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NRS.. PLEASE fix the input drop bug!!!

Poto2222

"Online is your forte!" - A Wise Man, 2015.
Wow, thank God someone brought this stupid bug to the light. I had to deal with it SO MANY FREAKING TIMES, specially with Sonya.

Here's a way to do this bug CONSISTENTLY:
Go to Training Mode, select Sonya and let your inputs be shown on the left side of the screen.

Try to do this combo:
:r:bp:bp xx Military Stance, Forward Jump Cancel :)ur:ur), Dive Kick.

In order to succesfuly land the Dive Kick in this combo, you must press :d:bk within the 4th and 6th frame of the jump animation (or something like that, I'm not sure). As you see, you have an INSANE small window to do the DiveKic inputs, which is why you WILL press the buttons insanely fast, no matter what. After the Military Stance, your inputs must look like this: :ur:ur:d:bk

Now here's the thing:
In a considerable amount of times you try this combo out, Sonya will end up doing an INSTANT JUMP KICK, and then a DELAYED DIVE KICK (like when she's at the top of the height of her jump), even when the screen shows that your last three inputs were :u (or :r), :d and then, ONLY THEN, :bk.

I never understood why this shit happened to me all those freking times while I was trying to do this combo in Practice mode, the only thing I'm sure is that this crap is a result of poor programming. It seems (at least to me) that the producers were more concerned about how good Cage's tattoo looked in his chest than the gameplay aspects themselves. Damn, they've released FOUR downloadable characters, which 3 of them were poorly tested, and we STILL have all these day-one problems in the game??
 

AU_IM_DIGIMON

Kombatant
Wow, thank God someone brought this stupid bug to the light. I had to deal with it SO MANY FREAKING TIMES, specially with Sonya.

Here's a way to do this bug CONSISTENTLY:
Go to Training Mode, select Sonya and let your inputs be shown on the left side of the screen.

Try to do this combo:
:r:bp:bp xx Military Stance, Forward Jump Cancel :)ur:ur), Dive Kick.

In order to succesfuly land the Dive Kick in this combo, you must press :d:bk within the 4th and 6th frame of the jump animation (or something like that, I'm not sure). As you see, you have an INSANE small window to do the DiveKic inputs, which is why you WILL press the buttons insanely fast, no matter what. After the Military Stance, your inputs must look like this: :ur:ur:d:bk

Now here's the thing:
In a considerable amount of times you try this combo out, Sonya will end up doing an INSTANT JUMP KICK, and then a DELAYED DIVE KICK (like when she's at the top of the height of her jump), even when the screen shows that your last three inputs were :u (or :r), :d and then, ONLY THEN, :bk.

I never understood why this shit happened to me all those freking times while I was trying to do this combo in Practice mode, the only thing I'm sure is that this crap is a result of poor programming. It seems (at least to me) that the producers were more concerned about how good Cage's tattoo looked in his chest than the gameplay aspects themselves. Damn, they've released FOUR downloadable characters, which 3 of them were poorly tested, and we STILL have all these day-one problems in the game??
is that supposed to combo? because i have the cpu on auto guard and they constantly block the dive kick. but i'm getting JUST the dive kick and not the air kick ~ dive kick. so i don't see an input bug here...

I can make a vid of me doing this if u want...

EDIT:

well it seems with Sonya, and this is BECAUSE of NEGATIVE EDGE in the game and NOT AN INPUT BUG...

if u just hit j.4~d really fast the dive kick comes out after the j.4

so to prevent that and land that combo, and yes I learned it's actually a combo, input uf,uf,d.then hit 4 (while down is held)

EDIT: Webster, this is a real problem because top players often need to perform inputs as quickly as possible so they can better set up their next move. Yeah, there's no reason not to hold down for an uppercut, but with AA crouch jabs you want to buffer in a dash right away. These inputs do not give you standing moves in any other FG I can think of. Heck, I even just gave you a practical example with the Kano thing - d+4 xx knife hits as a combo on certain wakeup moves (e.g. Mileena teleport) but the game punishes you hard for doing it quickly.
but that's all human error josh. there's no BUG if you're trying to do an anti air crouch jab and buffer dash...and u fuck up and do a command like this:

d~1, > f,f as quick as possible

when in reality you THOUGHT you did

d+1 > f,f

I mean in the heat of the match PEOPLE MAKE MISTAKES ON INPUTS. you have to play this games movement to the frame. and hello guess what, that's how 3d fighting games work too. people always say this game feels like a 2d tekken or vf with projectiles and blood lol.

i dunno man. I'm just not seeing it. especially when you can't do this so called bug every single time. but i guess you'll deem it "a random bug"...

...don't you think...your human error happens when you least expect it.

isn't that why in 3d fighting games we BAN Marcos. because marcos cut human error in half? think about it man...
 

NRF CharlieMurphy

Kindergarten Meta
in many cases... the 1 vs many usually has the 1 right. This isn't the case. You can do stuff all you want with no one fighting back... but in a match when you don't THINK about holding down the button long enough... you just know the timing... and something wrong comes out, thats a bug.
There is NO way you've played this game and not ONCE had a move come out wrong. I don't believe it.

I'd seriously love to hear everyone saying something on streams and at competitions. Just so I know and can understand when a d4 should of came out... standing 4 then death.
 

Poto2222

"Online is your forte!" - A Wise Man, 2015.
well it seems with Sonya, and this is BECAUSE of NEGATIVE EDGE in the game and NOT AN INPUT BUG...
As I said before, this happens even when the screen shows that your last three inputs were :u (or :r), :d and then, ONLY THEN, :bk.
No negative edge issues here.
 

funkdoc

Apprentice
Actually, I just had a thought regarding REO's post: are there any characters in this game whose hitbox (not really hitbox but w/e) goes up & down while crouching? 3rd Strike had a couple characters like this - the effect was barely noticeable but led to a few unique combos. The MK9 characters certainly look stationary in crouch, but I think this could be worth looking into.
 

AU_IM_DIGIMON

Kombatant
in many cases... the 1 vs many usually has the 1 right. This isn't the case. You can do stuff all you want with no one fighting back... but in a match when you don't THINK about holding down the button long enough... you just know the timing... and something wrong comes out, thats a bug.
There is NO way you've played this game and not ONCE had a move come out wrong. I don't believe it.

I'd seriously love to hear everyone saying something on streams and at competitions. Just so I know and can understand when a d4 should of came out... standing 4 then death.
you've got to be kidding me.

i play the SLOWEST freakin characters with some of the weirdest movement in the game (sheeva, ermac, quan chi, jade). and if you've played me, i'm dash canceling all my normals (and this includes crouching ones) or dash blocking (i was dash blocking consistently before this new patch even existed) like 80% of the match. and i NEVER randomly stood up from crouched position or randomly attacked and called it a bug.

i'm gonna flat out say it...that's straight up bullshit.

it's called human error. we all make it.

As I said before, this happens even when the screen shows that your last three inputs were :u (or :r), :d and then, ONLY THEN, :bk.
No negative edge issues here.
and as I just said. u can j.4 and then press down and do dive kick (which IS NE dive kick) - that means you COULD fuck up and neutral tap down then press 4 (since you're trying to do a really hard link that has to be done fast as shit)...

and j.4 > dive kick on accident.

that's human error AND negative edge.
 

Poto2222

"Online is your forte!" - A Wise Man, 2015.
and as I just said if u can j.4 and then press down and do dive kick that means you COULD fuck up and neutral tap down then press 4 (since you're trying to do a really hard link that has to be done fast as shit)...

and jump kick 4, then dive kick on accident.

that's human error AND negative edge.
Screen shows that I've pressed :u:r:d:bk yet I could have done :u:r:bk:d??? WTF?
Since I pressed :d BEFORE I pressed :bk, how the hell negative edge would fuck up my inputs?
 

NRF CharlieMurphy

Kindergarten Meta
you've got to be kidding me.

i play the SLOWEST freakin characters with some of the weirdest movement in the game (sheeva, ermac, quan chi, jade). and if you've played me, i'm dash canceling all my normals (and this includes crouching ones) or dash blocking (i was dash blocking consistently before this new patch even existed) like 80% of the match. and i NEVER randomly stood up from crouched position or randomly attacked and called it a bug.

i'm gonna flat out say it...that's straight up bullshit.

it's called human error. we all make it.



and as I just said. u can j.4 and then press down and do dive kick (which IS NE dive kick) - that means you COULD fuck up and neutral tap down then press 4 (since you're trying to do a really hard link that has to be done fast as shit)...

and j.4 > dive kick on accident.

that's human error AND negative edge.
... I don't know what to say. Either you aren't human... or .... i dunno.
You're the best MK player ever.
 

Somberness

Lights
As I said before, this happens even when the screen shows that your last three inputs were :u (or :r), :d and then, ONLY THEN, :bk.
No negative edge issues here.
I did some investigation on this and discovered there are frames after you jump where the input is ignored. A quick up down, 4 would turn into a neutral jump kick instead of a dive kick if the down input was read by the game in the "dead" frames just when you leave the ground. Also, not just directional inputs are lost, attacks too.
 

AU_IM_DIGIMON

Kombatant
Screen shows that I've pressed :u:r:d:bk yet I could have done :u:r:bk:d??? WTF?
Since I pressed :d BEFORE I pressed :bk, how the hell negative edge would fuck up my inputs?

hell i dunno man. i'm not there watching your hand movement and following the inputs on the screen. all i'm saying is...that's a really tough link to do in a short amount of time. and if your inputs aren't too the exact frame you are going to fuck that up and possibly jk~dive kick on accident.
hell i dunno man. i'm not there watching your hand movement and following the inputs on the screen. all i'm saying is...that's a really tough link to do in a short amount of time. and if your inputs aren't too the exact frame you are going to fuck that up and possibly jk~dive kick on accident.

EDIT:

whoops, it appears I tried to reply to your last post and pressed edit post on accident lolz

... I don't know what to say. Either you aren't human... or .... i dunno.
You're the best MK player ever.
i'm just someone who accepts human error. plain and simple man.

maybe some folks should strongly consider this.
 

funkdoc

Apprentice
I did some investigation on this and discovered there are frames after you jump where the input is ignored. A quick up down, 4 would turn into a neutral jump kick instead of a dive kick if the down input was read by the game in the "dead" frames just when you leave the ground. Also, not just directional inputs are lost, attacks too.
Wow, that sucks too! Scorpion's whiffed air teleport might be practical if it weren't for that then...

All kinds of interesting things popping up in this thread, I see.
 

Poto2222

"Online is your forte!" - A Wise Man, 2015.
I did some investigation on this and discovered there are frames after you jump where the input is ignored. A quick up down, 4 would turn into a neutral jump kick (instead of a dive kick) if it was read by the game in the "dead" frames just when you leave the ground. Also, not just directional inputs are lost, attacks too.
But I don't release :d untill I hit confirm the following 21 after the DiveKick, just to be sure I'm not going to screw everything up. So, during these dead frames, the game won't register my :d tap, but will register that I'm HOLDING it down, and if the game registers my :bk, shouldn't the game register it as :d+:bk, resulting in a Dive Kick instead of a JumpKick?

Those "dead" frames are supposed to work like those created by an X-Ray. At the middle of any X-Ray animation, if you hold :d and tap :bk like a mad man until the end of the dead frames, Sonya will do her D4 at the very first active frame, not a Standing 4, which is how it is supposed to work with those dead frames in Jump Animation, right? Yet, I get a JumpKick for whatever reason.


One more thing, if you hold :d and tap :bk before the round starts, sometimes you'll end up with a standing 4 also. Reason is unknown, but definitely doesn't make any sense.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
If I get one more standing 4 attempting to d4 for anti-air...I'm gonna punch my controller.
 

REO

Undead
Actually, I just had a thought regarding REO's post: are there any characters in this game whose hitbox (not really hitbox but w/e) goes up & down while crouching? 3rd Strike had a couple characters like this - the effect was barely noticeable but led to a few unique combos. The MK9 characters certainly look stationary in crouch, but I think this could be worth looking into.
I was using Kabal when this was happening. If anyone could recreate Sub-Zero's ice blast hitting Kabal while he is crouching (at a specific frame) it would put this issue to rest.
 

Dark_Rob

Champion
I was using Kabal when this was happening. If anyone could recreate Sub-Zero's ice blast hitting Kabal while he is crouching (at a specific frame) it would put this issue to rest.
We dont need to recreate it. Ive seen this happen to you time and time again. To those saying the input bug is BS, you are 100% wrong. Every single top player VSM has acknowledges it. Some of the best players in the world, CD.Jr, Maxter, REO, Erik Warda, Tom Brady, Classy Sasquatch etc. etc. All have fallen victim to this. Are you going to tell me the best players there are dont know how to execute a D4? They dont know how to crouch to duck an ice blast? Come on, thats nonsense. REO has some of the best execution Ive ever seen, he isnt making this bug up and neither is anyone else, its there. Ive experienced it myself many times, please dont tell me I dont know how to D4, its a single motion. An SRK,FADC,Ultra in SSF4 is like 20 motions in 1 and half seconds and I can do that everytime, and I dont even play that game.
 

REO

Undead
We dont need to recreate it. Ive seen this happen to you time and time again. To those saying the input bug is BS, you are 100% wrong. Every single top player VSM has acknowledges it. Some of the best players in the world, CD.Jr, Maxter, REO, Erik Warda, Tom Brady, Classy Sasquatch etc. etc. All have fallen victim to this. Are you going to tell me the best players there are dont know how to execute a D4? They dont know how to crouch to duck an ice blast? Come on, thats nonsense. REO has some of the best execution Ive ever seen, he isnt making this bug up and neither is anyone else, its there. Ive experienced it myself many times, please dont tell me I dont know how to D4, its a single motion. An SRK,FADC,Ultra in SSF4 is like 20 motions in 1 and half seconds and I can do that everytime, and I dont even play that game.
Well-said. Also I want to point out I've never had this issue in any MK game I have ever played. MK games like UMK:3 where you're constantly pushing buttons every other cuople of frames - I would never get random moves I didn't want. And if I did, I could easily tell I messed up naturally by instinct. This game, just doesn't have that overall feel, it's so sketchy and unclear, in my opinion.
 

McNasty

Moist.
this bug has cost me many matches. especially vs kung lao and cage when im trying to low poke my way out of pressure and i do a random standing 1,3 or 4. It also happens with uppercuts getting a standing 2 when you want to anti air uppercut. One of my biggest gripes with the game by far.
 

Matix218

Get over here!
I have had this happen to me many times as well, both with d1/d4 resulting in a standing 1/4 and also with me trying to AA with an uppercut and I get standing 2.

I honestly (because I am not a pro level player like REO, Warda, Brady, Maxter, CDJR, etc) ALWAYS assumed that I must have just messed up my input and pressed the face button before I pressed the direction (although it never felt like I did this, I just naturally assumed it MUST have been an input error by me).

I guess I am clearly not the only person who has had this problem though (and it does appear to be a random glitch in the game rather than me sucking at pressing down and a single button thank God lol).

I hope that NRS will address this and that it is something that actually is fixable and is not some mystery buried deep within the programming code...
 

Sasuga

Kombatant
I don't remember pokes not coming out properly but I eat projectiles every now and then when I want to avoid chip damage while crouch-blocking. I release block and eat the whole thing!

I wasn't aware of this bug since recently and I've always blamed myself or my input equipment. I have been experimenting with sticks and pads and stuff.
 

Matix218

Get over here!
Just last night I lost two matches to this bug.
Oh please, blaming lost matches to a simple bug where you try to do one move and the character does another... Just admit you are bad at this game Konqrr ;) (jk of course)

On a serious note, yeah this bug is really lame and NRS needs to address it.

Is there any confirmation that it is even worse after the patch (like maxter was saying earlier in the thread)? I cant test it because I still don't have the stupid patch...

I really hope this isn't even MORE frequent post patch, that would really suck.