Kindred
Let Be Be Finale Of Seem
Damn that was nice!Btw is this strongest from ex teleport so far?
http://a.pomf.se/gnvfxo.mp4
EX Teleport > F4 xx BF2 > jip F21D2 > jik xx teleport > F4 xx lift = 38%
Damn that was nice!Btw is this strongest from ex teleport so far?
http://a.pomf.se/gnvfxo.mp4
EX Teleport > F4 xx BF2 > jip F21D2 > jik xx teleport > F4 xx lift = 38%
Also the good thing about it, which not many do, is use it in the air. Which can shut down jumpers. Also when it comes to trading full screen, nobody wants to trade with the soul ball (b/c of the 33% you just mentioned)It's a mediocre zoning tool, but yeah its recovery isn't great. However, unlike lift, soul ball is an actual projectile so it's only punishable if you're close. At some range characters can't punish it even with teleport moves. On hit, meterless 33% out of nothing.
Yea I dont find myself enhancing moves really. I'm saving it for breakers, wake ups or sexy brutalities^that is quite nice, although im hesitant to use 1 bar for few %. still something to consider.
Damn that fucking sucks, its not like Mystic Ermac gets loads of damage anyways. There isn't much reason to playing Mystic at all now.Are any of you guys on PS4 though? It seemed like the patch mentioned PS4 only fixes, so the change could have been sneaked through a PS4 only patch only to happen to the other versions later. My game is definitely different though, the Lift falloff counts as a hit, and scales according to the combo. (the falloff did 4.03% on F21D2 JiKxxDB4 222xxdb1). I can post a video if you guys want.
EDIT:
Here's the video of it in the meterless and by itself:
And here's a link to a screenshot of the notes for the patch that came out today (which doesn't mention changes to any characters, but there were changes to balance last patch and it didn't mention neither, so it doesn't matter):
https://pbs.twimg.com/media/CDJ0TE5W0AArr9b.jpg:orig
With MoS, EX lift is necessary for unconventional confirms, such as air-to-air jp, AA uppercut, etc. Pivotal if you want to maximise your damage off of everything possible. EX lift also gets you a full loop of the vortex.Yea I dont find myself enhancing moves really. I'm saving it for breakers, wake ups or sexy brutalities![]()
Oh absolutely but you see, the issue with all of those is that I suck to much to confirm any of them lol I still have difficulty with jump in kick teleportWith MoS, EX lift is necessary for unconventional confirms, such as air-to-air jp, AA uppercut, etc. Pivotal if you want to maximise your damage off of everything possible. EX lift also gets you a full loop of the vortex.
Yeah me too. What's up with the new jk teleport cancel inputs? I used to be able to just jump and slide 3 to 4 while inputting d, b. Now there is this weird delay that almost isn't even a cancel. I was having trouble with accidentally going into vanish instead of tp but that shouldn't be an issue now that I turned off release check.Oh absolutely but you see, the issue with all of those is that I suck to much to confirm any of them lol I still have difficulty with jump in kick teleport
Eventually though, when I get more comfortable with the character, I'll start to do this for sure.
Ok so it's not just me. Like I can barely ever get it to work especially after a f21d2.Yeah me too. What's up with the new jk teleport cancel inputs? I used to be able to just jump and slide 3 to 4 while inputting d, b. Now there is this weird delay that almost isn't even a cancel. I was having trouble with accidentally going into vanish instead of tp but that shouldn't be an issue now that I turned off release check.
One thing I dislike about MKX is definitely the air game, at least in comparison to MK9.
You can always confirm a A2A jip into teleport > F4 xx soul ball meterless.With MoS, EX lift is necessary for unconventional confirms, such as air-to-air jp, AA uppercut, etc. Pivotal if you want to maximise your damage off of everything possible. EX lift also gets you a full loop of the vortex.
Release check is what NRS calls negative edge. It's a feature that registers attack-buttons when pressed AND released, meaning you can store inputs and release them later. Like, 222 xx soul ball, you can do that by pressing 22, then press and hold the last 2, press bf then release 2.What is this "release check" you speak of? Does it help land the move?
Nice oneBtw is this strongest from ex teleport so far?
http://a.pomf.se/gnvfxo.mp4
EX Teleport > F4 xx BF2 > jip F21D2 > jik xx teleport > F4 xx lift = 38%
Is it like MK9 where JiP into tp does less damage than JiK into tp? (My gut says yes)You can always confirm a A2A jip into teleport > F4 xx soul ball meterless.
OMG Negative edge would fuck me up in MK9 so much. And I can turn it off now?! Halleluya!Release check is what NRS calls negative edge. It's a feature that registers attack-buttons when pressed AND released, meaning you can store inputs and release them later. Like, 222 xx soul ball, you can do that by pressing 22, then press and hold the last 2, press bf then release 2.
A lot of people find that it messes up their inputs instead. Like if you want to do D1 xx DB3 it might register as D1 xx DB1 depending on how you input the move. Most people I know turned it off immediately and it's highly recommended to play without in this game.
Correct. jip does 5% vs jik's 7%.Is it like MK9 where JiP into tp does less damage than JiK into tp? (My gut says yes)
jip > F4 xx soul ball > jip > F21D2 > jik xx teleport > 222 xx ex lift > RC F43 = 43% 1 meterMy 1 meter jip,f4,bf2,jip,f21d2,f4,db1mb,b321 42% DMG is the highest meter kombo also I think....
New 50% comboI like challenges!
jip > F4 xx soul ball > jip > F21D2 > jik xx teleport > 222 xx ex lift > RC F43 = 43% 1 meter
jip > F4 xx ex teleport > F4 xx soul ball > jip > F21D2 > jik xx teleport > 22 xx lift = 43% 1 meter
What is RC?I like challenges!
jip > F4 xx soul ball > jip > F21D2 > jik xx teleport > 222 xx ex lift > RC F43 = 43% 1 meter
Run cancelWhat is RC?
exactly!!! what they were thinking, mystic ermac needs that freakin damage! just got turned off by this, as i was making tech out of that suspended lift these past few days, pffftttt, this sucks really, now what do you have to do with mystic??? could they have at least buffed the telepush?? make the recovery a little faster since most if not all can punish it using run, teleport, slide, ex, or advancing specials anyway, so much for mystic's zoningDamn that fucking sucks, its not like Mystic Ermac gets loads of damage anyways. There isn't much reason to playing Mystic at all now.
Yeah me too. What's up with the new jk teleport cancel inputs? I used to be able to just jump and slide 3 to 4 while inputting d, b. Now there is this weird delay that almost isn't even a cancel. I was having trouble with accidentally going into vanish instead of tp but that shouldn't be an issue now that I turned off release check.
One thing I dislike about MKX is definitely the air game, at least in comparison to MK9.