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Strategy Sindel ~ General Strategies/INFO/Questions

Delriach

Sindelly
Husteen, once I finish the combo thread you and I should go through the roster and put together a punishment guide for Sindel. I'll help you test everything and you could do the recording, wanna' do it?
I've been wanting to do a Sindel punishment guide for quite some time now. The only reason why I haven't done one yet is because the training mode is garbage. I'd need someone offline to help me out.
 

Urichinan

@Urichinan
I've been wanting to do a Sindel punishment guide for quite some time now. The only reason why I haven't done one yet is because the training mode is garbage. I'd need someone offline to help me out.
Ah, I see. This is just another reason why they need to fix the training mode, it's such garbage. >_>

I'm going to see if I can get one of my friends to come over and help out, I really want to have this guide out there for everyone.
 

Magnet

No Longer Sh*t Tier!
B12 for a blocked teleport/roll? I think a good and maybe the best option is 1~yell, jump punch, b3f2, b12, 111~fireball/hairwhip. Does 34% I believe.
this is the way i tend to punish mileena's specials (well when my ps3 was still alive) though if the player delays her sais by any slight amount after a blocked teleport they wont be at the right elevation for 1~yell to connect. (yell whiffs)
 

Somberness

Lights
For the roll I just use a B3F2 combo. I was mostly referring to a blocked teleport. Doing a standing 1 sounds like a good option. At one point I was just doing her Shoryuken, kick, fireball thing.
What b3 combo? The normal one does not work because of the popup rule.

i crouched when i tried it in training mode and it still didn't work. i also asked the poster why sindel should crouch and he said it's just in case she does an air sai after.
You know what I think it is? The air sai moves her closer so she becomes easier to hit, but I think it is possible if she doesn't do one that it could land, just harder to do so.
this is the way i tend to punish mileena's specials (well when my ps3 was still alive) though if the player delays her sais by any slight amount after a blocked teleport they wont be at the right elevation for 1~yell to connect. (yell whiffs)
I think if you do it fast enough there is nothing that can prevent it.
 

Husteen

Noob.
What b3 combo? The normal one does not work because of the popup rule.


You know what I think it is? The air sai moves her closer so she becomes easier to hit, but I think it is possible if she doesn't do one that it could land, just harder to do so.

I think if you do it fast enough there is nothing that can prevent it.
hmm i think that might be right. maybe mileena's air sai extends her hitbox so she can be low jabbed. good thing we can depend on most mileenas to do that =]

B3F2 leads to sindel's most damaging combos and it's even more special because that's her ground bounce launcher which means she can punish airborne opponents. some characters can only uppercut a blocked mileena roll.
 

Delriach

Sindelly
What b3 combo? The normal one does not work because of the popup rule.
It wasn't a very good one at all. I think the most damage I would do is somewhere around 24-26%. It was something like b3f2 dash 1 scream then jip 21 cartwheel. I should probably just go into training mode and see what works best. Shes the character I have least experience against locally. Nobody uses her in Chicago. There are no Kabal players either lol.

Doing a 1 scream is so much easier I bet. Don't have to worry about doing it too fast or late like a b3f2.
 

Zerosoulreaver

Apprentice
Has anyone tried b1, 2 after the blocked roll? I never tried it and am wondering how it would work. I would guess it may be a good punish if you wait a frame when the blocked roll falls slightly downward.

Also 3,1...I never tried that either. Most of the time I just punish the roll with an uppercut or fireball because I don't wanna risk dropping anything.
 

Urichinan

@Urichinan
Has anyone tried b1, 2 after the blocked roll? I never tried it and am wondering how it would work. I would guess it may be a good punish if you wait a frame when the blocked roll falls slightly downward.

Also 3,1...I never tried that either. Most of the time I just punish the roll with an uppercut or fireball because I don't wanna risk dropping anything.
I don't think you'll have time for a b+1,2 after she lands, I'd have to test it. But that's what I plan on doing anyway, my brother-in-law agreed to help test everything for the punishment guide. We'll probably get started next week.
 

Konqrr

MK11 Kabal = MK9 Kitana
Mileena can block the frame she lands from both roll and telekick. You have to punish her before she lands and this severely limits Sindel's options from 40% to 20-25%.

I wouldn't trust b3f2 because of the forward movement and how ungodly slow it is.
 

Urichinan

@Urichinan
I'd stick to a simple 1 > Scream or 3 > Scream honestly, it doesn't require you to time her falling and it still leads to about 25%, it's good enough for a simple punish.
 

Somberness

Lights
Mileena can block the frame she lands from both roll and telekick. You have to punish her before she lands and this severely limits Sindel's options from 40% to 20-25%.

I wouldn't trust b3f2 because of the forward movement and how ungodly slow it is.
I'd stick to a simple 1 > Scream or 3 > Scream honestly, it doesn't require you to time her falling and it still leads to about 25%, it's good enough for a simple punish.
But the combo I posted does 34% though. :D
You can change it a bit if you don't like the dash 1 part and still get 30%.
 

DanCock

Cock Master!!
Online with slight lag it's hard to do 1 scream. With out lag though it works good.


Sent from my iPad 2 using Tapatalk
 

Zerosoulreaver

Apprentice
I have trouble doing 1, scream in lag too. It's annoying really.

You can punish ball with b+1,2 you just have to time it right. I just tried it out, it's the frame I was talking about where shes slightly out of roll and about to come down. You just gotta wait a little longer is all and i'm sure lag won't be a problem because the frame isn't that short.

Just to show you real quick


You can obviously go into scream or whatever after. Just wanted to do a short vid to show what I mean.
 

Husteen

Noob.
idk if everyone all of a sudden learned that jumping is a good way to avoid sindel's wakeups, and most character's wakeups, but a lot of people are doing it online and making me mad XD
i feel like blocking or staying grounded puts me in an even worse position. sometimes step up will advance her to safety but not always.

i've found two pretty solid ways out of this for players who habitually jump over sindel after knocking her down:
1) neutral jump punch - starts a ground bounce and you can yell/3>yell for a combo. the AI actually did this to me once and it worked for him! i also successfully did it online today.
2) dash away. this never occurs to me for some reason but it seems like the obvious choice!
 

BoysBoysBoys

Apprentice
Most of the time you are able to NJP in time if you don't tech roll, like he stated. Sometimes en scream will also catch cross ups, because of it's wonky hit box.

I'm wondering if her levitate would work though, and then you do a fireball on the opposite side? Or if you're cornered, if you're able to do a levitate and fly out if your opponents doing a string. Especially with the buff to wake ups.
 

Konqrr

MK11 Kabal = MK9 Kitana
idk if everyone all of a sudden learned that jumping is a good way to avoid sindel's wakeups, and most character's wakeups, but a lot of people are doing it online and making me mad XD
i feel like blocking or staying grounded puts me in an even worse position. sometimes step up will advance her to safety but not always.

i've found two pretty solid ways out of this for players who habitually jump over sindel after knocking her down:
1) neutral jump punch - starts a ground bounce and you can yell/3>yell for a combo. the AI actually did this to me once and it worked for him! i also successfully did it online today.
2) dash away. this never occurs to me for some reason but it seems like the obvious choice!
If they jump over you to beat your wakeup, simply hold down when they knock you down then when they jump over you roll away from them. I've been doing this with Kitana since April lol

@XXZ, just read your 34% punisher... my bad, that'll do ^_^ ... is it hard to time the standing 1~scream after an :en telekick~sai? I haven't tested anything yet.
 

Somberness

Lights
I have not checked how much time you have to do it for that, but I did check regular teleport~sai and it was -17 (maybe -21 without?) against Sindel, which is a little below average. It seems she has a lower stature than most. They really need to fix the teleport so that is the same for everyone. But even so, I would not try to do it on ex teleport, could just do a block string~special.
 

Iustinus

Deus Fulminatus
I might be completely wrong, but is it possible to do this as a reset?

b+3 2, b+1 2, 3 1, EX scream jip b+3 (reset) b+1 2, 3~scream (jip) f+1 2~hair whip/ step up= 51% total

I really only had the chance to test it on one person so far, a noobier guy, and it worked. You can probably easily block the b+1, but do you think it could work on a more experienced player?
 

Husteen

Noob.
I might be completely wrong, but is it possible to do this as a reset?

b+3 2, b+1 2, 3 1, EX scream jip b+3 (reset) b+1 2, 3~scream (jip) f+1 2~hair whip/ step up= 51% total

I really only had the chance to test it on one person so far, a noobier guy, and it worked. You can probably easily block the b+1, but do you think it could work on a more experienced player?
that actually might work on a more experienced player who knows sindel's B3F2 combo has an overhead in it. they'll block high not expecting you to end early with a low hit. she can also cancel low fireball or xray from B3, though.
a more appropriate reset would be, for example, B3, f2, dash, 3, yell, jip, F1, 2, dash [reset] B1, 2, dash, 3, yell, jip, 2, 1, hair whip.
F1, 2 offers a stagger-like animation similar to sub zero's and cyrax's. it's more for people who don't know what it does or think you'l link a special move after it. i'd only try it once, maybe twice in a match unless your opponent is clueless.