SD 60% 2 bar, 2 shadows
f24 exfb, d1, 4 upshadow, 4 upshadow, 333 exnut, 4 nut.
f24 exfb, d1, 4 upshadow, 4 upshadow, 333 exnut, 4 nut.
I gotta test the dmg of the one bar version of this. I've been doing (f24, d1, 4~db1, 4~db1, 4~EXbd3, 4~bd3) for 50%. Hadn't thought about trying 333, they're really low to the ground when the last S4 hits.SD 60% 2 bar, 2 shadows
f24 exfb, d1, 4 upshadow, 4 upshadow, 333 exnut, 4 nut.
Instead of 4 exnut, do 12, 333exNutI gotta test the dmg of the one bar version of this. I've been doing (f24, d1, 4~db1, 4~db1, 4~EXbd3, 4~bd3) for 50%. Hadn't thought about trying 333, they're really low to the ground when the last S4 hits.
Sick, dude. I'm guessing it's like 53-55%?Instead of 4 exnut, do 12, 333exNut
Stunt Double - Uses both mimics
F24 Cr 1 F3 xx DB1 rc F3 xx DB1 rc F3 xx BD3ex rc F3 xx BD3 45% anywhere on screen. - 1 meter. + free chip
I didn't look very hard but I didn't see this anywhere so figured I'd post it.
Stunt Double - Uses both mimics Corner
f24 Cr1 4 xx DB1 4 xx DB1 114 xx BD3ex 114 xx BD3 50% corner - 1 meter + free chip.
Again I didn't look very hard but at first glance I didn't see this.
SD 60% 2 bar, 2 shadows
f24 exfb, d1, 4 upshadow, 4 upshadow, 333 exnut, 4 nut.
Heres my take on standard A-List meterless punishes.
Midscreen:
f34RC, b34, bf4RC, f4, f24, d1, f3, np 29% - good to cover some ground
121RC, b34, bf4RC, f4, f24, d1, f3, np 28% - quicker for tighter punishes
Corner:
f34RC, b34, bf4RC, 121(charge to max), d1 db4, 12,12,12,12NP - 36%
121RC, b34, bf4RC, 121(charge to max), d1 db4, 12,12,12,12NP - 34%
Pretty much the same Combo in both cases but with the starter of choice.
updating todaySome random swag 2 bar combo in the corner:
(slightly away from the corner) I did this with fisticuffs
f24, Ex low forceball, 11, 11, 113, ex np, 114, np 44%
It's not going to be as high. With A list you're sacrificing damage for pressure and guaranteed F24 combos. Stunt double is all about taking your time to get the hit, but when you do you hit HARD. Stunt double combos are stronger because of one fact. You're incorporating extra specials into your combos.Looking for some a list corner combos. Damage doesn't seem as high as stunt double
Not really, most double RC combos end up increasing the total damage.dont get why people double RC in combos! RCs I have found scale your combos down by 1-2% id rather use that stamina for backdash or for another combo at least thats my opinion on the matter.
I've posted most of these before and had them be ignored but since fisticuffs is the flavor of the week figured I'd post them again since they never made it into the first post
Fisticuff Combos
***bnbs
$$ fisticuff only
mid-screen meterless
***f24, b12, rc, 12, f3xxbd3 (25%) $$
f24, b12, f3xxbd3 (22%) $$
f24, 12, 12, f3xxbd3 (26%) (Harder)
f24, d1, f24, d1, f3xxbd3 (28%) (hardest)
b12-12-12-12xxbd3 (19%)
***f4, f24, b12, f3xxbd3 (26%) $$
f4, f24, d1, f3xxbd3 (25%)
midscreen 1-bar
***f24, b12, rc, 12, f3xxExbd3, f3xxbd3 (34%) $$
***f4, f24, b12, f3xxExbd3, f3xxbd3 (34%) $$
***113xxExbd3, f24, d1, f3xxbd3 (31%)
unsafe but hit confirmable combos using flipkick
corner meterless
114xxdb4, b12, 12, 12, 12, b12-12-12-12xxbd3 (30%) $$
333xxdb4, b12, 12, 12, 12, b12-12-12-12xxbd3 (31%) $$
***f4, f4, NJ1, 12, 12, 12, b12-12-12-12-12xxbd3 (35%) $$
***f24, d1, f4, 12, 12, 12, b12-12-12-12-12xxbd3 (37%) $$
f24, d1, 12, 12, 12, 12, b12-12-12-12xxbd3 (35%) $$
male only
113xxdb4, d1, d1, b12-12-12-12-12-12-12-12-12xxbd3 (31%) $$ (Hard)
b34xxdb4, d1, d1, b12-12-12-12-12-12-12-12-12xxbd3 (32%) $$ (Hard)
corner 1-bar
(same as meterless just end with ExBD3 into 12xxbd3 or b2xxbf1)
ExForceballs
114xxExdf2, d1, 11, 12, 12, b12-12-12-12xxbd3 (37%) $$
333xxExdf2, b12, 12, 12, b12-12-12-12-12xxbd3 (39%) $$
ExNut Punch
113xxExbd3, NJ1, f4, 12, 12, 12, 12, b12-12-12-12xxBD3 (36%) $$
Heres another one of my corner BNB's i usuall go for for 1 meter.
A-List ofc
121(charge full),d1,4,exnp,12,12,12,np 40%
I have a few stuff. Sorry if it was already posted.
For the corner using 1 mimic
F24 xx Mimic shadow kick , njp , 12, 12, 12, 114 xx NP for 38%.
Dunno if this is a good idea or not but I figured it would be nice to use mimic shadow kick after F24 to make ourselves + and continue pressure if they block. Even if they block F24 they may still get hit by the cancel into mimic shadow kick in which you can do the following:
d1, 11,12, 12, 12, 114 xx NP for 33%
this looks awesome! thanks.So I didn't see this posted but you can do: f24 12 f24mb np f24 np for 35% and its easy
I wouldn't really call going from f24 into 12 easy - the timing is very tight. I would rather do f24, d1, f24 xx (ex) np f24 xx np for 34% - you only lose 1% for a far easier execution and significantly less risk.So I didn't see this posted but you can do: f24 12 f24mb np f24 np for 35% and its easy