Lmao good one.The best way to enjoy the game is to win with a flawless every time you pick up the controller.
Lmao good one.The best way to enjoy the game is to win with a flawless every time you pick up the controller.
Watch King and Slayer play each other in MKX and Injustice (it happened at Yomi this Tues) and the difference is night and day. Injustice there's tons of walking back and forth, spacing out, range games etc. MKX they are constantly in each other's faces all of the time. Same two players, same time period, same everything. Literally the same night. The only difference is the game.Its the same thing though, Fox and King both play plenty of footsies during the course of their matches. Saying otherwise is silly. Every time they whiff punish something, that is part of footsies. The only real top player I have seen go 100% full rushdown is Slayer, and that was the first big tournament of the game where no one had a clue how to fight Kung Jin.
Not what I meant. Obviously high level players can enjoy this too.You just called me a casual and ended the argument? Cool.
I also know how to play sf4 and KI3 I'm not a casual, I understand highe level gameplay. I personally dont love 50/50s everywhere but we got breakers and armor so it ain't that bad.
I played every MK game and continued through the 3d era and only lost faith with MK v DC. I didn't mean to insult. I just know that 98% of people that play this game are not on TYM. I assumed everyone knows that. That's who I was referring to and really who NRS makes games for.Lol what does that even mean? To those who don't know any better or for casual players? I know you are emo man but come on. You don't think players from the past said that in the past about Mk3, 3D MK, or MK9? I think you were expecting MK9 2.0 which we all knew that wasn't what it's going be.
Whatever, im done arguing it. Chances are no matter what happens at combo breaker this weekend you will still not consider it footsie-based, so I will just have to agree to disagree.Watch King and Slayer play each other in MKX and Injustice (it happened at Yomi this Tues) and the difference is night and day. Injustice there's tons of walking back and forth, spacing out, range games etc. MKX they are constantly in each other's faces all of the time. Same two players, same time period, same everything. Literally the same night. The only difference is the game.
The viable characters that lend themselves to that kind of gameplay simply aren't emphasized in MKX.
Yep thats what fly was known for loving lol. Give mkx time and the patchs to stop and im sure mkx will have its own broken tools. We already seen infinites and meter glitchs, combine that with the 50/50 game and have yourself a blast. But shit everyone is a pro and anyone who says anything bad about it is trash.Probably Kabal EH NMDC, Cyrax 90% resets and command grabs, Kenshi gallons of safe super armor which juggles on hit, JC F3, Sonnyas D4 and EH Cartwheels etc.
http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKXWhatever, im done arguing it. Chances are no matter what happens at combo breaker this weekend you will still not consider it footsie-based, so I will just have to agree to disagree.
Yep. I agree with everything you said. I think to compensate for the run button the projectiles in general need to be buffed. I wish there were more space control projectiles in this game as opposed to regular fireball type projectiles that are super minus on block. (i.e. MMH orbs, Kan-Ra scarabs, etc.)The game is fun, and it's a decent fighting game. The variation system is awesome, definitely wasn't disappointed in that.
However, I feel the game is too rewarding to rushdown gameplay. And this is coming from a UMK3 player. The defensive options are lacking, as are the zoning/keep away options. Other than the uppercut, the antiairs aren't the greatest either. Not only that, but I cannot stand this "world of 50/50's". Guessing is an inevitability in a fighter, but you don't have to work to open someone up when all 3 of your options (throw, low, OH) are solid and lead to relatively the same damage (minus the throw). I mean shit, you even have to guess when someone throws you in order to tech it, lol. Why should I condition someone to block low or high when I can just pull the random lever and let the game do the work for me?
I'm just being honest. I don't hate the game, I just don't like some of its mechanics. I miss having to outthink my opponent, not outguess them. I still play it regardless, it's a fun game, I just don't see myself ever being very good.
You do realize you are comparing a game that is a month old with one that has been played for 2 years and whose meta has almost completely settled?http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKX
http://www.twitch.tv/yomi_gaming/b/660846920?t=5h11m27s - IGAU
I'm just being objective. Tell me what's footsie-based about the first one. There were more footsies in that one IGAU match than the entire MKX Top 4/8
With that said, I'm still enjoying MKX. I'll play it for what it is -- I'm just being realistic about the gameplay.
I could find first month footage of Aris from WNF and you'd see the same level footsies even with pre-patch deathstroke and his gunshots. CD Jr. vs. Rico Suave at NLBC month one. Even KDZ vs. Rico. Godspeed vs. Denzell.You do realize you are comparing a game that is a month old with one that has been played for 2 years and whose meta has almost completely settled?
Or maybe they make it even better with the patches, maybe we learn better footsies and have better defense?Yep thats what fly was known for loving lol. Give mkx time and the patchs to stop and im sure mkx will have its own broken tools. We already seen infinites and meter glitchs, combine that with the 50/50 game and have yourself a blast. But shit everyone is a pro and anyone who says anything bad about it is trash.
Regardless I already saw the MKX footage and there are still footsies being played. There is not a game on this earth where no footsies are being played, that is what you don't understand. By definition footsies are never nonexistent. Not as strong and maybe not as important? Sure. But never nonexistent.I could find first month footage of Aris from WNF and you'd see the same level footsies even with pre-patch deathstroke. Or KDZ/CD Jr. vs. Rico Suave at NLBC month one.
Footsies aren't some magical aspect of the meta -- players who are good them will use them a lot if it makes sense.
Zoidberg knows his stuff man.I'm not exaggerating at all. People will find out this weekend.
I hate to call you out on this, but it's clear you don't know what you're talking about here. The puddle on block gives her even more advantage than the low on hit. The reason she can reach with the low is that a short run into low gives her enough extra range while still being fast enough to force you to guess. She can set this up from safely out of reach of most advancing armor in the game.
And you're dealing with f112~bug cancel just as often as f22~bc which puts her at +15 with no gap. For any ways you have to blow up her offense, she has just as many to blow up your attempts.
For the bolded she'd have to burn a meter for it. Just clearing that up so people don't think it's free. Again, people need to stop blocking the puddle and just move. What you said about running into the f112 50/50 is not necessarily wrong, but I want to clear something up.If you block a puddle and backdash, and D'Vorah does run up f22, the 2nd hit often hits you and you lose 40%. And the low is two quick hits which can actually stuff some armor. If you're backdashing and she wants to be completely sure, she can just do run up f112, and you'll have to guess the 50/50 after anyway.
Again we're talking around half screen or just inside, not from fullscreen.
And aside from all that, if you keep trying to armor out, she could just run up and block, let you waste the bar, and then do f112 into the 50/50 in the best case that your armor was safe; 45% punish into a mixup assuming it wasn't. One thing that's consistent about her is that you're just going to have to hold her mixup at one point or another.
That's not a fair comparison.http://www.twitch.tv/yomi_gaming/b/660846920?t=4h10m10s - MKX
http://www.twitch.tv/yomi_gaming/b/660846920?t=5h11m27s - IGAU
I'm just being objective. Tell me what's footsie-based about the first one. It's a good comparison, because it's the same two players. There were more footsies in that one IGAU match than the entire MKX Top 4/8
With that said, I'm still enjoying MKX. I'll play it for what it is -- I'm just being realistic about the gameplay.
I absolutely LOVED MK9 (It's the game that got me interested in the competitive fighting game scene in the first place), but MKX completely shits all over it from almost every conceivable angle. MKX has far more polished mechanics, even more single player content, more costumes, brutalities, etc. etc. I mean, I guess people like to whine about tag mode? Opinions are opinions . . . but, I just don't see it.MKX is a game that reminds me how great MK9 was. Still pretty fun though.
Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsies. Denzell same. Likewise with Rico and KDZ. By the time we hit the Theo/16 Bit era, same thing. The main people saying the game was missing footsies were people who weren't really playing or watching it.That's not a fair comparison.
If you remembered, they said the same thing at first in MK9. Just as they said the same thing at first for Injustice.
Try comparing display of footsie when the game isn't just over a month old with Injustice that is over 2 years old.
So you are just going to ignore the fact that Denzell was very obviously playing footsies in that stream you linked?Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsites. Denzell same. Likewise with Rico and KDZ. Theo/16 Bit era, same thing. The main people saying the game didn't have footsies were people who weren't really playing or watching it.
They said the same thing at the start for MK9 and Injustice. Either you don't remember or you are being unfair. There are display of footsies that has been shown in MKX. It might not look as develop like injustice or MK9 but that because the game just came out a month ago.Again month one, the thing everyone was talking about with Aris aside from the gunshots was his footsites. Denzell same. Likewise with Rico and KDZ. By the time we hit the Theo/16 Bit era, same thing. The main people saying the game didn't have footsies were people who weren't really playing or watching it.
If they are not reduced then she doesn't have a 50/50 anymore. F2 is 14f and 90% of the time D'vorah go for F2 after F112 wasp cancel.That shit is super hard to convert off of, and depending on the character(male/female) she may not be able to convert it. But for argument's sake, let's say a Dvorah can combo off the second hit of f22 everytime(she could be able to, my execution is not the best):
1. Ask yourself why you are getting hit with puddle in the first place. Did she end a string with it? You can armor through or do forward advancing moves. Did she do a meaty setup? Delay wakeup, then backdash as soon as you get up. Did she trade with your move? DOnt throw out that move in the danger zone? Did she just randomly throw it out? Be better prepared for it.
2. That would mean she would have to go for f22 every time in order to catch your backdash. So if you DONT backdash you can armor/poke out of her pressure and reverse it. So now its a two way guess of what you are going to do and what she is going to do.
3. If she does b12 it is off of a read. She has to decide whether she is going to do b1 run cancel or b12. Most players will even have to do b1 WGC 212 because b1 is not hitconfirmable. So you can either backdash or Armor. Yes she can beat these options, but if she guesses wrong you can either punish b12 whiff for a full combo, punish the 212 pressure, or armor through her attacks.
I understand where you are coming from, but you have to understand that the things you are talking about require the Dvorah to read what you are going to do, and if she screws up she can get punished.
As for f112 WGC being +16, that is dumb. I will not deny that and think the plus frames should probably be reduced.
Literally not worth it manSo you are just going to ignore the fact that Denzell was very obviously playing footsies in that stream you linked?
YupThe game is fun, and it's a decent fighting game. The variation system is awesome, definitely wasn't disappointed in that.
However, I feel the game is too rewarding to rushdown gameplay. And this is coming from a UMK3 player. The defensive options are lacking, as are the zoning/keep away options. Other than the uppercut, the antiairs aren't the greatest either. Not only that, but I cannot stand this "world of 50/50's". Guessing is an inevitability in a fighter, but you don't have to work to open someone up when all 3 of your options (throw, low, OH) are solid and lead to relatively the same damage (minus the throw). I mean shit, you even have to guess when someone throws you in order to tech it, lol. Why should I condition someone to block low or high when I can just pull the random lever and let the game do the work for me?
I'm just being honest. I don't hate the game, I just don't like some of its mechanics. I miss having to outthink my opponent, not outguess them. I still play it regardless, it's a fun game, I just don't see myself ever being very good.
Do you mean if they ARE reduced? Because if so, that is the point. I don't think she needs a 50/50 off of a safe forward advancing string. She would still have great damage, great pressure, and some situations where she could possibly get 50/50s, she just wouldnt be able to get one off of every f112(provided she has stamina ofc).If they are not reduced then she doesn't have a 50/50 anymore. F2 is 14f and 90% of the time D'vorah go for F2 after F112 wasp cancel.