B2 B2 1 1 1 112 is 29%, gives hard knockdown into clone
B2 242 112 the same
What we're seeing here is a damage reduction in B2 corner combos, with you having to spend a bar of meter to get your usual 37% into the F12 setup which is superior to everything else
So basically, a character that is designed around cornering you has to spend a bar of meter to do 37% and still get a safe clone out. That is dumb in my opinion but let's move on.
Assuming 112 is now the superior ender after a B2 combo, Subzero's B2 falls in the hole of what I wanted B33 not to be, low damage.
I've been wanting for weeks to find a good combo that lets B33 escape the 28% dmg territory but it seems that it and B2 now have very similar damage.
But, shatter mixups still do the same damage, which means 2 things.
Subzero had 2 main setups, either ending in close clone or med distance clone
Close clone granted you the throw mixup, where if they tech they still get frozen. Medium distance clone granted you shatter mixups.
Now that SZ's damage off of B2 has been reduced, the situation is like this; Add an untechable throw combo into your mixup and do damage in the high 20s with your overhead/low starters
Forgo the untechable throw and have your meterless mixups do damage in the mid 40s
So it's a more severe case of pick your poison.