- b2,1xxKunai(any range) can be armored out of
- b2,1,2+4 can be armored out of
- b2,1xxTeleportCancel~Block can be used to bait out some armored moves
- b1,1xxKunai(mid) can be armored out of
- b1,1xxKunai(close) can NOT be armored out of
- b1,1,2 can NOT be armored out of and is supposedly -11 on block (unsafe and full combo punishable at close range)
*the last hit of this string can only come out if the second hit contacts the opponent
- b1,1xxTeleportCancel~Block can also be used to bait out some armored moves if you use the string in sweep distance
Not In The Video
- f1,2,2+4xxKunai(any range) can be armored out of
- f1,2,2+4xxTeleportCancel~Block can also be used to bait out some armored moves
All Teleport Delays can also be used to punish backdashes (from avoiding Kunais) and continue pressure with grab or mixups
EDIT: Just tested everything with Kung Lao and his 7 frame armored Vortex spin and everything above still applies (except b2,1xxTeleportCancel~Block)