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General/Other - Shinnok Shinnok General Discussion Thread

It appears that Hell Sparks vaults opponents A LOT higher into the air when you meter burn one of the fireballs. Looks like they altered how the fireballs count towards scale-fall or whatever the hell you want to call it. Undocumented change?

Example video (Very sure this wasn't possible pre-patch). I know it's not optimal at all since Shinnok is a meter hog, but this just shows that you can get a few more juggles in with Hell Sparks that weren't possible before. Hunt for new combos? If this is new, at least he has an unbreakable option now.

 

Wemfs

The only morality in a cruel world is chance.
It appears that Hell Sparks vaults opponents A LOT higher into the air when you meter burn one of the fireballs. Looks like they altered how the fireballs count towards scale-fall or whatever the hell you want to call it. Undocumented change?

Example video (Very sure this wasn't possible pre-patch). I know it's not optimal at all since Shinnok is a meter hog, but this just shows that you can get a few more juggles in with Hell Sparks that weren't possible before. Hunt for new combos? If this is new, at least he has an unbreakable option now.

Yup I noticed this as well. They pop up extremely high now.

Nice unbreakable damage after the 1,1,2 string too. Great to close out a round. :)
 

Thanks NRS!
First, big props to D. R. for the initial video! I wanted to build on this to see if Imposter could do something similar. It seems tricky to chain 1,1,2 into the Hell Sparks cancel one after the other. That's why I alternate between 1,1,2 Hell Sparks and Back 2, 2 Hell Sparks. Ideally, we would want more 1,1,2 strings for meter gain. Maybe I'm just missing the timing to chain 1,1,2 Hell Sparks over and over?


PRAISE TO LORD SHINNOK.

EDIT: Chip damage with Imposter damage boost with the above chip set-up is 45% LOL
 

D. R.

Noob
First, big props to D. R. for the initial video! I wanted to build on this to see if Imposter could do something similar. It seems tricky to chain 1,1,2 into the Hell Sparks cancel one after the other. That's why I alternate between 1,1,2 Hell Sparks and Back 2, 2 Hell Sparks. Ideally, we would want more 1,1,2 strings for meter gain. Maybe I'm just missing the timing to chain 1,1,2 Hell Sparks over and over?


PRAISE TO LORD SHINNOK.

EDIT: Chip damage with Imposter damage boost with the above chip set-up is 45% LOL
You can chain 112 hell spark cancel into itself over and over but you burn run meter faster since you have to run a bit farther. The upside of mixing in f22 is it gives time to refill your meter so you can in turn chain four hell spark cancels, suffice meter.

I'm starting to think Imposter has some useful stuff I may need to explore now. I haven't even screwed around with damage buff active yet...
 
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Doombawkz

Trust me, I'm a doctor
So tell me something, gents.
Who has the frame data for block stun scaling based on how many orbs hit?
Seems pretty clear that we get about +15 from 2 orbs, does it change based on distance?
 

D. R.

Noob
SO yeah, with damage buff active in Imposter and if Shinnok has full meter, he can chip for 36.6% damage and back off safely with the opponent's back in the corner OR he can meter burn one hit early, leaving chip to total 34.27% and be able to go into his overhead or low in the corner ON BLOCK or hell, more chip.

Fucking nuts.
 

Rude

You will serve me in The Netherrealm
18 frames is fine.

I wasn't too clear, but you CAN'T special cancel the OH?

What is the hit advantage of the OH?
 
he can now run up and the opponent has to guess throw? low? overhead?
His 112 into fiend flick can be used to follow up chip damage, and positive on frames at that so you can poke with d4. if d4 connects you get uninterrupted f2 into maybo more chip with a blocked fiend flick?