annunaki9308
Noob
the B3 can COMBO into BF2ex for finish. I didn't mean confirmHow are you hit confirming B3? I call bullshit.
the B3 can COMBO into BF2ex for finish. I didn't mean confirmHow are you hit confirming B3? I call bullshit.
I saw that too. You have to hold 3 for a sec then relaese. You should be able to combo it. Just time itEarlier today I found you can't do 33 xx EX bf1, b21 xx tele against fera/torr. As the tele doesn't connect, I guess fera bounces higher than normal after b21 for some odd reason and you go right under. Can someone confirm, or is it just me?
If they block high mix in low Kunai after b21 . Gets em every time then mix that up with b212+4 3 overheads in a rowwhat combos can i do on a guy blocking high a lot? and wht is the best combo for someone blocking low?
Now that I can handle! Great stuff man!Yeah, it took forever to get down. Just getting better at doing a njp in combos opens up the potential to do larger two meters or higher damage one meters.
Try doing this:
With instead an EX spear at the end and then an air spear. It has no nj2, so it may be easier if you can cancel kombos well enough.
So: b21 xx > EX Kunai > b2 xx > Teleport > f21 xx > EX spear > Jump forward > Air spear (2 meters, 47%)
f12, f21, b21, b3, 33, ji4How do you ''open'' on people(With Takeda) and what's the best string / s to punish?
Cant you punish slide with full combo punish (f1,2,1+2,ect..)?One thing I have found to be slightly helpful when cornered with Takeda, with players like Grandmaster Sub with the ice clone. is to jump back into an immediate DB1 (air grapple). Its about a 40% chance land and it gets you out of the corner plus damage if landed. Look for the opening at get that ass out of the corner cause Takeda gets beat up FAST in there. Also look for maps with the evade obstacle in the corner. Toughest match for me with Takeda thus far is the Grandmaster sub. Once you are out of the corner.. you can punish the slide all day with the F3. You can really get in their head by rushing them down and blocking their wake up into a good punish.
i read (I think on one of these forums) that you can't hit confirm in MKx? Is this rumor confirmed???How are you hit confirming B3? I call bullshit.
You can hit confirm. But in MK9-era engine games, you need at least 2 hits in most cases to be able to hit-confirm into a launcher. So you're not hit-confirming a single normal, like b3, but rather the string.i read (I think on one of these forums) that you can't hit confirm in MKx? Is this rumor confirmed???
Depends on the combo. If you're talking about a 44 after a NJP, try running in real quick to get a better position under the falling enemy. This will keep them higher in the air and the spear is more likely to catch them.anyone else having trouble comboing 44 into EX spear online?
I can do that 9/10 in training mode but online maybe 3/10
no just a normal jump in 1 44 into EX spearDepends on the combo. If you're talking about a 44 after a NJP, try running in real quick to get a better position under the falling enemy. This will keep them higher in the air and the spear is more likely to catch them.
Example:
F1, 2, 2+4 xx Teleport > NJP > Run > 44 xx Spear
You can buffer the run right after the NJP before you land. I'm not playing at the moment so I'm not sure of the exact timing, but if you input the run right after the NJP, you'll start running when you land, and then you want to almost immediately cancel the run with the 44.
ah, my bad. i only have trouble with it after NJPs.no just a normal jump in 1 44 into EX spear
or just 44 into EX spear without any jump
cant seem to get that timing down
I will try to get used to the online timing I guess
Here's how to make sure a string into spear always comes out:anyone else having trouble comboing 44 into EX spear online?
I can do that 9/10 in training mode but online maybe 3/10