I'm simply just not fast enough to pull this off consistently... commando kano is such a beast in the right hands...why are grapplers so hard to play on this game!??!Hello Lovelies!
Here's some tech that I was messing around with earlier. It may have been discovered already, but I hope it helps someone. At least conceptually, it seems sound.
Let me know what you guys think! Details are in the description of the video.
That's a nice meterless 32% you've got going in there. in the description you mention moves that beat it by being faster than rib breaker, I think as soon as the opp. Figures out that way of beating the set up, that's when you hit em with the high counter at the end instead. That's when people will really get salty!Hello Lovelies!
Here's some tech that I was messing around with earlier. It may have been discovered already, but I hope it helps someone. At least conceptually, it seems sound.
Let me know what you guys think! Details are in the description of the video.
What are you using to combo into them? Just 112? F33? 2F4?B13? These strings will cause all command grabs but Choke to whiff. Comboing into command grabs that aren't Choke requires a juggled target.For some reason whenever I try to combo in to Kano's command grabs (Apart from the choke) it whiffs everytime.
any idea what I'm doing wrong?
Yeah those combo's seem to whiff.What are you using to combo into them? Just 112? F33? 2F4?B13? These strings will cause all command grabs but Choke to whiff. Comboing into command grabs that aren't Choke requires a juggled target.
I hear that. I kinda understand no overhead, our options for pressure would probably be a little much with a string overhead as well, but I certainly think we should have a non nj2 string that ends in a juggle state that works in mid screen if 2/3 grabs whiff without it. But hey! It's week 1.Yeah those combo's seem to whiff.
Thanks for the info.
Wish Kano had more combo's available to him in the Commando Variant, sadly can't juggle anyone mid screen without using a NJ2 apparently
yesbhonestly yoy aee.Am I stuck playing neutral after choke at midscreen? Is there any way to apply pressure?
myreally think I'm onto something with command kano...
right nowgsf
in mostAm I stuck playing neutral after choke at midscreen? Is there any way to apply pressure?
I'm destroying people less skilled then me as he seems to eat noobies up...armouring command grabs and parrying, most noobs just can't deal with
however struggling with similar skilled opponents....I seem to only get 20% chunks of damage in at a time where as some else will punish me for a 35 plus combo...
you have to be really consistent with commando I feel since you lack crazy combos
what strategies are people here employing ?
myreally think I'm onto something with command kano...
right now I'm destroying people less skilled then me as he seems to eat noobies up...armouring command grabs and parrying, most noobs just can't deal with
however struggling with similar skilled opponents....I seem to only get 20% chunks of damage in at a time where as some else will punish me for a 35 plus combo...
you have to be really consistent with commando I feel since you lack crazy combos
what strategies are people here employing ?
Am I stuck playing neutral after choke at midscreen? Is there any way to apply pressure?
honestly yes you are and you have to work your way back in.Am I stuck playing neutral after choke at midscreen? Is there any way to apply pressure?
You can actually do 321 321 112 grab for 40/41% damage (+1% if jump punch) if your timing is perfect (no not practical, but possible ). And just for the record, EX grab is pointless as it only adds 1% (with or without jump punch).Corner Meterless
B+3, 1, 2 > 3,2 > 1,1 > 1,1,2 Grab that bitch
That's odd, cause I specifically tried with Scorpion Teleport, I had to counter before he teleported, and he countered it (from his back).From what's been gathered so far he can counter pretty much anything thats not a projectile or true jump in, and some vertical ports like Goro stomp. So go head and let them burn that meter on wake up.
Edit: Also he can't counter backwards, so if you have scorpion-esque port to deal with, its better to anticipate this and punish accordingly.
why not do 112? why just 11? On the ground you are best served by 112~ender. If they're in the air and your having problems getting 112 just use 3,2 instead. Far more consistent for me especially online where lag is the real opponent, but it's a bit less damage. Also I find that 112, ball is better since choke gives terrible advantage. Think it's -5 or something laughable like that. At least with Ball I can dash or run up and have time to armor or go for a meaty. I need to test more but it seems that anytime they're airborne that the cmd throws will connect so I would assume they will on punishes as well when they're recovering in the air.Yeah it stuffs scorpion's. Scorpion is actually one of our easiest matchups I've been finding so far. Now granted I've been mostly fighting online scorpions who clearly bought the game, put it in, and decided to go STRAIGHT to online ranked before learning anything about the game or anything about any character...so take it how you will lol. But we can punish his teleport amazingly well with either the parry or by blocking it and hittin him with 11,choke.
Does anybody have a more efficient punish then 11,choke? I'd love to be getting more damage off of my quick hit confirm into choke situations.