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NRS.. PLEASE fix the input drop bug!!!

Vulcan Hades

Champion
Oh so that's why I got murdered by Johnny Cage earlier today.

I was completely locked down in blockstun and my D1 and EN move wasn't coming out. Like never. I also thought it was my stupid controller lol.
 

FatalTragedy

Jesus Fucking Christ
I've noticed this a lot the past couple days. Is this recent? I picked up Sektor just three days ago and noticed that the last hit of his 12b1 wasn't coming out very consistently, costing me oodles of damage. Uppercuts were coming out as standing punches, too. I played online tonight for the first time in a while and lost three straight matches with Cage because my 21's were coming out as single 1's. Horrible input delay on the few matches I drunkenly braved tonight could be to blame for that problem in particular though. Is this direction input commands for the most part?
 

aj1701

Champion
I don't understand how EVERYTHING has out prioritized a bug that truly fucks up high level play.

I've had this happen often, but I thought it was my execution. It was just me doing the inputs too quickly. :facepalm:
Well, we kinda dropped the ball too. Not until after the patch did we start talking about it. I'm sure if we realized things earlier it'd be addressed. It probably still will be, I hope.
 

Saint

Kombatant
my favorite is when i try to jump forward and i end up jumping straight up (from the left side only it seems). happens even more with my ps2 converter/s.

another one that happens a lot is going for b3 with jade after her b2. usually only 3 will come out. to me, that is most common occurence.

say you did b3 in mkda/mkd/mka... you could do 3b and the move still came out.
The first scenario happens all the time to my scorp lol
 

Seapeople

This one's for you
Wow.. the only other fighting game I played seriously was MK DC (lol), but I didn't notice nearly as many execution problems while playing that game.

Can someone post a video of this issue happening to them? Just want to make sure I'm on the same page about it
 

sLeeK

Mortal
I remember hearing that once the latest patch came in that they were going to sit back for a while and finally let their game evolve... So we better start yelling at the top of our lungs to get this bug FIXED. If not, I can imagine all those high caliber player's putting this game down for good.. Which would be a shame.. NRS GET THIS FIXED ASAP!
 

Maxter

Kombatant
jesus christ these input bugs are happening very frequently after the patch, i was playing with cd jr and cd all night and it was happening at least 3 times every rounds, i like doing a lot of pokes and getting the standing low one are letting me open for combos, i think they messed something up after the patch and game is becoming unplayable this happened to me bunch with noob saibot mk2 costume, also sub zero, hope they fix this soon or else it will suck competing and having things like this ruining your game, whoever got contact with hector or paulo pls let them know they need to fix this inmediately, good night all
 

CY MasterHavik

Master of Chaos and Jax
The bug that can make or break this game. This is a crossroad guys. We can do it. We have already fought through the others.
 

Durango

Enhancer
My biggest issue is when I'm jumping into a D4, it doesn't D4, it does a Standing 4. I cannot tell you how many times this has cost me a match and I'm so sick of it already.
 

Maxter

Kombatant
My biggest issue is when I'm jumping into a D4, it doesn't D4, it does a Standing 4. I cannot tell you how many times this has cost me a match and I'm so sick of it already.

yeah it also happens with jumps and special moves, its totally random when the inputs are gonna fail really, and there is not explanation why they happen, you might be on training doing the same move over and over and when it doesn't come out its the input bug for sure, the easiest way to test them is with the down pokes really, always press down first to make sure its not you pressing buttons first then press 1,2,3 or 4, lol it sux when u wanna uppercut and standing ones come out, sometimes you will think they hit u out of your uppercut or maybe that it was you who didn't press down on time and standing input came out, this is one of the reason i dropped doing cyrax bnb combo with the uppercut, because i was getting standing 2 and i thought it was inconsistent or was me not pressing buttons right, keep up the fight guys to get this fixed.
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
No lie i think the issue is that the game is to fast for itself

they need to speed up how the inputs are read
 

davidovitch

In Europe!
Now that you mention it, I have noticed things like this happening to me a lot.

When I was playing against my friend offline, sometimes, when I tried to dash forward and then press down (a projectile was coming) I would still get hit... This seems to happen more often than not when Im playing Kung Lao. Sometimes I would try to low poke, and instead, do a stand up kick, punishable by Raidens superman. I've chalked it up to my execution failures, but its happening too often randomly....
Actually when you press down (especially out of a dash) your character doesn't immediately go into duck state but is still vulnerable to high projectiles for a few frames. When you dash towards your opponent and they fire a projectile the safest thing to do it block, ducking is risky!
 

Maxter

Kombatant
Actually when you press down (especially out of a dash) your character doesn't immediately go into duck state but is still vulnerable to high projectiles for a few frames. When you dash towards your opponent and they fire a projectile the safest thing to do it block, ducking is risky!

yeah this is not a bug, it takes couple of frames for the character to duck after a dash, thats why when i dash i do a fast poke to get into a ducking state right away, so theme this is not a bug its part of the game, dash and low poke to duck immediately, or just block the attack to make sure u dont get hit
 
I get this a lot as well but only when doing juggle combos that require really fast button smashing. I use to think it was just me that fucked up but I went into practice mode and I would do the inputs and they will actually show on the screen that I pressed X twice but my character only punches once. and its sporadic doesn't happy all the time. however it happens enough for it to be a problem.
 

funkdoc

Apprentice
Alright everyone, I think I might have an idea of WHY this bug happens!

It occurred to me while I was practicing a bit with Sektor. Instant air teleport is one of his most important tools, but sometimes I wouldn't jump at all when performing it. So I tested it further and figured out that if you tap Up then immediately return to neutral, your character will not jump! This makes instant air specials extremely annoying to pull off BTW, particularly Scorpion's (which is very hard to begin with) and Kabal's.

So I looked into this and while I can't say I have conclusive results or anything, my brief testing strongly indicates that the input bug occurs when you tap a direction then let go within a few frames. So if you're Scorpion and you want to beat a close jump-in with Down+1, and you press Down~1 then instantly let go of Down after 1, there's a chance you're going to get a standing 1 and eat a jump-in combo.

Personally, this helps explain why as Kano I would sometimes get a standing 4 when attempting to beat wakeup moves with d+4 xx knife - I was probably canceling the d+4 too quickly.

tl;dr - It appears that this game does not read directions (at least Up and Down) at all until they are held for a certain amount of time, and that's at the heart of the problem here. For now, you'll have to hold Down for dear life when attempting your crouching AAs and such.

As for how to fix this, the first thing I would say is that we as a community need to test this more to make sure this theory is correct! If this post turns out to be right, I would personally recommend just having the game read directional inputs ASAP. I have a feeling they did this to make moves ending in Up easier, but you could increase jump startup a little bit if that's the issue. That's been Capcom's standard solution...notice how Zangief has the slowest jump startup in most SF games.

If there are other reasons then please enlighten us - this is the biggest problem left in this game!
 

funkdoc

Apprentice
Yeah, that would definitely make the most sense. I didn't have a lot of time to test so I only tried crouching moves, but all of this would fit together - especially considering what people are saying about the bug becoming more common if you play faster.
 

NRF CharlieMurphy

Kindergarten Meta
Is Devastation the next major? The best thing I can think of is to have a keyword anytime it happens. (besides the obvious cuss word). So on streams and match videos we will know when someone yells... idk Bananas ..... that they got something they didn't want, such as a standing 1 or a standing 4 instead of the d1 or d4 they wanted.

Seriously. If you high level guys have it happen like 3 times a round... thats stupid, and makes the game more of a crap shoot then an actual competition. This gaming community follows what you guys do... like it or not. So if you all start saying a keyword when the bug happens... everyone else will to.


wait... EXPOSED seems to be the best word? am i right?
 
Today I tried to do jump kick-teleport during a Scorpion combo and I got a d3 instead of the jump kick. Is this part of the bug, am I playing too fast, is it my controller, or do I just suck? It really fucks me up when my supposed to be down 4 with cyrax turns into a standing 4 and I get jip full combo'd and there's nothing I can do about it.
 

funkdoc

Apprentice
Today I tried to do jump kick-teleport during a Scorpion combo and I got a d3 instead of the jump kick. Is this part of the bug, am I playing too fast, is it my controller, or do I just suck? It really fucks me up when my supposed to be down 4 with cyrax turns into a standing 4 and I get jip full combo'd and there's nothing I can do about it.
You may have done the jump kick too soon, but there's also a very good chance that it was the bug. Remember, at the beginning of my post I point how you can press Up and not jump. Considering how quick you need to be with the cancel in that combo, I could definitely see players having a light touch on the Up there.

Also, Sub_Crash4, I love this idea but you need a word that hasn't already been run into the ground by stream chats. I'm really liking "Netherrealm", especially if you all yell it with the Arturo inflection ("NE-ther-REALM!").
 

REO

Undead
Alright everyone, I think I might have an idea of WHY this bug happens!

It occurred to me while I was practicing a bit with Sektor. Instant air teleport is one of his most important tools, but sometimes I wouldn't jump at all when performing it. So I tested it further and figured out that if you tap Up then immediately return to neutral, your character will not jump! This makes instant air specials extremely annoying to pull off BTW, particularly Scorpion's (which is very hard to begin with) and Kabal's.

So I looked into this and while I can't say I have conclusive results or anything, my brief testing strongly indicates that the input bug occurs when you tap a direction then let go within a few frames. So if you're Scorpion and you want to beat a close jump-in with Down+1, and you press Down~1 then instantly let go of Down after 1, there's a chance you're going to get a standing 1 and eat a jump-in combo.

Personally, this helps explain why as Kano I would sometimes get a standing 4 when attempting to beat wakeup moves with d+4 xx knife - I was probably canceling the d+4 too quickly.

tl;dr - It appears that this game does not read directions (at least Up and Down) at all until they are held for a certain amount of time, and that's at the heart of the problem here. For now, you'll have to hold Down for dear life when attempting your crouching AAs and such.

As for how to fix this, the first thing I would say is that we as a community need to test this more to make sure this theory is correct! If this post turns out to be right, I would personally recommend just having the game read directional inputs ASAP. I have a feeling they did this to make moves ending in Up easier, but you could increase jump startup a little bit if that's the issue. That's been Capcom's standard solution...notice how Zangief has the slowest jump startup in most SF games.

If there are other reasons then please enlighten us - this is the biggest problem left in this game!
This still doesn't explain why I still get hit by an ice blast sometimes when I'm already holding down crouch for more than a second. I still believe the bug has too many random factors to be specified.
 

AU_IM_DIGIMON

Kombatant
LMFAO you guys still at it about this?

listen, on the stream I did after the last S1lent/TomBrady show. I showed everyone that the input bug is silliness.

I was mashing d + all buttons and I never did a standing attack. EVER. i pressed "d" HELD it, and then mashed buttons and once again...I NEVER did a standing attack.

i dashed around the screen. doing d+3 dash cancel (and all the other buttons)...and NO NOT ONE STANDING ATTACK!

if your character isn't in neutral and your trying to do uppercuts or crouching attacks by hitting d~n (neutral) + button, well of course you're going to do standing attacks lol. because that's NOT hitting down PLUS a button at the same time. and you guys are PROBABLY making that mistake...by attempting to hit buttons and directions as fast as you can.

that's not a BUG...that's human error.

don't you think if this was REALLY a problem...like development wise, Paulo would have already spoke on this? I mean he's aware that N.E is in the game. and they, with this latest patch, shortened it by 3 frames. and when we find REAL BUGS, NRS speaks on them, confirms the issue, and tells us it's to be fixed. and they do it.

and please don't think this is me against the world on this issue. there are tons of folks I've personally talked to and they think this input bug is B.S. so I just wanna throw that out there.


but carry on I guess...

edit:

i have NEVER stood up randomly from crouching. not even online.
 

funkdoc

Apprentice
This still doesn't explain why I still get hit by an ice blast sometimes when I'm already holding down crouch for more than a second. I still believe the bug has too many random factors to be specified.
Wow, wtf. Never had that one happen to me but I believe you obviously. I still think this is a good part of it at least, and the "not reading inputs immediately" thing is just bad design that needs to get called out anyway.

So basically my thought atm is that you're likely right that this may never be 100% fixed, but it can at least be partially fixed. That would bring us closer to AE territory, seeing as AE has an input bug of its own. =P

Anyway, thanks for letting me know about this! Do you or the rest of the VSM crew know of any other bugs that don't fit into that post?

EDIT: Webster, this is a real problem because top players often need to perform inputs as quickly as possible so they can better set up their next move. Yeah, there's no reason not to hold down for an uppercut, but with AA crouch jabs you want to buffer in a dash right away. These inputs do not give you standing moves in any other FG I can think of. Heck, I even just gave you a practical example with the Kano thing - d+4 xx knife hits as a combo on certain wakeup moves (e.g. Mileena teleport) but the game punishes you hard for doing it quickly.