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Strategy - Kitana Kitana General Discussion/Strategies

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People who say she doesn't need something because of x y z reason really need to reevaluate what they are saying. Giving someone a tool does not change that characters dynamic, you'd be stupid to think it would. This is not SF where projectiles cancel and you can't duck under shit. She has very glaring weaknesses in her neutral.

Now if her fans played like her Glaive then we could talk something else but they are high, duckable, and unsafe on block. When she's down the life lead she struggles. When she's against someone with good understanding of defense she struggles. She can't force situations And her footsies are mediocre.

All tools have a use people tend to think otherwise and then tend to get blown up for not respecting the "useless" move. She needs to have something to open them up or at least to be able to set something up from it, you can down block her the entire match and just look for the start up frames of B2 cuz it's that bad
 
Ji2 into air fan is my fav go to anti-air. Takes a lil bit to get used to, but once u do, Its freaking amazing. I just hope they don't nerf the start-up on it due to the infinite, which would probably mean r.i.p. using it as an
anti air :(
 

Konqrr

MK11 Kabal = MK9 Kitana
I'm pretty sure when they fix the infinite, they will make it so you can block while in the hitstun from the Glaive and not touch the ij2 frames because that would absolutely destroy Kitana.
 
Yea...that's kinda what I'm hoping they do too. I'm just worried because they might think the move has "too many uses" for an aerial move or something like that, and nerf it anyway. I guess you could say I'm the pessimistic type.
 
Not sure if you guys know this but Kitana gets a double overhead on a jump in if you cancel the first jump punch into float. Literally just found this out messing around in training. Leads to minimum 30% meterless
 

Laos_boy

Meow Hoes
Ij2 is her best anti air IMO. But I'd rather use armor to be safe.

B14 is good for pressure, b1 is just ass.
 
Not sure if you guys know this but Kitana gets a double overhead on a jump in if you cancel the first jump punch into float. Literally just found this out messing around in training. Leads to minimum 30% meterless
It's also very unsafe and punishable
 

GLoRToR

Positive Poster!
So because I don't main Kitana, I can't even join in discussions? You are a dick. A close-minded, dick. Enjoy your B2, good day.
1. Insulting me already? Mature.
2. Joining a post just to tell the OP to shut up because even though you don't play the character or know it at all, you think you know better than those who play her?
Who's the dick now?

The move is bad. I made a post about it. Get over your giant inflated ego, dude.
 

Riyo

Noob
1. Insulting me already? Mature.
2. Joining a post just to tell the OP to shut up because even though you don't play the character or know it at all, you think you know better than those who play her?
Who's the dick now?

The move is bad. I made a post about it. Get over your giant inflated ego, dude.
If I was a Kitana player I'd be using that B2 to condition the opponent and check them. You don't need a 40% combo off of every normal, you just need to find a purpose for it instead of dreaming of a purpose for it. You need to make your opponent scared of that B2, you need to make your opponent shit themself when you knock them down.

Get creative, man! :D
Thank you.
All he did was provided his thoughts on the matter and you pretty much said his opinion is invalid because he isn't a Kitana player.
 

Take$$$

gotta take it to make it
People who say she doesn't need something because of x y z reason really need to reevaluate what they are saying. Giving someone a tool does not change that characters dynamic, you'd be stupid to think it would. This is not SF where projectiles cancel and you can't duck under shit. She has very glaring weaknesses in her neutral.

Now if her fans played like her Glaive then we could talk something else but they are high, duckable, and unsafe on block. When she's down the life lead she struggles. When she's against someone with good understanding of defense she struggles. She can't force situations And her footsies are mediocre.

All tools have a use people tend to think otherwise and then tend to get blown up for not respecting the "useless" move. She needs to have something to open them up or at least to be able to set something up from it, you can down block her the entire match and just look for the start up frames of B2 cuz it's that bad
Why does she NEED a way to open someone up or set something up when she reliably combos 40%+ meterless?

I agree with that one part though. If her fans hit mid and she was safer I think she would be just fine and there wouldn't be any real reason to complain. Those issues aren't exclusive to Kitana though.
 

GLoRToR

Positive Poster!
All he did was provided his thoughts on the matter and you pretty much said his opinion is invalid because he isn't a Kitana player.
You missed the quote from your compilation where he insulted me. You also missed the point of the "thank you" so let me break it down to you.

1. The post is about a move being bad and discussing how it could be patched to be better. Which is intended as a topic for constructive criticism.
2. The guy makes a post invalidating that by saying "instead of dreaming" as if it wasn't proper or desirable to point out bad moves. (which has been done before and will be done yet) Which is not constructive, it's condescending and unnecessary.
3. When I point out (I admit, sarcastically) that he doesn't even play the character, let alone know how weak MKX Kitana feels in comparison to her previous installation, yadda yadda, he gets his skivs up in a bunch and starts to insult me.

Feel free to defend your buddy, but not from me. It's not me taking hits here, I simply can't stand that attitude. And please stop derailing the topic.
 

The Magician

According to my sources...
You missed the quote from your compilation where he insulted me. You also missed the point of the "thank you" so let me break it down to you.

1. The post is about a move being bad and discussing how it could be patched to be better. Which is intended as a topic for constructive criticism.
2. The guy makes a post invalidating that by saying "instead of dreaming" as if it wasn't proper or desirable to point out bad moves. (which has been done before and will be done yet) Which is not constructive, it's condescending and unnecessary.
3. When I point out (I admit, sarcastically) that he doesn't even play the character, let alone know how weak MKX Kitana feels in comparison to her previous installation, yadda yadda, he gets his skivs up in a bunch and starts to insult me.

Feel free to defend your buddy, but not from me. It's not me taking hits here, I simply can't stand that attitude. And please stop derailing the topic.

I think everyone forgot about MK9 Kitana. I was watching a few matches from past tournaments and she plays almost the exact same way in MKX; besides 1 overhead starter which should be her f22 in this version which I think they made a mistake on.
 

GLoRToR

Positive Poster!
Kitana's B2 "Fan Out" is:
i24
a3
r29

-3b
21h (Knockdown)
28c

It doesn't combo and is a close range move, easily beaten out by faster moves that lead into combo options and actual damage.
The above means, in effect, the following:

If you get in somebody's face with Kitana- or somebody gets in yours- she has no effective lows that would make people block low so the overhead in itself doesn't do a lot. Adding up to that, it's slow so it gets beaten out by most things people have to throw out, so even if somebody were to stop in Kitana's face her 112~fan would be a better option to check the opponent with, or a tick throw.
The move just doesn't do anything for her as it is now.
Her MK9 version had the overhead in a combo, she needs that back.
 

Scott The Scot

Where there is smoke, there is cancer.
@Riyo Thank you, but it's alright; you don't have to defend me - he's wrong in his perception of this whole little skirmish and isn't fully comprehending every aspect of what I'm saying, as well as focusing and emphasising on the wrong parts completely. He can have the last word if he really wants, I don't care... just like I don't care about what he has to say now because he's proven to just be a misunderstanding jerk and I don't want to talk to people like that - I have nothing to prove and nothing to gain by conversing with him.
 

JDE

Pick up & kill it & kill it & kill it!
Guys, if you can, go & try Kitana's fan starting combos that leave you in the air or an ender where they're about to land & use the Grab Ex cancel. I believe it leads to a 50/50 situation (possibly). She's already breaking 30% so if there are ways to get the damage & then catch them with the grab cancel, then it may lead to it.
 

Madog32

PSN: ImaGiveItToUBaby
Guys, if you can, go & try Kitana's fan starting combos that leave you in the air or an ender where they're about to land & use the Grab Ex cancel. I believe it leads to a 50/50 situation (possibly). She's already breaking 30% so if there are ways to get the damage & then catch them with the grab cancel, then it may lead to it.
50/50? With what? Unless you just wanna go for B2/B4 hard knockdowns. But if that's the case, just end your combo with B4, rather than spending meter for the grab
 

JDE

Pick up & kill it & kill it & kill it!
50/50? With what? Unless you just wanna go for hard knockdowns. But if that's the case, just end your combo with B4, rather than spending meter for the grab
Blah :(. I drew a blank. It stands them up though, which why I mentioned it.
 

Madog32

PSN: ImaGiveItToUBaby
Blah :(. I drew a blank. It stands them up though, which why I mentioned it.
Ya! Seems like every sub-zero out there is doing this right now. But I guess they have a reason to...they actually have mixups, lol! For Kitana, you're better off saving that meter and just getting away from them
 
Why does she NEED a way to open someone up or set something up when she reliably combos 40%+ meterless?

I agree with that one part though. If her fans hit mid and she was safer I think she would be just fine and there wouldn't be any real reason to complain. Those issues aren't exclusive to Kitana though.
I already pointed out why she needed to be open people up. I never said it needed to lead to 40% combos. Any character who is at a disadvantageous point the moment they lose the life lead needs to be reworked. You don't have to jump on Kitana, that right there eliminates air fan. You can duck, even as a big character, under fans, and as it was pointed out many times before you can down block without fear from her. People are reacting to Scorpion's and Sub Zero's overheads and they are quicker than hers, so hard knockdown or not her one OH is total trash, even more so cuz she has no reliable low either.
 
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