What's new

What are your serious opinions about Mortal Kombat X?

Zoidberg747

My blades will find your heart
I feel like armor is way too powerful, most games that I've seen have one player pressuring the other until he uses an armored move to get out, then he pressures until he gets hit by an armored move. The fact that there are no armor breaking moves and also that armor protects you from throws too kind of makes them downright ridiculous. This is compounded by the fact that everyone has multiple armored moves.

Another issue I see is that the characters appear very "normalized" to me. Sure you can pick a slower character, but what do you get for it? Everyone has the same health, barring buffs or unique set up situations almost every character does roughly the same damage, and like I stated earlier, armored moves aren't unique to slower characters as everyone has them. It almost feels like the best characters will simply be the ones with the best frame data, because nothing else is truly unique.

I hope NRS fixes some things, I'd like to see grabs (at the very least command grabs) beat armor, I'd like to see some bigger disparity in terms of damage for slower characters/variations that have a hard time getting in and opening up the opponent. Oh, and lowering your hitbox should NOT make you dodge being thrown.
I have to correct some misinformation here. For one, no game has grabs that beat armor. That just wouldn't make sense if they do.

The characters being the same...I honestly don't know what game you are playing. Venomous dvorah and Cybernetic Kano are in no way similar. Hell, Venomous Dvorah and Swarm Queen Dvorah are practically two different characters. With the variations I have no idea how you can think this, but to each his own.

As for there being no armor breaking moves, that is straight up false. Any fast multi-hitting attacks break armor like in every game. Dvorahs b12 is a great example, Kung Laos 12121(whatever the string is) and Erron Blacks 21211 strings break armor. Reptile's low breaks armor too IIRC. Additionally, most armor moves are unsafe on block.
 

LaidbackOne

Scrubby nice guy
Aesthetics: I'm one of the people who actually looks at the concept art in the Krypt, and I have to say that something got lost in translation from concept art to 3D model, because the concepts for a lot of these characters look totally badass and the resulting renders are quite lackluster. Erron Black, Sonya, and Cage are great examples of that; I would be totally on board with their new designs if their "looks" actually came through in the final version. Erron, for example, had some sick body art and looked a lot more lean and rugged than his generic "GI Joe action figure" look now. On top of that, this game is way too brown. The shaders and particle effects do help a lot, but MK9 was so much brighter and more vibrant than MKX; I definitely miss that.

Gameplay: It's really hard to tell at this point how the game is going to be because so many people are still getting hit by simple mixup strings and getting opened up where they shouldn't be, but I will say that I felt like 50/50s severely crippled the meta development in Injustice and I think they have the potential to do so here. MK9's mixups were both high and low risk with low reward, so there were few characters that truly relied on them.

Roster: probably one of the most boring rosters yet, to be honest. Some characters like D'vorah and Jacqui are nice additions, but others are downright uninspired:

(Source: Mad Max: Beyond Thunderdome, 1985)

Variations: really inconsistent with the amount of work put into some variations, which makes it seem like they went in with the idea full-force and then just kind of lost steam towards the end.

Microtransactions: totally out of place for a $60 AAA title. NRS has gone crazy trying to nickel and dime people with skin packs, easy fatality packs, and krypt unlock DLC (seriously?). It's really disgusting.

Online: Garbage interface, garbage netcode. Total afterthought and a major misstep for a 2015 game imo.

Overall: there is a shitload of content in MKX and you can tell that soooo much work has been put into it, but it really feels incohesive and sort of unpolished. I think I will grow to like it, but I'm still missing the joy that playing MK9 gives me.
How is Jacqui interesting and Torr uninspired? WOW
 

Deadly Torcher

King Dingaling
Great game but just wish they'd give more armour on wake up, (not every1 is a pro & has good reads).

& online is a load of shit.
 

Zoidberg747

My blades will find your heart
Lol man, I'm sorry but anyone who thinks this game doesnt involve footsies has no idea what footsies even are.

First thing to note is that footsies are never as good at the beginning of the game because most players don't have good enough defense. For example, a lot of people still get opened up by Mileena's and other characters OH low, low OH strings, a lot of people aren't backdashing or armoring when they are supposed to etc. Of course Sonya is going to sit their and mix you up all day unless you learn to backdash her OH low string and armor through military stance mixups. Learning frame gaps and when to poke out of pressure is critical, and something that takes a lot of time to master. But when people DO master these things(as shown by some recent high level streams) the game becomes much more footsie based.

So for those saying footsies are non-existent in MUs, my advice is to hit the lab and practice backdashing and armoring through frame gaps, because those two things are going to be crucial to being able to compete and play footsies in this game.

Edit: All that being said, there are some very strong 50/50s in the game that you have to deal with. That's just kind the nature of FGs. Most of them can be avoided in some way though.
 

Rude

You will serve me in The Netherrealm
Reacting to some of the 50/50's is a guess. Has nothing to do with bad defense.
Think he's talking about getting put into the 50/50 situation to begin with. That a player that gets outfootsied to where an opponent can apply a 50/50 may have bad defense. I don't necessarily have a strong opinion either way, but i think this is what he was getting at.
 

NRF CharlieMurphy

Kindergarten Meta
If you're asking if you will like the game there are a few question you should ask yourself.

1) Do you like to push buttons?

2) Do you like to play heads or tails?

3) Do you enjoy button input delay?

4) Do you enjoy jumping?

if yes to these... you'll enjoy the game.

The high level streams are DEF. not all about footsie. Most POKES in the game grant a safe way to go right into the 50/50 they have loaded up.
+17 on a d3? oh shit look... my OH and LOW are both 14 and 16 frame start ups.

This game is far from technical... and far from deep.

just watch the matches.... watch what is REALLY going on. There are some characters who have this toolset:

50/50 starter
OH/LOW~low or finish string to OH
Low/OH~low or finish OH

OH/Low/OH string that can cancel into a command grab that you can't block
Low/OH string that can cancel into a command grab that you can't block

oh... and yeah... those options are all safe on block.

Then let me toss in the fact that my armor'd launcher is there, in case you try to retaliate on my safe string.

Those are the toolsets of ALL the top tier characters.

Then universally.... AA's are so bad it is laughable.

btw... i'm not complaining at all. I actually think it is fun to watch and play from time to time.

The online is garbage though, and will eventually wear out the game to the point of mk9/injustice status

Tournaments will be fucking huge for a year.... maybe longer... then poof. It'll be the offline groups traveling... and everyone else watching.
 

EndofGameBoss

That's about right.
Think he's talking about getting put into the 50/50 situation to begin with. That a player that gets outfootsied to where an opponent can apply a 50/50 may have bad defense. I don't necessarily have a strong opinion either way, but i think this is what he was getting at.
Everyone is going to be knocked down eventually. I have yet to see 1 game where a player hasn't hit the ground.
 

Zoidberg747

My blades will find your heart
My only complaint is zoning in this game is very weak compared to most games. This just goes with the new run mechanics, but I think a good way to mitigate this would be to make block breakers one bar or add pushblock like injustice. That ways it makes it harder for rushdown characters and makes it more difficult to get 50/50s going.
 

Rude

You will serve me in The Netherrealm
My only complaint is zoning in this game is very weak compared to most games. This just goes with the new run mechanics, but I think a good way to mitigate this would be to make block breakers one bar or add pushblock like injustice. That ways it makes it harder for rushdown characters and makes it more difficult to get 50/50s going.
#Buffzoning
 

xWildx

What a day. What a lovely day.
I personally preferred the slower paced whiff punishing/counter-poking game of MK9 to the balls to the walls action of MKX. That's just personal preference though. Fighting game devs seem to just want to always make the gameplay faster, faster, FASTER these days and it's just not something I'm a fan of. I also wish there were more classic characters and a few more stages, but again, just nitpicks.

I'd honestly say my biggest complaint isn't the 50/50's or anything, but the amount of normals that hit mid yet go so far it would appear as if airport speed walking treadmills were installed throughout the stages. I say that through the eyes of a character with a 19 frame advancing mid though, so I'm a bit biased.
 

C88 Nailgun Facelift

I will give you a warriors death.
Mkx is a OK game but I enjoyed mk9 more. Everything from the stages, combos, characters, story, towers was better in mk9. The biggest thing I think Mkx does better is ripping people off, nickel and diming everything.
 

EndofGameBoss

That's about right.
That doesn't guarantee a free 50/50. You can roll, delay wake up, use an armored wake up attack, backdash, etc.

It's about the attacker outreading the defender at that point.
Off topic. WTF is a "roll" in a 2dish fighting game? Is that just jumping or something? lol
 

Zoidberg747

My blades will find your heart
ummmmmm
what?
A lot of 50/50s can be avoided by backdashing string gaps or armoring. He's saying if you get hit by 50/50s you did something to put yourself in that situation. There is some exceptions like Cassie who can put you in a 50/50 off of any combo.

Plus a lot of people arent punishing unsafe 50/50s. Of course people are going to keep 50/50ing you if you don't punish them for it.

Off topic. WTF is a "roll" in a 2dish fighting game? Is that just jumping or something? lol
Tech roll. You should learn how to use it since off of any soft knockdown you can do it and make people whiff(although they can still run up and pressure again)

You tech roll by pressing a button as soon as your character hits the ground.
 

Paul the Octopus

Slow Starter
Aesthetics: I'm one of the people who actually looks at the concept art in the Krypt, and I have to say that something got lost in translation from concept art to 3D model, because the concepts for a lot of these characters look totally badass and the resulting renders are quite lackluster. Erron Black, Sonya, and Cage are great examples of that; I would be totally on board with their new designs if their "looks" actually came through in the final version. Erron, for example, had some sick body art and looked a lot more lean and rugged than his generic "GI Joe action figure" look now. On top of that, this game is way too brown. The shaders and particle effects do help a lot, but MK9 was so much brighter and more vibrant than MKX; I definitely miss that.

Gameplay: It's really hard to tell at this point how the game is going to be because so many people are still getting hit by simple mixup strings and getting opened up where they shouldn't be, but I will say that I felt like 50/50s severely crippled the meta development in Injustice and I think they have the potential to do so here. MK9's mixups were both high and low risk with low reward, so there were few characters that truly relied on them.

Roster: probably one of the most boring rosters yet, to be honest. Some characters like D'vorah and Jacqui are nice additions, but others are downright uninspired:

(Source: Mad Max: Beyond Thunderdome, 1985)

Variations: really inconsistent with the amount of work put into some variations, which makes it seem like they went in with the idea full-force and then just kind of lost steam towards the end.

Microtransactions: totally out of place for a $60 AAA title. NRS has gone crazy trying to nickel and dime people with skin packs, easy fatality packs, and krypt unlock DLC (seriously?). It's really disgusting.

Online: Garbage interface, garbage netcode. Total afterthought and a major misstep for a 2015 game imo.

Overall: there is a shitload of content in MKX and you can tell that soooo much work has been put into it, but it really feels incohesive and sort of unpolished. I think I will grow to like it, but I'm still missing the joy that playing MK9 gives me.
Your review of the game initially struck me as very harsh but actually I can't dispute anything you've said. Very fair criticisms imo.

To comment on the 50/50s - probably the biggest complaint I've been hearing about the game - I dislike them too but I think the negative impact of them has been greatly exaggerated. I strongly disagree that it turns a game into a "party game" where the victor is determined by guessing.

If you look at other 50/50 heavy games like MVC3 - it's actually a huge misconception that it's random. The results/placings in that game are remarkably consistent and the best players (JWong, Chris G, Filipino Champ) are among the most fundamentally sound FG players in the world. Yes top players will miss an occasional top 8 but that happens in non-50/50 games too. The key is how easy the 50/50s are to set up. In MVC3, no scrub will ever put Justin Wong in a situation where he has to take/block a 50/50. Movement and spacing are huge in that game and strong players are so good at it that they don't have to take 50/50s.

Remains to be seen if MKX is the same way, but 50/50s don't automatically make the game competitively hopeless, as long as spacing/movement/footsie options are strong enough that good players can avoid taking 50/50s.
 

pzea

Noob
I like how important meter is in this game. It also really follows the whole art of war mentality of knocking down an enemy and not giving them any chance to recover. Basically don't let them get up for free, either they spend meter or they are forced to block.
 

Rude

You will serve me in The Netherrealm
If you're asking if you will like the game there are a few question you should ask yourself.

1) Do you like to push buttons?

2) Do you like to play heads or tails?

3) Do you enjoy button input delay?

4) Do you enjoy jumping?

if yes to these... you'll enjoy the game.

The high level streams are DEF. not all about footsie. Most POKES in the game grant a safe way to go right into the 50/50 they have loaded up.
+17 on a d3? oh shit look... my OH and LOW are both 14 and 16 frame start ups.

This game is far from technical... and far from deep.

just watch the matches.... watch what is REALLY going on. There are some characters who have this toolset:

50/50 starter
OH/LOW~low or finish string to OH
Low/OH~low or finish OH

OH/Low/OH string that can cancel into a command grab that you can't block
Low/OH string that can cancel into a command grab that you can't block

oh... and yeah... those options are all safe on block.

Then let me toss in the fact that my armor'd launcher is there, in case you try to retaliate on my safe string.

Those are the toolsets of ALL the top tier characters.

Then universally.... AA's are so bad it is laughable.

btw... i'm not complaining at all. I actually think it is fun to watch and play from time to time.

The online is garbage though, and will eventually wear out the game to the point of mk9/injustice status

Tournaments will be fucking huge for a year.... maybe longer... then poof. It'll be the offline groups traveling... and everyone else watching.
You're forgetting that a lot of strings are backdashable or armorable and that you can armor break with multihitting moves.

Just getting knocked down is a guess of whether your opponent will delay short, delay long, armored wake up, or backdash.

You act like no one has defensive options in the game.
 

NRF CharlieMurphy

Kindergarten Meta
A lot of 50/50s can be avoided by backdashing string gaps or armoring. He's saying if you get hit by 50/50s you did something to put yourself in that situation. There is some exceptions like Cassie who can put you in a 50/50 off of any combo.

Plus a lot of people arent punishing unsafe 50/50s. Of course people are going to keep 50/50ing you if you don't punish them for it.
You're forgetting that a lot of strings are backdashable or armorable and that you can armor break with multihitting moves.

Just getting knocked down is a guess of whether your opponent will delay short, delay long, armored wake up, or backdash.

You act like no one has defensive options in the game.
just gonna knock you both out int he same post

punishing and defending are NOT the same thing.

the games META is built on "how do i get my 50/50"

you can't defend against an unseeable 50/50 without guessing. There is no if and or buts about it.

the other stuff is AFTER you've truly defended the guess. And it doesn't CHANGE how someone will play.

You're pulling examples of stuff i wasn't even bringing up.
 

Scott The Scot

Where there is smoke, there is cancer.
I like the game a lot. But I'm really glad that when I went down to the Heart of Gaming in London for casuals, it cost me a lot to get there, we were playing MK9.