Same two players, same time period, same everything. Literally the same night. The only difference is the game.

The viable characters that lend themselves to that kind of gameplay simply aren't emphasized in MKX.
Whatever, im done arguing it. Chances are no matter what happens at combo breaker this weekend you will still not consider it footsie-based, so I will just have to agree to disagree.
 

Juggs

Lose without excuses
Lead Moderator
The game is fun, and it's a decent fighting game. The variation system is awesome, definitely wasn't disappointed in that.

However, I feel the game is too rewarding to rushdown gameplay. And this is coming from a UMK3 player. The defensive options are lacking, as are the zoning/keep away options. Other than the uppercut, the antiairs aren't the greatest either. Not only that, but I cannot stand this "world of 50/50's". Guessing is an inevitability in a fighter, but you don't have to work to open someone up when all 3 of your options (throw, low, OH) are solid and lead to relatively the same damage (minus the throw). I mean shit, you even have to guess when someone throws you in order to tech it, lol. Why should I condition someone to block low or high when I can just pull the random lever and let the game do the work for me?

I'm just being honest. I don't hate the game, I just don't like some of its mechanics. I miss having to outthink my opponent, not outguess them. I still play it regardless, it's a fun game, I just don't see myself ever being very good.
 
Probably Kabal EH NMDC, Cyrax 90% resets and command grabs, Kenshi gallons of safe super armor which juggles on hit, JC F3, Sonnyas D4 and EH Cartwheels etc.
Yep thats what fly was known for loving lol. Give mkx time and the patchs to stop and im sure mkx will have its own broken tools. We already seen infinites and meter glitchs, combine that with the 50/50 game and have yourself a blast. But shit everyone is a pro and anyone who says anything bad about it is trash.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Whatever, im done arguing it. Chances are no matter what happens at combo breaker this weekend you will still not consider it footsie-based, so I will just have to agree to disagree.
http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKX
http://www.twitch.tv/yomi_gaming/b/660846920?t=5h11m27s - IGAU

I'm just being objective. Tell me what's footsie-based about the first one. It's a good comparison, because it's the same two players. There were more footsies in that one IGAU match than the entire MKX Top 4/8 :p

With that said, I'm still enjoying MKX. I'll play it for what it is -- I'm just being realistic about the gameplay.
 

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
The game is fun, and it's a decent fighting game. The variation system is awesome, definitely wasn't disappointed in that.

However, I feel the game is too rewarding to rushdown gameplay. And this is coming from a UMK3 player. The defensive options are lacking, as are the zoning/keep away options. Other than the uppercut, the antiairs aren't the greatest either. Not only that, but I cannot stand this "world of 50/50's". Guessing is an inevitability in a fighter, but you don't have to work to open someone up when all 3 of your options (throw, low, OH) are solid and lead to relatively the same damage (minus the throw). I mean shit, you even have to guess when someone throws you in order to tech it, lol. Why should I condition someone to block low or high when I can just pull the random lever and let the game do the work for me?

I'm just being honest. I don't hate the game, I just don't like some of its mechanics. I miss having to outthink my opponent, not outguess them. I still play it regardless, it's a fun game, I just don't see myself ever being very good.
Yep. I agree with everything you said. I think to compensate for the run button the projectiles in general need to be buffed. I wish there were more space control projectiles in this game as opposed to regular fireball type projectiles that are super minus on block. (i.e. MMH orbs, Kan-Ra scarabs, etc.)

The game is amazing but it doesn't cater to certain styles of play at all.
 

Zoidberg747

My blades will find your heart
http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKX
http://www.twitch.tv/yomi_gaming/b/660846920?t=5h11m27s - IGAU

I'm just being objective. Tell me what's footsie-based about the first one. There were more footsies in that one IGAU match than the entire MKX Top 4/8 :p

With that said, I'm still enjoying MKX. I'll play it for what it is -- I'm just being realistic about the gameplay.
You do realize you are comparing a game that is a month old with one that has been played for 2 years and whose meta has almost completely settled?

MKX is more rushdown heavy then Injustice, that much is true. But if you think MKX doesnt involve footsies then you don't really understand the term at all.

P.S. it took me literally two minutes to see Michaelangelo and DJT playing footsies, backdashing each others pressure, and "walking back and forth". You need to open your eyes man.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
You do realize you are comparing a game that is a month old with one that has been played for 2 years and whose meta has almost completely settled?
I could find first month footage of Aris from WNF and you'd see the same level footsies even with pre-patch deathstroke and his gunshots. CD Jr. vs. Rico Suave at NLBC month one. Even KDZ vs. Rico. Godspeed vs. Denzell.

Literally even where Injustice was broke early on, one of the most 'broken' aspects was characters like Superman, Black Adam, and Aquaman having incredibly good footsie tools. Which is why it makes sense that guys with some of the strongest fundamentals in that area (Theo, Rico, WoundCowboy, KDZ etc). would do especially well with them.

Footsies aren't some magical aspect of the meta -- people are making it out like they're some hidden aspect of engine to be uncovered in a year's time, rather than a common and widely-applicable fighting game concept.
 
Last edited:

WakeUp DP

GT MK OshTekk.
Yep thats what fly was known for loving lol. Give mkx time and the patchs to stop and im sure mkx will have its own broken tools. We already seen infinites and meter glitchs, combine that with the 50/50 game and have yourself a blast. But shit everyone is a pro and anyone who says anything bad about it is trash.
Or maybe they make it even better with the patches, maybe we learn better footsies and have better defense?

So far people aren't backdashing or blowing up gabs in between strings etc.
 

Zoidberg747

My blades will find your heart
I could find first month footage of Aris from WNF and you'd see the same level footsies even with pre-patch deathstroke. Or KDZ/CD Jr. vs. Rico Suave at NLBC month one.

Footsies aren't some magical aspect of the meta -- players who are good them will use them a lot if it makes sense.
Regardless I already saw the MKX footage and there are still footsies being played. There is not a game on this earth where no footsies are being played, that is what you don't understand. By definition footsies are never nonexistent. Not as strong and maybe not as important? Sure. But never nonexistent.

The fact is that most games footsies aren't developed in the first month because most players don't have enough MU experience to play good footsies. This is what happens to most games starting out. After the patches settle and after the meta settles you will see a lot more footsies being played.
 

Take$$$

gotta take it to make it
I'm not exaggerating at all. People will find out this weekend.

I hate to call you out on this, but it's clear you don't know what you're talking about here. The puddle on block gives her even more advantage than the low on hit. The reason she can reach with the low is that a short run into low gives her enough extra range while still being fast enough to force you to guess. She can set this up from safely out of reach of most advancing armor in the game.

And you're dealing with f112~bug cancel just as often as f22~bc which puts her at +15 with no gap. For any ways you have to blow up her offense, she has just as many to blow up your attempts.
Zoidberg knows his stuff man.

Also, when people stop blocking the puddle in ranges where they can easily punish it, they wont get stuck in the 50/50 as often. Just move or run and punish if shes doing it raw close up or from half a screen away.

If you block a puddle and backdash, and D'Vorah does run up f22, the 2nd hit often hits you and you lose 40%. And the low is two quick hits which can actually stuff some armor. If you're backdashing and she wants to be completely sure, she can just do run up f112, and you'll have to guess the 50/50 after anyway.

Again we're talking around half screen or just inside, not from fullscreen.

And aside from all that, if you keep trying to armor out, she could just run up and block, let you waste the bar, and then do f112 into the 50/50 in the best case that your armor was safe; 45% punish into a mixup assuming it wasn't. One thing that's consistent about her is that you're just going to have to hold her mixup at one point or another.
For the bolded she'd have to burn a meter for it. Just clearing that up so people don't think it's free. Again, people need to stop blocking the puddle and just move. What you said about running into the f112 50/50 is not necessarily wrong, but I want to clear something up.

If someone blocks the puddle or backdashes and she has to run to get you in f112, she wont have the stamina to wasp cancel on the 50/50. If she has to run to get it, she will only be able to do f224 or b12 air throw on the 50/50 which is a lottttttttt less damage than she can get off the wasp cancels. As is without running, she barely has enough stamina to do f112 wasp cancel into 50/50 wasp cancel. The 50/50 without the wasp cancel is much less damage than the 50/50 with the wasp cancel.

It is true that you just have to hold the mixup often, likely multiple times each round even if you completely avoid the puddle.I'm also of the opinion that she's in the conversation for best character in the game, but there's a lot of wrong or misguided info on her out there and people might get the wrong idea when not clarified.
 

Linkuei82

Live by the sword, Die by the sword
http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKX
http://www.twitch.tv/yomi_gaming/b/660846920?t=5h11m27s - IGAU

I'm just being objective. Tell me what's footsie-based about the first one. It's a good comparison, because it's the same two players. There were more footsies in that one IGAU match than the entire MKX Top 4/8 :p

With that said, I'm still enjoying MKX. I'll play it for what it is -- I'm just being realistic about the gameplay.
That's not a fair comparison.

If you remembered, they said the same thing at first in MK9. Just as they said the same thing at first for Injustice.

Try comparing display of footsie when the game isn't just over a month old with Injustice that is over 2 years old.
 

KeyserSoze

Fabled Villain
MKX is a game that reminds me how great MK9 was. Still pretty fun though.
I absolutely LOVED MK9 (It's the game that got me interested in the competitive fighting game scene in the first place), but MKX completely shits all over it from almost every conceivable angle. MKX has far more polished mechanics, even more single player content, more costumes, brutalities, etc. etc. I mean, I guess people like to whine about tag mode? Opinions are opinions . . . but, I just don't see it.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
That's not a fair comparison.

If you remembered, they said the same thing at first in MK9. Just as they said the same thing at first for Injustice.

Try comparing display of footsie when the game isn't just over a month old with Injustice that is over 2 years old.
Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsies. Denzell same. Likewise with Rico and KDZ. By the time we hit the Theo/16 Bit era, same thing. The main people saying the game was missing footsies were people who weren't really playing or watching it.
 

Zoidberg747

My blades will find your heart
Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsites. Denzell same. Likewise with Rico and KDZ. Theo/16 Bit era, same thing. The main people saying the game didn't have footsies were people who weren't really playing or watching it.
So you are just going to ignore the fact that Denzell was very obviously playing footsies in that stream you linked?
 

Pakman

Lawless Victory!
I'm loving it. Characters feel much better fleshed out, there's a lot more thought gone into their moveset and play style (e,g from the moment I saw the erron black trailer I had a good idea of how to play him), projectiles and anything that is usually considered "cheap" have clear start up/recovery times - which is to the betterment of the game and those characters (no 1 dimensional characters is always a good thing)
Props to the NRS team, I criticised them a lot (in hind sight perhaps too much) in injustice/mk9 in regards to character play style but so far I'm humbled let's put it that way.

50/50 ville I don't really mind; in most cases you have to be up close (as a form of opening people up, also affects the temp and allows for incredible momentum swifts in competitive matches)

Corners SHOULD be dangerous, I'm glad this is the case even if I am I on the receiving end (just means I have to get better at blocking/conserving meter) But the point remains, if you open someone up, you shouldn't be on the back foot. I like that mkx adopts this approach, makes for a nice change.

This being said, I do feel that the variation aspect is partly to blame for the character crisis so many folk are having (truth be told, if Erron wasn't in mkx, I don't really know who I would main) - I think many characters actually suffer due to the variation system because they end up being incomplete characters so to speak. Heck some of the variations aren't all that useful either (look around the character forums, you'll see for yourself). Perhaps it'd be better to go back to normal characters for mk11? Idk.

Personnel gripe: there's also hitbox/hit category issues; certain attacks blatantly should hit low but don't (mileenas roll for example) or clearly are overheads but count as mids...head scratchingly bizzare but nothing I will lose sleep over.
 

Linkuei82

Live by the sword, Die by the sword
Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsites. Denzell same. Likewise with Rico and KDZ. By the time we hit the Theo/16 Bit era, same thing. The main people saying the game didn't have footsies were people who weren't really playing or watching it.
They said the same thing at the start for MK9 and Injustice. Either you don't remember or you are being unfair. There are display of footsies that has been shown in MKX. It might not look as develop like injustice or MK9 but that because the game just came out a month ago.
 

TopTierHarley

Kytinn King
That shit is super hard to convert off of, and depending on the character(male/female) she may not be able to convert it. But for argument's sake, let's say a Dvorah can combo off the second hit of f22 everytime(she could be able to, my execution is not the best):

1. Ask yourself why you are getting hit with puddle in the first place. Did she end a string with it? You can armor through or do forward advancing moves. Did she do a meaty setup? Delay wakeup, then backdash as soon as you get up. Did she trade with your move? DOnt throw out that move in the danger zone? Did she just randomly throw it out? Be better prepared for it.

2. That would mean she would have to go for f22 every time in order to catch your backdash. So if you DONT backdash you can armor/poke out of her pressure and reverse it. So now its a two way guess of what you are going to do and what she is going to do.

3. If she does b12 it is off of a read. She has to decide whether she is going to do b1 run cancel or b12. Most players will even have to do b1 WGC 212 because b1 is not hitconfirmable. So you can either backdash or Armor. Yes she can beat these options, but if she guesses wrong you can either punish b12 whiff for a full combo, punish the 212 pressure, or armor through her attacks.

I understand where you are coming from, but you have to understand that the things you are talking about require the Dvorah to read what you are going to do, and if she screws up she can get punished.

As for f112 WGC being +16, that is dumb. I will not deny that and think the plus frames should probably be reduced.
If they are not reduced then she doesn't have a 50/50 anymore. F2 is 14f and 90% of the time D'vorah go for F2 after F112 wasp cancel.
 

AK L0rdoftheFLY

I hatelove this game
The game is fun, and it's a decent fighting game. The variation system is awesome, definitely wasn't disappointed in that.

However, I feel the game is too rewarding to rushdown gameplay. And this is coming from a UMK3 player. The defensive options are lacking, as are the zoning/keep away options. Other than the uppercut, the antiairs aren't the greatest either. Not only that, but I cannot stand this "world of 50/50's". Guessing is an inevitability in a fighter, but you don't have to work to open someone up when all 3 of your options (throw, low, OH) are solid and lead to relatively the same damage (minus the throw). I mean shit, you even have to guess when someone throws you in order to tech it, lol. Why should I condition someone to block low or high when I can just pull the random lever and let the game do the work for me?

I'm just being honest. I don't hate the game, I just don't like some of its mechanics. I miss having to outthink my opponent, not outguess them. I still play it regardless, it's a fun game, I just don't see myself ever being very good.
Yup
 

Zoidberg747

My blades will find your heart
If they are not reduced then she doesn't have a 50/50 anymore. F2 is 14f and 90% of the time D'vorah go for F2 after F112 wasp cancel.
Do you mean if they ARE reduced? Because if so, that is the point. I don't think she needs a 50/50 off of a safe forward advancing string. She would still have great damage, great pressure, and some situations where she could possibly get 50/50s, she just wouldnt be able to get one off of every f112(provided she has stamina ofc).

Edit: But I hope they don't change anything, obviously. Mostly I want whatever they change not to affect venomous haha
 
Last edited: